EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#2118 Posted 04 February 2011 - 01:57 PM
#2120 Posted 04 February 2011 - 02:36 PM
Not that this is neccesarily a bad thing.
#2121 Posted 04 February 2011 - 05:56 PM
DeeperThought, on Feb 4 2011, 01:57 PM, said:
i really think its between 1650 - 1660, i remember terminex did some shading changes, and i said it was a bit too dark and he said it was needed for classic maps or something
#2122 Posted 05 February 2011 - 02:12 PM
#2123 Posted 07 February 2011 - 04:28 AM
#2124 Posted 08 February 2011 - 12:24 AM
Is what happened Mikko? Or has anyone else noticed this?
#2125 Posted 08 February 2011 - 11:08 PM
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.
This post has been edited by empyrock: 08 February 2011 - 11:09 PM
#2126 Posted 08 February 2011 - 11:26 PM
empyrock, on Feb 8 2011, 11:08 PM, said:
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.
empyrock, on Feb 8 2011, 11:08 PM, said:
empyrock, on Feb 8 2011, 11:08 PM, said:
You answered your own question.
#2128 Posted 09 February 2011 - 07:53 AM
#2129 Posted 09 February 2011 - 08:19 AM
#2130 Posted 09 February 2011 - 03:28 PM
#2131 Posted 09 February 2011 - 04:31 PM
This post has been edited by Tea Monster: 09 February 2011 - 04:32 PM
#2132 Posted 09 February 2011 - 04:52 PM
#2133 Posted 09 February 2011 - 05:06 PM
Tea Monster, on Feb 9 2011, 09:31 PM, said:
lol
This post has been edited by Gambini: 09 February 2011 - 05:07 PM
#2135 Posted 10 February 2011 - 12:19 AM
#2136 Posted 11 February 2011 - 06:48 AM
kkkkkk
#2137 Posted 11 February 2011 - 03:35 PM
#2138 Posted 11 February 2011 - 04:16 PM
#2139 Posted 11 February 2011 - 04:30 PM
Tea Monster, on Feb 10 2011, 02:31 AM, said:
Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?
#2140 Posted 11 February 2011 - 04:48 PM
#2141 Posted 12 February 2011 - 01:24 AM
Mikko_Sandt, on Feb 11 2011, 04:30 PM, said:
It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.
#2142 Posted 12 February 2011 - 06:42 AM
Did the ATi bug with crashing under polymer get fixed? Their end or yours? Cause I just played through the first episode with out a hitch!
#2143 Posted 12 February 2011 - 04:39 PM
Tea Monster, on Feb 12 2011, 11:24 AM, said:
And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.
#2144 Posted 12 February 2011 - 05:54 PM
Mikko_Sandt, on Feb 12 2011, 05:39 PM, said:
No, my suggestion is that you buy a card where the company gives a crap about their product.
#2145 Posted 12 February 2011 - 06:17 PM
Mikko_Sandt, on Feb 12 2011, 06:39 PM, said:
...and anything running OpenGL rather than the newest, shiniest money-making games.

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