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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   supergoofy 

#350

When you run mods like Duke Plus with HRP, you need a fast dual core cpu.
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User is offline   Master Fibbles 

  • I have the power!

#351

Actually, RAM has a big role in this...my 2 gigs with the dual core intel runs things fine at a nice resolution. (and a nvidia 7600 gt)
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User is offline   Jason S. 

#352

View PostMusicallyInspired, on May 23 2009, 07:00 AM, said:

Yes! I'm looking for a nVidia. AND I have AGP! I don't actually have a mobo with PCI-E yet.....poor me. I'm still running on 768 MB of RAM too. My current ATI card is 512 MB, what's your card?



Sorry to break it to ya, but this is a 256MB card. This 6200LE is AGPx8 and has 3 sets of pins. Still any good to ya?


@ mr.Flipper

Same here. FarCry would stall and stutter, even lock up for more then a minute, on 256MB of system RAM. PCs require much more because it is it's working space. On a console like Xbox, it only needs it's 64MB of system ram, which includes it's internal VRAM. I've noticed that on the xbox settings, Splinter Cell: Chaos Theory will run smoother on Xbox itself anyways, even on the currect set up I have.

You also have to count that FarCry Instincts looks alot like the back of the PC box art with shadows on the BG. When I played, I never could figure out how to get it so show on the BG. It only shown on the objects.

This post has been edited by Jason S.: 23 May 2009 - 01:52 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#353

256MB? Hmmm...naw never mind. Might as well wait to get a better one.


But to own a nVidia card....without having any driver problems with Linux or Polymer or anything.....
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#354

View PostMr.Flibble, on May 23 2009, 10:04 PM, said:

Actually, RAM has a big role in this...my 2 gigs with the dual core intel runs things fine at a nice resolution. (and a nvidia 7600 gt)


Your 7600GT is slightly more powerful than the one I'm using. But this model was only designed for PCI-E.
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User is offline   Chip 

#355

Quote

And you also need a fast dual core cpu.


Huh?
Eduke32 now supports multi-core processors? :P
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#356

Well, mine is a 3.20 GHz Pentium 4 HT processor. I wonder if it might work with that...
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#357

View PostChip, on May 25 2009, 12:21 AM, said:

Huh?
Eduke32 now supports multi-core processors? :P


Last time I herd it didn't so that's new to me. :P
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User is offline   Mia Max 

#358

Look at my CPU usage. All cores are needed. You can see when I exit eduke32.

Posted Image
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#359

View PostMia Max, on May 24 2009, 02:13 PM, said:

Look at my CPU usage. All cores are needed. You can see when I exit eduke32.

Posted Image


Well, it all depends on what you're running. What are you running BTW?

I'm not criticising anyone. Because I know for a fact that there are computers out there that are faster and more powerful than what I'm using.

This post has been edited by KillerBudgie: 24 May 2009 - 05:33 AM

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User is offline   Mia Max 

#360

@KillerBudgie: I don't know exactly what you mean.

After I exit eduke32, CPU usage is at 1%
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User is offline   Master Fibbles 

  • I have the power!

#361

I think he is asking how many processes are you running at once? Running just eduke32 or do you have like 5 things going on at once.

I like my 7600GT. Until a game I really want comes out and needs something more, I'm not upgrading. GTA4 needs more than I can play, but I don't care for that game anyway. I also hear the PC version sucks.

Of course, I'm not going to let playing Duke3D force me to upgrade.
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User is offline   Tea Monster 

  • Polymancer

#362

I don't mind upgrading to see Duke in good quality, but my current rig plays Half Life 2 Episode 1 and Quake 4 with no problems so I'm sticking for a while. Unfortunately you can't even open Babe Land as I get FPS in negative numbers.
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#363

View PostMia Max, on May 24 2009, 02:39 PM, said:

@KillerBudgie: I don't know exactly what you mean.

After I exit eduke32, CPU usage is at 1%


I meant what your system is running. Processor, RAM, Graphics Card etc.

I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!

This post has been edited by KillerBudgie: 24 May 2009 - 12:28 PM

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User is offline   Mia Max 

#364

View PostKillerBudgie, on May 24 2009, 10:24 PM, said:

I meant what your system is running. Processor, RAM, Graphics Card etc.

I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!


Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260
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#365

View PostMia Max, on May 24 2009, 09:53 PM, said:

Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260


And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.
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User is offline   supergoofy 

#366

The only way to speedup Polymer is to convert its part of source to assembly. Who will do this?

:P :P :blink:
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User is offline   Mia Max 

#367

View PostKillerBudgie, on May 24 2009, 11:10 PM, said:

And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.


I don't have troubles with polymer when I don't overdo use of light sources.
I'm just experimenting a lot with the renderer.
I've made some big open areas with many spotlights/pointlights and framerate is still okey. Then I let a lot of enemies spawn and watch how the framerate goes under 10 FPS.
So I can see the usage of CPU and GPU. I just want to know what limits first.

Posted Image Posted Image Posted Image Posted Image Posted Image

I know that's crazy but makes fun.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#368

*waits for all the "I want it now* comments"* :P
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User is offline   atlas 

#369

i'd like to see some shots of the polymer engine running with all the glowmaps/normal maps/dynamic shadows lights/etc while running with the classic 8bit textures. this follows up on a previous discussion on the 3dr forums. i'd like to know if it's still supported : )
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#370

That level looks badass! um really fantastic!
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User is offline   Hellbound 

#371

That's because enemies cast shadows and this is what kills framerate.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#372

So we've seen some examples of the normal texture-mapping and lighting. How do we go about using those special shaders for mirrors or water reflection like on that E1L3 screenshot with the submarine?
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User is offline   Hellbound 

#373

Yeah, I'm curious about that too.
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User is offline   Parkar 

  • Honored Donor

#374

View PostMusicallyInspired, on May 25 2009, 02:44 PM, said:

So we've seen some examples of the normal texture-mapping and lighting. How do we go about using those special shaders for mirrors or water reflection like on that E1L3 screenshot with the submarine?


Unless hooks to set it up was implemented during the weekend, you can't yet. The earlier shots Plagman showed were all hard coded tests.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#375

Ah, ok then.
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User is offline   Jblade 

#376

It looks even better in Survival :P
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User is offline   Danukem 

  • Duke Plus Developer

#377

Looks fantastic. The circle crosshair for the shotgun is kind of strange, though.
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User is offline   Jokke_r 

#378

hmm those round pillars could use some gouraud shading
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User is offline   Spiker 

#379

That looks like some modern game :P
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