TX, on Jul 16 2010, 09:06 AM, said:
You could just add a tag to the engine to make it so that it either will have the effect, or it won't.
Or make it use a specific palette number.
I dunno, just my suggestion.
TX, on Jul 16 2010, 09:06 AM, said:
EDuke32 2.0.0devel 20100727 Using C:/Games/Duke Nukem 3D/ for game data Windows 7 (build 6.1.7600) w/ nedmalloc.dll Initializing DirectDraw... Searching for game data... Using 'duke3d.grp' as main game data file. Using file 'autoload/polymer_hrp132.zip' as game data. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3968: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5891: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Resizing code buffer to 16187*4 bytes Script compiled in 20ms, 16179*4b, version 1.4+ 1918/11264 labels, 321/2048 variables 125 quotes, 207 actors Initialized 24.0M cache Loading 'duke3d.def' warning: defined hightile replacement for empty tile 9000. Maybe some tiles???.art are not loaded? warning: defined hightile replacement for empty tile 9001. Definitions file 'duke3d.def' loaded. RTS file DUKE.RTS was not found Initializing OSD... Initializing DirectInput... - Enumerating attached game controllers - No game controllers found Uninitializing DirectInput... Executing "settings.cfg" Disabling desktop composition... Setting video mode 1600x900 (32-bit fullscreen) OpenGL Information: Version: 3.3.0 Vendor: NVIDIA Corporation Renderer: GeForce GTX 260M/PCI/SSE2 Unable to open cache index: No such file or directory Initializing Polymer subsystem... PR : Initialization complete. Initializing music... Initializing sound... PR : Board loaded. Loaded map hack file '/E1L1.mhk' Cache time: 52926ms E1L1: HOLLYWOOD HOLOCAUST LARGE MEDKIT: +30 Wrote eduke32.cfg Wrote settings.cfg Uninitializing DirectDraw...
Micky C, on Sep 6 2010, 02:35 PM, said:
This post has been edited by Tetsuo: 06 September 2010 - 02:45 PM
Mr.Flibble, on Sep 6 2010, 05:36 PM, said:
This post has been edited by path0s: 06 September 2010 - 06:45 PM
This post has been edited by Marked: 11 September 2010 - 05:53 PM
do for i allwalls sub wall[i].y 16384, for i allsprites sub sprite[i].y 16384
This post has been edited by Hera: 27 September 2010 - 04:53 PM
This post has been edited by Mr.Deviance: 04 October 2010 - 09:30 PM
Mr.Deviance, on Oct 4 2010, 10:27 PM, said:
DeeperThought, on Oct 4 2010, 10:41 PM, said:
Tea Monster, on Oct 5 2010, 12:35 AM, said:
DeeperThought, on Oct 5 2010, 01:41 AM, said:
This post has been edited by Searinox Navras: 05 October 2010 - 10:36 AM
This post has been edited by Searinox Navras: 05 October 2010 - 03:43 PM
This post has been edited by Tea Monster: 06 October 2010 - 01:20 AM
This post has been edited by Searinox Navras: 08 October 2010 - 08:21 AM