TerminX, on 31 January 2013 - 11:38 AM, said:
Have another tab in the startup window that asks for a server to connect to. When connected, a separate folder is set up where the client downloads the modified resources from the server.
TerminX, on 31 January 2013 - 11:38 AM, said:
Mikko_Sandt, on 06 February 2013 - 03:30 AM, said:
Alan, on 06 February 2013 - 05:02 AM, said:
Fox, on 06 February 2013 - 03:18 AM, said:
This post has been edited by Fox: 06 February 2013 - 02:27 PM
onevent EVENT_SPAWN
ifactor PIGCOP
spritepal 21
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
ifspawnedby RECON
spritepal 22
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
spritepal 21
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
break
endevent
Fox, on 06 February 2013 - 06:47 PM, said:
Quote
onevent EVENT_SPAWN
ifactor PIGCOP
spritepal 21
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
ifspawnedby RECON
spritepal 22
endevent
Quote
onevent EVENT_SPAWN
ifactor PIGCOP
spritepal 21
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
break
endevent
Helixhorned, on 07 February 2013 - 03:16 AM, said:
Helixhorned, on 07 February 2013 - 03:16 AM, said:
Fox, on 06 February 2013 - 06:47 PM, said:
Helixhorned, on 07 February 2013 - 03:16 AM, said:
This post has been edited by Fox: 07 February 2013 - 04:44 AM
Fox, on 07 February 2013 - 04:26 AM, said:
Quote
onevent EVENT_SPAWN
ifactor PIGCOP
spritepal 21
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
ifspawnedby RECON
spritepal 22
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
{
ifspawnedby RECON
spritepal 22
else
spritepal 21
}
endevent
Mblackwell, on 07 February 2013 - 07:26 AM, said:
onevent EVENT_SPAWN
ifactor PIGCOP
spritepal 21
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
ifspawnedby RECON
spritepal 22
endevent
onevent EVENT_SPAWN
ifactor PIGCOP
{
ifspawnedby RECON
spritepal 22
else
spritepal 21
}
endevent
Plagman, on 07 February 2013 - 10:00 AM, said:
Quote
This post has been edited by MusicallyInspired: 09 February 2013 - 08:43 PM



This post has been edited by Fox: 10 February 2013 - 03:45 AM
onevent EVENT_DISPLAYROOMS setplayer[THISACTOR].heat_on 1 setgamepalette 0 setplayer[THISACTOR].heat_on 0 endevent
Gambini, on 12 February 2013 - 10:17 AM, said:
This post has been edited by Fox: 13 February 2013 - 04:20 PM
This post has been edited by Gambini: 13 February 2013 - 05:54 PM