The crash log:
EDIT: And every time I reload the saved game, it crashes again....
This post has been edited by Norvak: 06 March 2012 - 07:10 PM
Norvak, on 06 March 2012 - 07:03 PM, said:
Hendricks266, on 04 March 2012 - 11:35 PM, said:
This post has been edited by LeoD: 07 March 2012 - 08:25 AM
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
- {
- if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
- else if (g_sounds[num].num > 1) S_StopSound(num);
- else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
- }
+ S_StopEnvSound(num, i);
SNDTEST.zip (396bytes)
LeoD, on 07 March 2012 - 06:00 AM, said:
Quote
This post has been edited by Hendricks266: 10 March 2012 - 02:16 PM
Hendricks266, on 10 March 2012 - 02:15 PM, said:
Loading 'dukeplus.def' Duke Plus 2.30 [Z-pack] High Resolution Pack 5.1.311+ Polymost override SC-55 Music Pack 3.0 HQ Z-Pack 5.1.WIP Polymost Definitions file 'dukeplus.def' loaded.
GAME.CON: In actor `ORGANTIC': GAME.CON:3967: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5890: warning: found `else' with no `if'.
This post has been edited by LeoD: 10 March 2012 - 07:00 PM
Spiker, on 10 March 2012 - 11:40 PM, said:
Tea Monster, on 11 March 2012 - 06:48 AM, said:
Trooper Dan, on 11 March 2012 - 07:04 AM, said:
Spiker, on 11 March 2012 - 12:18 PM, said:
r2470 commit log said:
Quote
This post has been edited by Hendricks266: 13 March 2012 - 10:44 PM
Trooper Dan, on 13 March 2012 - 01:52 PM, said:
nogames, on 13 March 2012 - 08:12 PM, said:
Helixhorned, on 14 March 2012 - 07:49 AM, said:
Trooper Dan, on 14 March 2012 - 08:06 AM, said:
Quote
Helixhorned, on 14 March 2012 - 07:49 AM, said:
Helixhorned, on 14 March 2012 - 07:49 AM, said:
Trooper Tom, on 17 March 2012 - 12:38 PM, said:
Tea Monster, on 17 March 2012 - 01:27 PM, said:
Plagman, on 17 March 2012 - 01:41 PM, said: