Added: Using latest build (3350) Eduke32.debug.exe to play todays new release.
Mirrors turned black when not aiming at them and close to them.
This post has been edited by Drek: 31 December 2012 - 03:28 PM
TerminX, on 31 December 2012 - 04:12 PM, said:
Plagman, on 31 December 2012 - 03:40 PM, said:
TerminX, on 31 December 2012 - 04:12 PM, said:
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
(A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_NVG) || s->picnum == APLAYER || s->statnum == STAT_DUMMYPLAYER))
{
t->pal = 6;
t->shade = 0;
}
This post has been edited by Drek: 21 January 2013 - 10:09 AM
Drek, on 21 January 2013 - 02:15 AM, said:
This post has been edited by Fox: 21 January 2013 - 05:33 PM
Drek, on 21 January 2013 - 05:05 PM, said:
Fox, on 21 January 2013 - 05:33 PM, said:
@echo off for %%G in (*.pcx *.tga *.png) do call :timedateren "%%~G" "%%~tG" goto :eof :timedateren set s=%~2 set s=%s:/=-% set s=%s::=-% ren "%~1" "%~n1 %s%%~x1" goto :eof
useractor notenemy MYACTOR1
<code>
enda
onevent EVENT_SPAWN
ifactor MYACTOR1
sizeat 64 64
endevent
useractor notenemy MYACTOR2
<code>
enda
onevent EVENT_SPAWN
ifactor MYACTOR2
sizeat 64 64
endevent
useractor notenemy MYACTOR3
<code>
enda
onevent EVENT_SPAWN
ifactor MYACTOR3
sizeat 64 64
endevent
useractor notenemy MYACTOR4
<code>
enda
onevent EVENT_SPAWN
ifactor MYACTOR4
sizeat 64 64
endevent
useractor notenemy MYACTOR5
<code>
enda
onevent EVENT_SPAWN
ifactor MYACTOR5
sizeat 64 64
endevent
useractor notenemy MYACTOR1
<code>
enda
useractor notenemy MYACTOR2
<code>
enda
useractor notenemy MYACTOR3
<code>
enda
useractor notenemy MYACTOR4
<code>
enda
useractor notenemy MYACTOR5
<code>
enda
onevent EVENT_SPAWN
switch sprite[THISACTOR].picnum
case MYACTOR1
case MYACTOR2
case MYACTOR3
case MYACTOR4
case MYACTOR5
sizeat 64 64
break
endswitch
endevent
This post has been edited by Fox: 22 January 2013 - 04:32 AM
Fox, on 22 January 2013 - 04:31 AM, said:
Helixhorned, on 26 June 2012 - 09:40 AM, said:
Mblackwell, on 26 June 2012 - 08:13 AM, said:
TerminX, on 16 January 2013 - 07:22 PM, said:
This post has been edited by Cody: 29 January 2013 - 11:43 AM
Quote