James, on 14 May 2011 - 01:51 PM, said:
Well that sucks, and it should be fixed. But in the mean time, if that's the only problem then you can easily move the rotatesprite command so that it occurs after the switch statement.
James, on 14 May 2011 - 01:51 PM, said:
WheatleyNukem, on 14 May 2011 - 09:45 AM, said:
Micky C, on 09 May 2011 - 04:41 AM, said:
#define ROTATESPRITE_MAX 2048
This post has been edited by James: 17 May 2011 - 01:32 AM
Quote
This post has been edited by Mr.Flibble: 19 May 2011 - 10:03 PM
Mr.Flibble, on 19 May 2011 - 10:01 PM, said:
DeeperThought, on 19 May 2011 - 11:18 PM, said:
Helixhorned, on 23 May 2011 - 03:51 AM, said:
This post has been edited by Muelsa: 23 May 2011 - 08:10 AM
Helixhorned, on 23 May 2011 - 10:09 AM, said:
[Misc] Executions = 0 [Setup] ForceSetup = 0 NoAutoLoad = 0 SelectedGRP = "Duke3D.grp" ModDir = "DukePlus" ConfigVersion = 228 [Screen Setup] ScreenBPP = 32 ScreenHeight = 1024 ScreenMode = 1 ScreenWidth = 1280 WindowPositioning = 0 WindowPosX = 0 WindowPosY = 0 Out = 0 Password = "" Polymer = 1 [Updates] CheckForUpdates = 0 LastUpdateCheck = 0
This post has been edited by Searinox Navras: 29 May 2011 - 01:27 AM