Hellbound, on May 15 2009, 11:23 AM, said:
Another question - do we set a maximum amount of spot lights for official levels? Ye know, because they are sucking framerate out of our ass.
Anything other then rocks and plain noisy stuff is done by modelling the texture and projecting the normals to a flat plane. Crazy bump is awesome for rocks and other more organic textures though.
High Treason, on May 15 2009, 11:34 AM, said:
I wonder if it's possible to make that some kind of light source with polymer.
Just hought i'd point it out because you'll run into that sooner or later.
Maybe you could add something where a glow map acts as a light source of some kind?
That's not a realistic request I am afraid. Only thing you could do is place a bigger faint point light in the middle of a room with those walls.

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