MusicallyInspired, on Feb 19 2010, 06:51 PM, said:
I thought it had something to do with not being able to cast light sources from HUD objects or something though?
"HUD objects" don't exist in the game world, but the light can be cast from the player sprite, so there is no problem. What I would do is make the player spawn a sprite with appropriate x/y/zvel etc when the flashlight is turned on, change it to an SE 50, then have it follow the player and point where he his pointing.

Help
Duke4.net
DNF #1
Duke 3D #1


