Ok, was away for a few weeks. Finally back and some time to reply.
FistMarine: Ouch, I'll have a look on that! It's intended to be sort of an easy miss but it didn't work that well in the end, definitely not supposed to murder you. Glad you still enjoyed it !
Merlijn: Thanks! good to know that the balancing worked out.
Cage: That is something I was a bit worried about as well since I tend to be very linear with my map making, things and style tends to change a bit change as I go.
Overall, I think it turned out fine considering that I tried to create a bit of an unusual look.
About lights and details, I agree that something could be done in here. Don't really want to start changing stuff now that I finally settled on this, Now I've just gotta live with it
Especially the "backroom" on the bar and the top floor are something that stick out a bit in my eyes.
But thanks for the feedback!
Paul B: Glad to know you enjoyed it! I decided to have most of the readme stuff in the post itself (under spoiler tag).
ck3D: That crate thing is something I am not very happy with either, it sorta slipped by and I got too used to it. I think I'll patch it away.
Good to know that the combat worked well at least for someone! I was a bit worried if I went too overboard with the "Monster in closet" style, which is very useful when wanting combat on more cramped areas.
I guess these "part of series" comments really push me to make a sequel now, no promises but I have some initial ideas and stuff ready, a few things I didn't utilize in here
PAL7 and PAL24 master race!
These actually work pretty well with low shades, normally easy to dismiss since they are otherwise too bright and saturated.
High Treason: Good to hear you liked it! I love parallax trickery so overpasses are always cool in my book, some times even a bit underutilized.
And to the rest I forgot to mention, thanks for playing.
I am sorry for the overload of red.
I'll do a v2 which introduces basic bug fixes, music and some sort of a readme in it. I know I could fix some other things but I want to stick by what I put out there.
I know I am always interested on how things evolve from start to the end, if someone wants to follow the revisions of this map then check
THIS LINK