(Sorry if I post this in the wrong section of the forum)
Greetings, I am extremely new to these forums as well as map editing for Duke Nukem 3D but not mapping in general, I know how to use Doombuilder (1 and 2) as well as Hammer Editor but I am finding it extremely difficult for Duke Nukem 3D. I have a few problems when it comes to creating maps for Duke that I hope there are some answers for:
1. I am running off of some old hardware (Late 2002 to 2003 to be exact), it can run Duke Nukem fine (JFDuke3D being my favorite port for it, it can still run eduke32 though) as well as many other games (Doom, Quake, all Worms games up until World Party and Half-Life are runnable). The problem however is that the some of the most important keys on the keyboard for Mapster32 and BUILD are missing: The number pad.
I have resorted to using GLBuild as it can toggle on and off of 3D and 2D modes via a drop down menu. Is there a way to rebind keys in Mapster32 or BUILD?
2. When I tried to make my first map the scale was way too large (I used the usual 128 unit height I would normally use in Doombuilder) and everything was way too large. What is the optimal units for Duke Nukem 3D maps? is it along the lines of Doom where a certain multiple of 8 is optimal (32, 64, 128) for room size?
3. This is going to sound a little stupid, but how are enemies, weapons, obstacles and items placed in a map? Is it like Doom where I place an interchangeable "thing" in the map or is it something else?
4. Is there any tutorials for GLBuild?
Hopefully, once I figure out what I am doing I could hopefully contribute something worthwhile... Hopefully.
Thanks for your time.
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