The Commander, on Apr 22 2010, 09:59 AM, said:
It's the way Polymer renders walls...
(At a guess) Because the wall is in an invalid space Polymer won't draw because it thinks the player will never see the wall.
(At a guess) Because the wall is in an invalid space Polymer won't draw because it thinks the player will never see the wall.
Interesting , i've only noticed this in newer versions of polymer, may have always been like that, not positive though ...
anyway is there anyway to fix this in future eduke releases?

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