EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#350 Posted 23 May 2009 - 12:54 PM
#351 Posted 23 May 2009 - 01:04 PM
#352 Posted 23 May 2009 - 01:45 PM
MusicallyInspired, on May 23 2009, 07:00 AM, said:
Sorry to break it to ya, but this is a 256MB card. This 6200LE is AGPx8 and has 3 sets of pins. Still any good to ya?
@ mr.Flipper
Same here. FarCry would stall and stutter, even lock up for more then a minute, on 256MB of system RAM. PCs require much more because it is it's working space. On a console like Xbox, it only needs it's 64MB of system ram, which includes it's internal VRAM. I've noticed that on the xbox settings, Splinter Cell: Chaos Theory will run smoother on Xbox itself anyways, even on the currect set up I have.
You also have to count that FarCry Instincts looks alot like the back of the PC box art with shadows on the BG. When I played, I never could figure out how to get it so show on the BG. It only shown on the objects.
This post has been edited by Jason S.: 23 May 2009 - 01:52 PM
#353 Posted 23 May 2009 - 06:50 PM
But to own a nVidia card....without having any driver problems with Linux or Polymer or anything.....
#354 Posted 24 May 2009 - 04:05 AM
Mr.Flibble, on May 23 2009, 10:04 PM, said:
Your 7600GT is slightly more powerful than the one I'm using. But this model was only designed for PCI-E.
#355 Posted 24 May 2009 - 04:21 AM
Quote
Huh?
Eduke32 now supports multi-core processors?
#356 Posted 24 May 2009 - 04:24 AM
#357 Posted 24 May 2009 - 04:25 AM
Chip, on May 25 2009, 12:21 AM, said:
Eduke32 now supports multi-core processors?
Last time I herd it didn't so that's new to me.
#358 Posted 24 May 2009 - 05:13 AM
#359 Posted 24 May 2009 - 05:31 AM
Mia Max, on May 24 2009, 02:13 PM, said:

Well, it all depends on what you're running. What are you running BTW?
I'm not criticising anyone. Because I know for a fact that there are computers out there that are faster and more powerful than what I'm using.
This post has been edited by KillerBudgie: 24 May 2009 - 05:33 AM
#360 Posted 24 May 2009 - 05:39 AM
After I exit eduke32, CPU usage is at 1%
#361 Posted 24 May 2009 - 06:37 AM
I like my 7600GT. Until a game I really want comes out and needs something more, I'm not upgrading. GTA4 needs more than I can play, but I don't care for that game anyway. I also hear the PC version sucks.
Of course, I'm not going to let playing Duke3D force me to upgrade.
#362 Posted 24 May 2009 - 08:41 AM
#363 Posted 24 May 2009 - 12:24 PM
Mia Max, on May 24 2009, 02:39 PM, said:
After I exit eduke32, CPU usage is at 1%
I meant what your system is running. Processor, RAM, Graphics Card etc.
I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!
This post has been edited by KillerBudgie: 24 May 2009 - 12:28 PM
#364 Posted 24 May 2009 - 12:53 PM
KillerBudgie, on May 24 2009, 10:24 PM, said:
I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!
Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260
#365 Posted 24 May 2009 - 01:10 PM
Mia Max, on May 24 2009, 09:53 PM, said:
RAM: 8 GB
Graphics Card: Nvidia GTX 260
And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.
#366 Posted 24 May 2009 - 01:24 PM
#367 Posted 24 May 2009 - 02:55 PM
KillerBudgie, on May 24 2009, 11:10 PM, said:
I don't have troubles with polymer when I don't overdo use of light sources.
I'm just experimenting a lot with the renderer.
I've made some big open areas with many spotlights/pointlights and framerate is still okey. Then I let a lot of enemies spawn and watch how the framerate goes under 10 FPS.
So I can see the usage of CPU and GPU. I just want to know what limits first.

I know that's crazy but makes fun.
#369 Posted 24 May 2009 - 07:25 PM
#371 Posted 25 May 2009 - 01:31 AM
#372 Posted 25 May 2009 - 04:44 AM
#374 Posted 25 May 2009 - 05:52 AM
MusicallyInspired, on May 25 2009, 02:44 PM, said:
Unless hooks to set it up was implemented during the weekend, you can't yet. The earlier shots Plagman showed were all hard coded tests.

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