Jhect, on 13 April 2011 - 12:32 PM, said:
You really need to look closer at the page dude, mainly at the very top.
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Jhect, on 13 April 2011 - 12:32 PM, said:
DeeperThought, on 12 April 2011 - 11:26 PM, said:
This post has been edited by The Commander: 13 April 2011 - 02:10 PM
This post has been edited by Tea Monster: 26 April 2011 - 04:47 AM
James, on 18 April 2011 - 04:24 AM, said:
s->yrepeat < 4) || (on line 7967 in actors.c makes the sector effect lights not work.
This post has been edited by The Commander: 01 May 2011 - 06:42 PM
This post has been edited by NightFright: 04 May 2011 - 01:43 PM
WheatleyNukem, on 08 May 2011 - 07:22 AM, said:
This post has been edited by WheatleyNukem: 08 May 2011 - 08:06 AM
This post has been edited by The Commander: 08 May 2011 - 08:33 AM
The Commander, on 08 May 2011 - 08:00 AM, said:
This post has been edited by The Commander: 08 May 2011 - 08:37 AM
The Commander, on 08 May 2011 - 08:36 AM, said:
This post has been edited by WheatleyNukem: 08 May 2011 - 09:01 AM
WheatleyNukem, on 08 May 2011 - 09:00 AM, said:
DeeperThought, on 08 May 2011 - 09:55 AM, said:
This post has been edited by WheatleyNukem: 08 May 2011 - 10:55 AM
WheatleyNukem, on 08 May 2011 - 10:53 AM, said:
WheatleyNukem, on 08 May 2011 - 10:53 AM, said:
James, on 18 April 2011 - 04:24 AM, said:
Mblackwell, on 13 May 2011 - 04:29 PM, said:
state displaytemp_jplasma
setvar x 245
subvarvar x WEAPSWAYX
addvarvar x weapon_xoffset
subvarvar x looking_angSR1
setvar y 240
subvarvar y WEAPSWAYY
addvarvar y looking_arc
subvarvar y gun_pos
switch weaponcount
case 1
addvar y 5
addvar x 5
case 2
subvar x 5
subvar y 5
case 3
addvar y 5
addvar x 5
case 4
case 0
getplayer[THISACTOR].weapon_pos DISPLAY_TEMP2
mulvar DISPLAY_TEMP2 -20
rotatesprite x y NORMALSIZE DISPLAY_TEMP2 12104 shade pal 1024 0 0 xdim ydim
getplayer[THISACTOR].random_club_frame DISPLAY_TEMP
sin DISPLAY_TEMP DISPLAY_TEMP
divvar DISPLAY_TEMP 1024 // 2^10
addvar DISPLAY_TEMP 16
rotatesprite x y NORMALSIZE DISPLAY_TEMP2 12105 DISPLAY_TEMP 0 1024 0 0 xdim ydim
break
endswitch
ends
This post has been edited by James: 14 May 2011 - 02:39 AM