Hmm.. I've been having some problems with the model coming out too shiny. It seems that the model is never shaded to black, but instead just brightened on places where light hits it.
But I will look into it.
So does the alpha channel in normalmap control the shinyness of the model?
And does anyone know if the color channels in the normal map map 1:1 to those used in Blender generated normal maps?
UPDATE:
Here is a screenshot:
You can see there is really high specularity (I have no spec map set yet), and that there is no actual shading on the model.
It even seems like the model is still taking the light from the floor and then the dynamic lights are just added on top of that..
Am I doing something wrong?
I can upload the model here, although it is otherwise buggy too (I haven't remade the animations to match the new mesh).