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Blood on Steam

#31

Apparently they didn't even bother to delete the GOG-specific files from the game before they released it on Steam.
Posted Image

Anyone can prove this?
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#32

View PostDrek, on 15 July 2014 - 06:19 AM, said:

ohhhh General Arcade retweeted this one. Good luck guys, here's hoping!
https://twitter.com/generalarcade



And another.

https://twitter.com/...798892784615425

This post has been edited by DustFalcon85: 15 July 2014 - 11:04 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#33

My body was ready to have my name included on the Blood credits.


Then I realized Blood was already widescreen friendly. :P

This post has been edited by Jimmy: 15 July 2014 - 01:27 PM

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User is offline   TerminX 

  • el fundador

  #34

I think this release is a mistake. Whenever Blood comes up in the future, no doubt Atari will point to the lukewarm reaction to this (despite that reaction being entirely their fault due to putting zero effort into it) as evidence that the IP isn't worth doing much with. Blah.
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User is offline   Kyanos 

#35

Atari's official position:
https://twitter.com/...681507717181440

Quote

Glad to be @GaymerX! @pridefestgame #comingsoon #everyonegames pic.twitter.com/M2Uq7O6NXC

Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#36

Gaymer? Is this a fucking joke?
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User is offline   MetHy 

#37

View PostDrek, on 15 July 2014 - 02:21 PM, said:

Atari's official position:
https://twitter.com/...681507717181440

*image*


That's the cherry on the cake.
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User is offline   Kyanos 

#38

View PostJimmy, on 15 July 2014 - 02:24 PM, said:

Gaymer? Is this a fucking joke?

No joke.

Quote

The company then says it's planning to capitalize on "other rapidly growing markets--including LGBT, social casinos, real-money gambling, and YouTube

LINK: What can save Atari?
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User is offline   Idiotska 

#39

This only helps to prove my Atari self-destruction theory.
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User is offline   Lunick 

#40

View PostAlektorophobiA, on 15 July 2014 - 09:56 AM, said:

Apparently they didn't even bother to delete the GOG-specific files from the game before they released it on Steam.Posted ImageAnyone can prove this?


It's not like it is illegal to reuse GOG stuff, just lazy I guess. A retail Rayman collection I bought real cheap from Ubisoft has GOG wrappers all over it :P

View PostJimmy, on 15 July 2014 - 02:24 PM, said:

Gaymer? Is this a fucking joke?


There is a convention called GaymerX and you'd be surprised by which game companies actually attend and support them. Not that Atari would provide a whole lot of that though, it is probably just a few guys like Devolver Digital now...

This post has been edited by Lunick: 15 July 2014 - 04:33 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#41

Oy vey, the pandering. THE PANDERING.
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User is offline   Idiotska 

#42

Pandering to people who barely even buy video games.
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User is offline   Jimmy 

  • Let's go Brandon!

#43

Posted Image
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#44

View PostIdiotska, on 15 July 2014 - 03:18 PM, said:

This only helps to prove my Atari self-destruction theory.


I don't know why, but I laughed out loud at that.
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User is offline   Micky C 

  • Honored Donor

#45

Didn't Termit once estimate they could probably make a million dollars with a proper Blood steam port?
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User is offline   Lunick 

#46

Judging by their current sales, they were probably better off not releasing it...

Posted Image
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User is offline   Micky C 

  • Honored Donor

#47

Well when 90% of the discussion threads over there are to either release the source or do a proper port (or at the very least add basic steam features like achievements), you can see why.

Are they ever going to do anything even remotely video game related? Or is this simply an attempt at cashing in on every little asset they have?

This post has been edited by Micky C: 16 July 2014 - 12:11 AM

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#48

View PostLunick, on 15 July 2014 - 11:55 PM, said:

Judging by their current sales, they were probably better off not releasing it...

You can't judge the success of a low key DOS-era, singleplayer-focused game re-release on Steam by Steam's player count. The simultaneous peak player count doesn't indicate the number of actual unique people who have played the game during the course of a whole day, and a lot of people hold off playing games they buy until the weekend anyway. There are also the buyers who are guaranteed to wait until a sale to purchase, so future daily deals, weeklong deals, and the lucrative holiday sales are guaranteed purchase spikes. Not that this has any assured chance of changing Atari's/WB's stance on the Blood IP, but you can't say this Steam release won't ultimately end up being profitable for them, especially given how little effort they've put into it.

This post has been edited by Marphy Black: 16 July 2014 - 01:00 AM

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#49

View PostMarphy Black, on 16 July 2014 - 12:57 AM, said:

You can't judge the success of a low key DOS-era, singleplayer-focused game re-release on Steam by Steam's player count. The simultaneous peak player count doesn't indicate the number of actual unique people who have played the game during the course of a whole day, and a lot of people hold off playing games they buy until the weekend anyway. There are also the buyers who are guaranteed to wait until a sale to purchase, so future daily deals, weeklong deals, and the lucrative holiday sales are guaranteed purchase spikes. Not that this has any assured chance of changing Atari's/WB's stance on the Blood IP, but you can't say this Steam release won't ultimately end up being profitable for them, especially given how little effort they've put into it.


This. Most old FPS re-releases on Steam are done with minimal effort. I think that people tend to forget that Steam rereleases exist mostly so a company can slowly get some extra long term profit from people purchasing old games instead of simply letting old games rot. In fact, you could probably argue that for a lot of PC rereleases, not just old FPS games. :S

Plus, I think there are several cases where people simply buy old FPS games on Steam so they have their old games with the rest of their games on Steam instead of having to fuck with things like CD installs. It took me a while to migrate my main UT99 experience from an old disk install I did back in 2003 that I transferred to another HD to my copy on Steam simply because I viewed the Steam version as something I would use when I changed PCs. Eventually I said "fuck it" and started using the Steam version as my main way to play UT99 because it was way more convenient for me. I imagine there are quite a few unplayed copies of old FPS games on Steam because of this type of thinking.
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User is offline   Micky C 

  • Honored Donor

#50

Yeah but there's a case for simply contracting someone like General Arcade, have them do all the work, and then sell the re-release at double the price (minus a small commission for GA), but also having it much more appealing due to the improvements in graphics, controls, usability, and proper full steam integration.
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User is offline   MetHy 

#51

View PostMicky C, on 16 July 2014 - 06:12 AM, said:

having it much more appealing due to the improvements in graphics, controls, usability, and proper full steam integration.


I really like what was done with the Steam versions of Duke3D and SW (especially the workshop on one side and being able to play the addons on the fly on the other side; that's really cool), however I wouldn't consider them improvements on the 'graphics' side of the games. The problem is the forced 32-bit look in those versions, while I'm a 8-bit guy and genuinely believe Build games will always look better in 8-bit, no matter the improvements done on the looks of 32-bit renderers.

Would Blood get a 'proper' Steam re-release, how I see it is that it'd probably be forced 32-bit as well which means to me I'd stick to playing the game in Dosbox.
Though it would be cool for Blood itself and for most players I guess (=people who won't even realize the game is using a different renderer)

This post has been edited by MetHy: 16 July 2014 - 06:43 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #52

View PostMicky C, on 16 July 2014 - 06:12 AM, said:

Yeah but there's a case for simply contracting someone like General Arcade, have them do all the work,

I wouldn't like such a scenario because the source needs to be released freely so fan ports can keep GA sharp.


Not to mention that Megaton and Redux are customized JFDuke3D and JFSW. I don't know if GA has the experience to port Blood straight from DOS. Granted, the engine (the hard part) is already done, but Blood has the most complex internal design of any BUILD game.

If GA were ever offered such a thing, they should point at id Software and say it would ultimately be to their technical benefit to release the source under the LGPL or the GPL.
4

User is offline   termit 

  • General Arcade

#53

Just forget about it. Nothing will happen. Not even worth to discuss. Atari is not interested in anything related to Blood.
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User is offline   Micky C 

  • Honored Donor

#54

View Posttermit, on 17 July 2014 - 02:18 AM, said:

Not even worth to discuss.


Welcome to Duke4.net
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#55

View Posttermit, on 17 July 2014 - 02:18 AM, said:

Just forget about it. Nothing will happen. Not even worth to discuss. Atari is not interested in anything related to Blood.


Hmmm. Maybe off-topic. If Atari is not interested then how a/b this; hypothetically. What if General Arcade/Devolver Digital started talks w/ Interplay to work on a Megaton-like port of Redneck Rampage (Rides Again) & Suckin' Grits on Route 66? I've heard somewhere that the Redneck IP is back in Interplay's hands from Activision-Blizzard.

If Interplay still has the source codes to the Redneck Rampage games.

This post has been edited by DustFalcon85: 18 July 2014 - 07:04 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #56

Someone got in contact with RR's programmer about the source. He didn't rule out still having it, but he wasn't even going to look for it without official permission to release.
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User is offline   Micky C 

  • Honored Donor

#57

Who do we need official permission from then?

I do own the RR collection, but it would really be nice if there was a port available with better controls and modern conveniences, plus a mod to actually make the game more fair and balanced (more visible keys, better combat balance etc). I hear it has issues.
I'm not implying anyone specific should do it, just that as with Blood, it would be the hypothetical ideal.

This post has been edited by Micky C: 17 July 2014 - 11:04 PM

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User is offline   TerminX 

  • el fundador

  #58

The guy we need to talk to next is Greg Goodrich, formerly of EA/head of the Medal of Honor games before that was all killed off. The programmer I talked to was Rafael Paiz. After that, I got in touch with Alex Mayberry back when he was still at Blizzard, who told me that Blizzard having rights to RR was only a temporary transfer when things were shuffled around regarding the Blizzard/Activision acquisition. He's the one who told me he thought the rights lied with Greg Goodrich, who was the producer on RR.

I never got around to upgrading my LinkedIn account to get in touch with him... oops! I'll be sure to do that when I have however much that costs to blow on what is probably a dead end again.

If the IP is back in Interplay's hands (and not just publishing rights to the existing titles), they sure didn't care when I contacted them to ask about it. I made it pretty clear that handing over the source would likely result in support for RR being added to EDuke32, giving them a way for people to play a title they presumably still make some amount of money on via GOG sales without having to rely on DOSBox. Oh well.
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User is offline   MetHy 

#59

Thanks for the trying. Rides Again In Arkansas deserves more recognition.

What about Powerslave/Exhumed ?

This post has been edited by MetHy: 18 July 2014 - 07:55 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #60

View PostMetHy, on 18 July 2014 - 07:55 AM, said:

What about Powerslave/Exhumed ?

I'm not clear on the specifics but a trustworthy person I know has been looking into this. He's actually gotten further with regard to the Saturn version than the PC one.
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