I asked this to TX sometime ago, but maybe it will make more noise here.
When
Polymer wasn´t released,
Sectoreffectors 50 and
49 (polymer light sources) worked as
pure white lights when the
xyzvel values was set to
0 0 0.
It doesn´t work anymore, but think it should be added again because:
1- White colour is 255 255 255, so
0 0 0 would be an
useless black light (that doesnt make any sense).
2- It would
make the mappers life way
easier since inserting and placing a sectoreffector and setting its lotag/hitag values
doesn´t take more than five seconds and can be done in 3d mode. while setting its velocity values requires to go to 2d mode, find the sprite among all the other ones surrounding it, setting its lotag/hitag values and then pressing F8 and setting its three velocity values.
3- It´s usually also
the most used light, and therefore, the one that
requires a quick application the most. Just as the most used sprite in a map, that happens to be the one appearing everytime one presses S.
4-
Some of the first maps/mods featuring Polymer ligths
used this method and now those lights aren´t working at all (well, yeah they still kill the frames per second).
Examples: Fusion TC Redux, Dukeplus Community Build Project.
5- It´s easier to teach someone how to apply a lightsource the way i´m asking than the way it is now.
6-
Some of the first maps/mods featuring Polymer ligths
used this method and now those lights aren´t working at all (well, yeah they still kill the frames per second). Examples: Fusion TC Redux, Dukeplus Community Build Project.