EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1592 Posted 20 June 2010 - 03:55 AM
Working on making widescreen versions of the original hud weapon artwork.
Tetsuo, on Jun 20 2010, 08:54 PM, said:
oh, derp
#1593 Posted 20 June 2010 - 06:10 AM
That will most likely be used in DukePlus
To help you:
This post has been edited by Fox: 20 June 2010 - 06:16 AM
#1594 Posted 22 June 2010 - 08:23 AM
Tetsuo, on Jun 20 2010, 05:54 AM, said:
What? I didn't say that.....
#1595 Posted 23 June 2010 - 12:32 AM
#1596 Posted 23 June 2010 - 08:23 AM
TX, on Jun 23 2010, 01:32 AM, said:
Since TX isn't one to toot his own horn, let me point out that r1658 (and later) include some extremely important fixes to the sound system of problems that had led to hitching, lockups, and various sound failures which have been plaguing EDuke32 ever since the new sound system was adopted from JF last year. One lockup had been fixed by Plagman a while back, but other bugs were hiding under the carpet and would come out and bite after about 30 minutes of gameplay (sometimes much sooner). It took hours of hard work to hunt down those bugs, and the result is what seems to be the most stable and bug free EDuke32 that we've had in a long time *mentally crosses fingers*.
This post has been edited by DeeperThought: 23 June 2010 - 08:24 AM
#1597 Posted 23 June 2010 - 08:47 AM
Fuck corner cases.
#1599 Posted 24 June 2010 - 06:13 AM
#1600 Posted 26 June 2010 - 07:41 AM
This post has been edited by Another Duke Fan: 26 June 2010 - 07:43 AM
#1601 Posted 26 June 2010 - 08:27 PM
Follow the White Rabbit
#1602 Posted 27 June 2010 - 03:01 AM
Delete your .cfg files, if the problem still continues make a new thread with the stuff the white rabbit states.
#1603 Posted 29 June 2010 - 02:09 AM
#1604 Posted 29 June 2010 - 06:58 AM
You should be able to just look up the menu id number out of menus.c and draw onto it using EVENT_DISPLAYMENU or something of that nature. Just be prepared to rewrite it in 6 months or a year or whenever I get around to writing a new menu system.
#1607 Posted 29 June 2010 - 06:06 PM
#1608 Posted 29 June 2010 - 06:17 PM
#1609 Posted 03 July 2010 - 02:33 AM
I mean what the hell you could call it a burger without meat between it.
#1610 Posted 03 July 2010 - 03:53 AM
SchoeteCitie, on Jul 3 2010, 11:33 AM, said:
I mean what the hell you could call it a burger without meat between it.
Don't expect any answer to this if you haven't provided all the necessary information
#1611 Posted 03 July 2010 - 04:04 AM
Spiker, on Jul 3 2010, 04:53 AM, said:
I mean that without the f*ucking Laggy polymer hrp
The dynamic lighting gets f*cked up
I mean who makes a polymer hrp with forced shadows why the heck cant we turn it off?
#1613 Posted 03 July 2010 - 08:42 AM
SchoeteCitie, on Jul 3 2010, 10:04 PM, said:
The dynamic lighting gets f*cked up
I mean who makes a polymer hrp with forced shadows why the heck cant we turn it off?
Get a new PC n STFU
#1615 Posted 03 July 2010 - 09:35 AM
Dk2, on Jul 3 2010, 12:23 PM, said:
Play Half-Life 2?
Is that a question of performance or preference?
I have not been keeping up to date on this and part of that is I don't even know if there is an unofficial release. I think I have the March 11 build. Have there been compiled versions since then?
#1616 Posted 03 July 2010 - 12:18 PM
#1618 Posted 03 July 2010 - 05:50 PM
TX, on Jul 3 2010, 03:18 PM, said:
That is what I thought. Maybe I have updated on occasion here or there. I think part of my problem is that I don't have the download page bookmarked or anything so I just never get around to checking it.
I kind of miss the days when things were more "here is an official release" every so often. I suppose those days will return some day once you get Polymer optimized and fully functional. Then the maphacks for lights and the pHRP will have official releases that I don't have to jump through hoops (er, go to places I don't usually go) to find.
#1619 Posted 03 July 2010 - 05:55 PM
#1620 Posted 04 July 2010 - 08:00 AM
Mr.Flibble, on Jul 3 2010, 10:35 AM, said:
Is that a question of performance or preference?
I have not been keeping up to date on this and part of that is I don't even know if there is an unofficial release. I think I have the March 11 build. Have there been compiled versions since then?
I'd like to turn it off for reasons of preference, not by performance, which is! I have a
GeForce 9800 GTX +
Eduke 32 works normally!
¬¬