
Holy shit, Descent for PSX is AWFUL!
#1 Posted 01 August 2014 - 06:05 PM
Fuck me, what a disappointment!
The FMV briefing was THE TITS. The fucking female cyber punk level briefings sounded even COOLER! Fucking Ogre from Skinny Puppy redid the soundtrack. God damn Ogre dude.
...And then, BAM! 8FPS! 3 in combat.
HOW COULD YOU FUCK UP THIS GAME?! It's so easy! Just keep it running at 60FPS and it's the third greatest game ever made. That's all you need to do. The gameplay is absolutely perfect in every sense of the word.
Shame on you, Parallax. I hope someone finds a way to get the FMV working in the PC port...I can do without the FMV evacuation sequences, because they're a total fourth wall breaker. But shit, I want everything else, on PC, stat!
0/10. I'd rather swallow Bobby Kotick's load than beat this piece of shit.
This post has been edited by Protected by Viper: 01 August 2014 - 06:06 PM
#2 Posted 01 August 2014 - 06:18 PM
37800 Hz. Who came up with this shit?
I don't think it would be too difficult to get support added to DXX-Rebirth.
#3 Posted 01 August 2014 - 06:22 PM
Okay, maybe they aren't that great to other people, but it took Mass Effect 3 almost two decades to knock this game off my #1 spot.
Grab the soundtrack here...It's awesome so far, but I'm only a few tracks in. Nivek fucking Ogre did some of the tracks, and most were done by Allistar Brimble.
https://www.mediafir...usic_Collection
This post has been edited by Protected by Viper: 01 August 2014 - 06:25 PM
#4 Posted 01 August 2014 - 07:08 PM
Better yet the PSX port of South Park. What a piece of fuck that port is! PSX South Park sucked so bad that I had to sell it on Amazon.com. Stick w/ the N64 version!
This post has been edited by DustFalcon85: 01 August 2014 - 07:18 PM
#5 Posted 01 August 2014 - 10:04 PM
Protected by Viper, on 01 August 2014 - 06:05 PM, said:
Fuck me, what a disappointment!
The FMV briefing was THE TITS. The fucking female cyber punk level briefings sounded even COOLER! Fucking Ogre from Skinny Puppy redid the soundtrack. God damn Ogre dude.
...And then, BAM! 8FPS! 3 in combat.
HOW COULD YOU FUCK UP THIS GAME?! It's so easy! Just keep it running at 60FPS and it's the third greatest game ever made. That's all you need to do. The gameplay is absolutely perfect in every sense of the word.
Shame on you, Parallax. I hope someone finds a way to get the FMV working in the PC port...I can do without the FMV evacuation sequences, because they're a total fourth wall breaker. But shit, I want everything else, on PC, stat!
0/10. I'd rather swallow Bobby Kotick's load than beat this piece of shit.
I suggest asking a guy named mikelat on YouTube, he did a co-op LP of Descent using D1X-Rebirth and he had the FMV intro as well as sexy cyberlady briefings.
For a moment I thought you were speaking of Descent 2... The levels in the PSX version of that game suck compared to PC. They're too short and simple.
Ogre did a few tracks for PC Descent 2, too. Way better than the MIDIs, but unfortunately Parallax did some weird quirk with them that makes the tracks play randomly after the level-specific tracks. This doesn't happen with the MIDIs.
#6 Posted 02 August 2014 - 04:40 AM
#7 Posted 02 August 2014 - 07:32 AM
Mass Effect 3 would need to be pretty fucking amazing to knock Descent down a notch in my list of greatest games of all time. I agree the gameplay in the first one is even better than Descent II, because it's more balanced. In Descent II you get tons of over the top weaponry which are hardly useful because they waste so much energy, and Gauss Cannon is too good for an ammunition-based weapon. The new secondaries are very good, though.
Off-topic: Speaking of GOG, they really need to improve their releases of some games IMO, especially in games with Redbook CD audio, because they sell stuff with music encoded in lossy format to save space (when there's no need for them to do that) and they have been known for cutting setup files from their releases in the past. Until they sort these issues, I can't give them a top rating.
This post has been edited by Duke of Hazzard: 02 August 2014 - 07:37 AM
#8 Posted 02 August 2014 - 10:26 AM
However, long live the Level2 remix.
#9 Posted 02 August 2014 - 10:51 AM
Duke of Hazzard, on 01 August 2014 - 10:04 PM, said:
For a moment I thought you were speaking of Descent 2... The levels in the PSX version of that game suck compared to PC. They're too short and simple.
Ogre did a few tracks for PC Descent 2, too. Way better than the MIDIs, but unfortunately Parallax did some weird quirk with them that makes the tracks play randomly after the level-specific tracks. This doesn't happen with the MIDIs.
Yeah I'll definitely ask him. Those briefings are the shit.
Duke of Hazzard, on 02 August 2014 - 07:32 AM, said:
Actually, The Definitive Collection is missing some of the Descent II redbook tracks...I had no idea until last year, because I've always owned this version. Also, most versions of that collection include an improperly patched Descent 1 1.5 instead of 1.4a. The music stops playing shortly after Level 7 or something. Mine is the original release though.
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Yeah I actually went into it not expecting too much after 1 and 2, after everything I've heard. I posted a giant rant about it a while back in this subforum, it's got it's own thread which is full of spoilers after the first page. It's underrated because Casey Hudson botched the original endings, and EA shipped it with 15 hours of missing content. I've only ever played the "complete" version and I've never had a game absolutely wreck my emotions like that, from start to finish...especially the finish. If you wanna try it out though don't even bother without playing 1 and 2, if you don't know what's going on, there's no point, plus if you don't import an ME2 save you're punished with "worst case scenario" outcomes being selected by default.
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Anything less than CD quality is a crime.
MusicallyInspired, on 02 August 2014 - 10:26 AM, said:
However, long live the Level2 remix.
I'm pretty sure it runs poorly because I'm almost certain it's rendering the geometry on the CPU instead of the GTE. The visual anomalies are identical to what you'd see on a PC with the detail level turned down. PS1's hardware quad support is broken. Descent has always used quads and it should have been converted to polys or just straight up programmed for the Saturn, the SDK's were much improved by '96 anyway. Also the Saturn had proper analog support back then as well. Furthermore, Sega had poly -> quad conversion tools so it's not like programming the other way around would be impossible...plus the official Descent levels have ultra simple geometry.
This post has been edited by Protected by Viper: 02 August 2014 - 10:54 AM
#10 Posted 11 August 2014 - 01:06 PM
Protected by Viper, on 02 August 2014 - 10:51 AM, said:
Descent was actually supposed to come out for the Saturn (there were screenshots of it in gaming magazines in mid-1995) but the producers pulled the plug.
Anyway, for what I'm concerned, the only version of Descent worth playing is DXX Rebirth.
#11 Posted 11 August 2014 - 09:11 PM
This post has been edited by Protected by Viper: 11 August 2014 - 09:12 PM