Drek, on 18 July 2014 - 12:23 PM, said:
IMO the 2 GB should be able to handle the HRP quite well. I recently bought this
NVIDIA GeForce GT 640 Graphics Card, DDR3 128-Bit, 2GB and it handles the HRP fairly well. With the only hiccup I've had was spawning a Cycloid in with explosions and lights at the same time, that was just the first time, afterwards things like that all stay in the texture cache folder. That stuff gets loaded into the onboard ram, and 2GB is plenty on my end. The card you show is 256-Bit which will make those initial texture loading hiccups run much faster / be less noticeable than my 128-bit.
We discussed this in this thread when I was shopping.
http://forums.duke4....ideo-card-soon/
I saw the thread after I opened this one.
Another question: what about programs like Photoshop, Cinema4D, etc.? Is a bigger VRAM better in those cases? I´m not doing much with Cinema4D, just playing around, but who knows...