Duke4.net Forums: 3D Realms Shutting Down - Duke4.net Forums

Jump to content

  • 55 Pages +
  • « First
  • 23
  • 24
  • 25
  • 26
  • 27
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

3D Realms Shutting Down

User is offline   Floodge 

#721

It all make sense now, in that Duke 3d for xbox was one of those last chance things to try to keep the company afloat. As the closure drawed nearer, George posted a lot more free codes. You can tell what he was thinking about.

This post has been edited by Floodge: 08 May 2009 - 10:59 PM

0

User is offline   Nihilanth 

#722

Goodbye... Man, now that's something... :rolleyes:
0

#723

 Lotan, on May 9 2009, 02:51 AM, said:

Remedy could be next, by the way. There are threading the same path, it seems.


Does Remedy have an office where just the tiling of the lobby alone was reputed to have cost tens of thousands of dollars?

Reading about that concerned me even back then, as it reminded me so much of ION Storm's palace.

Oh well, at least they were able to put it to use for a good last picture.

This post has been edited by AgentScotty: 08 May 2009 - 11:07 PM

0

User is offline   Tetryl 

#724

 zchri9, on May 8 2009, 09:29 PM, said:

I wonder if Joey Joe-Joe Junior Shabadoo has found a job yet.


After seeing his other websites I highly doubt it.
0

#725

I thought very early on he mentioned having 2-3 leads, possibly with interviews as soon as next week.

Even if he gets a new job immediately, he has to pay for COBRA coverage (102% of total premium cost) to continue his family's medical/dental, assuming both that 3DR is required to arrange that, and that they have sufficient capital to administrate that for 18-36 months. Otherwise, it's usually a 45-90 day wait to get medical/dental coverage with a new job, and as the American healthcare system is so employer-centric, it can be dificult, prohibitively expensive, or in some cases, outright impossible, for an individual to purchase medical/dental coverage outside of a COBRA or other employer framework.
0

#726

3d Realms didn't develop any games after Duke Nukem 3d. They published and helped in other titles like Prey (which was SUPPOSED to come out BEFORE Duke Nukem 4 Ever) and Max Payne. Very hard to do business if the only IP you're working has been in development for a decade.

I bought Prey Collectors Ed. for $19.99, and it's a great game. I wish it had sold more, but it was announced in 1995 and got released in 2007. That's 12 years in development, which coincides with Duke Nukem 4 Ever development time. I think Duke 4 ever might have had the same fate even if it had been released now. The problem is that 12 years is a ridiculous time to make a game.

As for development time, here's where 3d Realms should have followed in Id Software's footsteps:

Id Software's new game Rage was announced in 2007 but has been in development since Doom 3. Doom 3 first announcement was in 2000, at the Macworld Expo (along with the Geforce 3). Doom came out in 2004, Rage will probably come out in 2010. I'd wish 3d Realms would have followed this model. Release Duke Nukem 4 Ever in 2001, then another in 2005 and 2009. In those years develop other IP's so that they are no beholden to just 1 IP.
0

User is offline   Jinroh 

#727

 mrsunshines, on May 9 2009, 03:58 PM, said:

3d Realms didn't develop any games after Duke Nukem 3d.


What about Shadow Warrior?

I agree with you, it's all about the choices you make. 3DR didn't make "Mistakes" per se they just chose to do things differently. John Carmack makes compromises all the time with his games. Just look at DooM and Quake, they both got changed because of technology and timeframe. IIRC Quake was taking too long with development or something and John just said, we'll make it like DooM a shooter and call it a day.

That would have been a better development cycle as you suggested, MrSunshines. Release 2001 Duke, then a sequel and then a sequel. Then they could have polished the engine and improved over time, etc. But none of that matters. Now. :rolleyes:

They tried and we can give them a hell of a lot of credit for trying.

This post has been edited by Jinroh: 09 May 2009 - 12:10 AM

0

#728

 
If I remember correctly, Shadow Warrior started as an outside project (somewhere in the Northwest?) but was later brought in-house. I'm not sure how the revenue would have been split (not that that's my business :rolleyes: )

As such, Duke3D would be one of the few games (and the last game) that was entirely in-house. Many of the "Classic" games were produced/published by Apogee, but developed outside.

Prey was a huge pile of money in the negative column until it was outsourced to Human Head. Again, no idea how the revenue would be split on that one. If they wrote off the in-house Prey as a loss in 2000 (or whatever year it was put "on hold"), the numbers when Prey actually shipped would look better, as they wouldn't have to overcome that earlier negative number.

Although 3DR likely took in a lot of money in the early days of Max Payne, they ultimately sold that property. That would probably cut them off from any further revenue from MP1, and give them only producer's revenue (rather than IP owner's revenue) for MP2.

They would then pretty much be dependent on the wise management of the monies received from the Max Payne and Godgames sales. Once that money dropped below the "critical mass" needed to generate income without cannibalizing the principal, they would be burning cash, and the drop-dead date could then be determined by cash minus a set-aside for wind-down costs divided by monthly expenses to determine how many months of operation remained.
0

User is offline   ThePinkus 

#729

http://www.duke4.net...s/DNFcasino.jpg

That picture pisses me off so much

It's like. Really? You're gonna show off that in your portfolio? A box with a pretty good (but not very impressive) entrance to it?

There's not even a window texture on the building, its just concrete tile.

The textures are really nice however. I especially for some reason like the road.

The trees though. You can see 6 of them in the front on the left, 4 of which are the exact same one, and the other 2 are the same as eachother, but are also just seemingly a short wider version of the other trees.

I'll let the fact go theres that blue fog not showing the rest of Vegas, because I'd like to assume it's because he only wanted to use content he made (worst case scenario, THERE ISN'T AN ACTUAL VEGAS SKYBOX)

I think the biggest thing though, aside from the bland building itself, is the brushwork. The arches look really smooth, but everything else is so... boxy and right-angle-ish. It's just like, I feel if I ran my hand around it, they'd cut straight open from all the sharp edges.

Not even going to talk about the EDF HQ, which looks very overly generic.

God. I used to think "They've been working on it, and it'll look great if it's ever shown." But now, I'm actually starting to BELIEVE that they didn't work all too much and just kinda hungout these past few years, making some mock stuff.

Please, someone reply to this and knock some sense into me.
0

User is offline   Daedolon 

  • Ancient Blood God

#730

I can agree that while the casino screenshot is mostly below average, the atmosphere that it has feels very Dukeish imo. The EDF stuff as well, it was expected.

I really liked how the dam was turning out, which I think were the most latest screens anyway.
0

User is offline   ThePinkus 

#731

A few people said none of the shots looked like Duke or even resembled Duke.

Honestly, the infestation was FROM the original Duke, I think even in the original Duke Nukem I?

All you have to do is add in Slimer Eggs and an Octabrain in the scene and it'll basically be 100% Duke.
0

User is offline   Daedolon 

  • Ancient Blood God

#732

Anonymous said:

Duke was a breath of fresh air amongst the space marine shooters that took themselves too seriously, a trend that has resurfaced. We need him now more than ever.


I'm sad because this is very true, someone has to finish DNF if not 3DR. :rolleyes:
0

User is offline   trackit 

#733

as i see the traffic on 3dr.com and duke4.net is loosening up, so i guess thats that... I wonder why there is still no official statement. I guess there will be none, just "goodby". I would really like to know what really happened etc... but i guess that wount be made public.


Well, i will still be hanging out from time to time on Duke4.net forums. I think "general discussion" will be our most active forum from now on :rolleyes: just a place to hang out and keep in touch.

best wishes to everyone!
0

User is offline   ashley678 

#734

M2 analyst Wanda Meloni has tried to work out just that and, through through her studies, has found that an estimated 8,450 video game professionals worldwide have been laid off since July 2008. Most (around 75%) of those have been in North America, where she reckons just shy of 12% of the entire games industry workforce has been given the boot.
0

User is offline   Steve 

  • Honored Donor

#735

View Postzchri9, on May 8 2009, 10:29 PM, said:

I wonder if Joey Joe-Joe Junior Shabadoo has found a job yet.

Why don't you ask him? You stalked him and called the office there enough.
0

User is offline   trackit 

#736

View Postashley678, on May 9 2009, 02:08 PM, said:

M2 analyst Wanda Meloni has tried to work out just that and, through through her studies, has found that an estimated 8,450 video game professionals worldwide have been laid off since July 2008. Most (around 75%) of those have been in North America, where she reckons just shy of 12% of the entire games industry workforce has been given the boot.


the positive thing is that "game developer" is not a proffession set in stone... "Game developers" are usually skilled programmers, designers etc... they can find work in other fields, other than developing games.
0

User is offline   Psyrgery 

#737

Anyone noticed that concept art from Layne Johnson has "magically" disappeared?

The octaking, the Cycloid Emperor... Wtf?

Also, Isaac posting "3DR=Awesome"

Not even an oficial statement from George or Scott... Not even unofficial statement!

Don't know, it's a bit fishy... Please, I know it's denial, but I don't want it to be finished... It's too sad.
0

User is offline   Steve 

  • Honored Donor

#738

View PostPsyrgery, on May 9 2009, 05:27 AM, said:

Anyone noticed that concept art from Layne Johnson has "magically" disappeared?

The octaking, the Cycloid Emperor... Wtf?

Also, Isaac posting "3DR=Awesome"

Not even an oficial statement from George or Scott... Not even unofficial statement!

Don't know, it's a bit fishy... Please, I know it's denial, but I don't want it to be finished... It's too sad.

We can most likely expect a press release on Monday or Tuesday. If not then... well, no idea.
0

User is offline   Master Fibbles 

  • I have the power!

#739

I don't think we can expect anything. Like the DNF development, there is nothing to expect, nothing to be demanded, and nothing owed.
I would most certainly buy a book on the development of DNF and how 3DR went under etc, but I don't expect it, nor do I think I deserve it as a fan of the company since I started playing games in the mid 90s.
0

User is offline   N64 

#740

Posted Image

From Pat Jones

http://www.patjones.org/

i don't know if it of DNF
0

User is offline   G1bbz 

#741

View PostPsyrgery, on May 9 2009, 08:27 AM, said:

Anyone noticed that concept art from Layne Johnson has "magically" disappeared?

The octaking, the Cycloid Emperor... Wtf?


There was nothing there when i was informed of the blog late yesterday afternoon.
Anybody snagged the images?

If so post em.

Is this the said Octaking art?
Posted Image

This post has been edited by G1bbz: 09 May 2009 - 05:14 AM

0

User is offline   ultra tree 85! 

  • Honored Donor

#742

View PostSteve, on May 9 2009, 04:31 AM, said:

We can most likely expect a press release on Monday or Tuesday. If not then... well, no idea.


Unless the press release says that there's still hope for the game, it will be a worthless statement that will just re-state what we already know: George and Scott don't give a fuck and they destroyed the company. George didn't even give enough of a shit to stop posting about unrelated shit on Twitter, or to pry himself from his fucking plasma screen tv or Hummer or Geometry Wars. Then, after sitting on his ass while the company's reserves run out, he lovingly fires the people who have worked for him for all those years.

This post has been edited by ultra tree 85!: 09 May 2009 - 04:55 AM

0

User is offline   G1bbz 

#743

Joe gives URL to "supposedly" secret staff page,while people are looking for laid off staff blogs for concept art.

Coincidence or on purpose?
Plus missing art?

My conspiracy theory cauldron is boiling over. ;)

This post has been edited by G1bbz: 09 May 2009 - 05:03 AM

0

User is offline   Master Fibbles 

  • I have the power!

#744

Calm down man. Calm down.

Take off that tin foil hat and come back to the real world.
0

User is offline   G1bbz 

#745

View PostMr.Flibbles, on May 9 2009, 09:03 AM, said:

Calm down man. Calm down.

Take off that tin foil hat and come back to the real world.


The foil hat is rather comfy though. ;)
0

User is offline   N64 

#746

Posted Image

stay tuned for more media from 3D Realms Staff ;);)
http://talkinrealatyou.blogspot.com/
http://www.3drealms.com/bio/staff/
0

User is offline   Daedolon 

  • Ancient Blood God

#747

View Postangelo86, on May 9 2009, 04:08 PM, said:

Posted Image

stay tuned for more media from 3D Realms Staff ;);)
http://talkinrealatyou.blogspot.com/
http://www.3drealms.com/bio/staff/


What are you getting at with this? We all know of those pages by now.
0

User is offline   Kennerado 

  • Honored Donor

#748

Angelo stop that shit and stop double posting the same thing on this forum and the 3DR one.
0

User is offline   N64 

#749

View PostKennerado, on May 9 2009, 06:30 AM, said:

Angelo stop that shit and stop double posting the same thing on this forum and the 3DR one.


ok sorry
0

User is offline   Sangman 

#750

Hahahaha Joe's pic is genius, awesome sideburns
0

Share this topic:


  • 55 Pages +
  • « First
  • 23
  • 24
  • 25
  • 26
  • 27
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options