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[RELEASE] The Airport X

User is offline   ozelot47 

#1

Hello together,

i want to release this map called "The Airport X". It is a airportbased map
with many interiors (and a few eastereggs based on films) ^_^


The Airport X
-------------
It is a cloudless and sunny Day. Duke Nukem lies on his bed and watches TV.
After that Duke wants to go to his swimmingpool in the Garden.
Suddenly, a unknown Monster attacks and kidnapped Duke.
Duke is unconscious and later he wakes up in a strange place.
This place is the Airport X. Strangely in this Airport are no Humans
or employees. So Duke tries to Escape but it is not so easy. This Airport has a
Level-Locket-System form Level 0 to Level 9. First Duke has Access to
Level 0 Areas. He must find the Switches that unlocks the higher Levels
to reach new Areas.

He will managed to escape this Airport? Find it out.

Attached File(s)


4

User is offline   Mark 

#2

It sounds good. I just downloaded it and I will play it later today.
0

User is offline   ozelot47 

#3

Hello again,

i upload a new version of this map, because behind the Level 8 Gate is a door that does not work. Now it should open when you press the ?-Switch.
Sorry for that.

Attached File(s)


0

User is offline   Micky C 

  • Honored Donor

#4

Don't really have time to play it at the moment, but I had a quick look in mapster. It's a bit light on the detail/trimming side, and it's got a few texture issues (e.g the occasional stretched texture), and there's not really much in the way of shading, both in the case of shadows or even different shades for adjacent walls, so I think doing a bit of that will help make the map feel less flat. Having said that though, it looks like it could be a long map which is nice, and I have a feeling the gameplay could be good.

Have you released any maps before?

This post has been edited by Mickey C: 07 June 2014 - 04:50 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#5

View PostMickey C, on 07 June 2014 - 04:39 PM, said:

Have you released any maps before?
http://forums.duke4....and-pray-remake

ozelot47, you should add some AirportX.txt to you archive, containing the usual map info.

This post has been edited by LeoD: 07 June 2014 - 05:01 PM

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User is offline   ozelot47 

#6

Quote

Have you released any maps before?


Yes, a remake of the fourth episode Plug and Pray but this map is my first map with own idea.

Quote

ozelot47, you should add some AirportX.txt to you archive, containing the usual map info.


Now i have added airport.txt. For the Future i will remember this to add a txt-file.

Attached File(s)


0

User is offline   Forge 

  • Speaker of the Outhouse

#7

visuals:
poor shading
missed textures
stretched textures
mis-aligned textures
bad texture choices
oversized objects
not trimming


basic construction is there
basic detailing and sprite work present

the yard looks horrible with that drop off into the sky and no background scenery

game play:
that teleport sequence in the yard pool kills the player half the time. especially if they don't stand perfectly still for the duration

the player loses more than half their health because of that teleport sequence

the player is expected to fight droves of enemies with half-health, a stock pistol and five rpg rounds - there are no healing items nor any stashes of ammo - there's not enough ammunition with the basic pistol and one rpg pick-up to handle the amount of enemies
i couldn't get past the hoard at the end of the first hallway, nor reach the second floor if i went through the shopping center - the map is pretty much unplayable

get a beta-tester

This post has been edited by Forge: 08 June 2014 - 06:26 AM

1

#8

Quote

visuals:
stretched textures...
oversized objects

sure it looks bad but i can live with that.

Quote

that teleport sequence in the yard pool kills the player half the time

works for me

Quote

the player loses more than half their health because of that teleport sequence

"a unknown Monster attacks and kidnapped Duke" maybe that is the reason

Quote

there are no healing items nor any stashes of ammo

yes the shopping center is hard but if you reach the top
floor then the map is easier

Quote

the map is pretty much unplayable

that's not true. Its playable maybe too hard but playable
1

User is offline   Forge 

  • Speaker of the Outhouse

#9

by that definition i can make a one room map with a falling ceiling and no way out. it's playable, just not very fun.

This post has been edited by Forge: 08 June 2014 - 04:33 PM

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User is offline   brownfarted 

  • The Original Shitposter

#10

View PostForge, on 08 June 2014 - 03:36 PM, said:

by that definition i can make a one room map with a falling ceiling and no way out.

Hmm . . .

This post has been edited by brownfarted: 08 June 2014 - 04:48 PM

1

User is offline   Forge 

  • Speaker of the Outhouse

#11

yes, it's possible to lure the fat commander down. the trick is to get hit by neither a sentry drone guarding the ramp nor a fat commander missile, or you're dead. then you can suck toilet water on the second floor once the pigcop tank is disposed of.

the player just has to have the patience to keep trying for as many times as it takes to get to that point.

This post has been edited by Forge: 08 June 2014 - 05:51 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#12

I'm going with Forge on this one.
Brownfarted is just stupid and can't release "shit"
-1

User is offline   brownfarted 

  • The Original Shitposter

#13

Dookie IS Coming

Just Constipated
-1

User is online   brullov 

  • Senior Artist at TGK

#14

I die in the beginning.

P.S. Map looks poor in mapster32. Posted Image
0

User is offline   Perro Seco 

#15

It may not be the best map, but building an airport in Duke 3D sounds an original idea to me.
1

User is offline   NNC 

#16

There were several airport releases in the past, notably Letiste and Airport West. Neither of them were excellent, but adequate at least. Then there were those good looking airplane levels: Passenger Jet or Boeing 747, or the Wnaton Destruction airplane level from the sister game.

Edit: almost forgot "Unfriendly Skies" from the sister game too.

This post has been edited by Nancsi: 09 June 2014 - 11:25 PM

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User is offline   MetHy 

#17

View PostNancsi, on 09 June 2014 - 11:24 PM, said:

There were several airport releases in the past, notably Letiste and Airport West. Neither of them were excellent, but adequate at least. Then there were those good looking airplane levels: Passenger Jet or Boeing 747, or the Wnaton Destruction airplane level from the sister game.

Edit: almost forgot "Unfriendly Skies" from the sister game too.


That is my favourite Duke3D airport map. From 1996 or 1997

http://i101.photobuc...03D/airport.jpg

http://www.counterfx...h?f=se33BmFc7TD

Dunno if you can download from that site; but at least that should give enough information to find it on duke4's map archive?

as for OP, I think you should take a little more time to detail your map. Learn shading, architecture a little more complicated, texturing that isn't overstretched or spend a little time finding a texture that fits more, while also trying to think of how gameplay would be to someone who plays the map for the first time.

This post has been edited by MetHy: 10 June 2014 - 04:05 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#18

View PostMetHy, on 10 June 2014 - 04:04 AM, said:

That is my favourite Duke3D airport map. From 1996 or 1997

http://i101.photobuc...03D/airport.jpg

http://www.counterfx...h?f=se33BmFc7TD

Dunno if you can download from that site; but at least that should give enough information to find it on duke4's map archive?


Attached File  AIRPORT.zip (54.18K)
Number of downloads: 170
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#19

View Postbrownfarted, on 09 June 2014 - 07:26 AM, said:

Dookie IS Coming

Just Constipated

Posted Image
0

User is offline   Sixty Four 

  • Turok Nukem

#20

I thought it was pretty good layout and idea was a pretty fun and puzzled map gameplay wise. That is a pretty big map with alot of walls, I suppose it took you a bit of time. I did not die falling through the begin portal and also I found a big supply of guns and ammo in the room where the first switches are plus many scattered guns. Took me 23 minutes to beat but i did it , it was quite hard actually. But i must say the scaling is a bit big on the doors once again. I guess that is okay because I see many mappers who "been doing it for years" even ppl commenting here still make there damn doors to big. When I see this I want to press F10 and kill myself and stop playing if i see another giant door arrrrrrrghhhhhhhhhh ^_^ hehehe Make me say fe fi fo fum again where is beanstalk for giant doors.

On the stack of ammo and guns you may want to remove the expander sprite.
The first commander is to high where is head goes into ceiling , move him down alittle bit so he doesn't have to say "help help my head is in ceilng" :)

Anyway keep up the good work man

This post has been edited by Duke64Nukem: 12 June 2014 - 08:29 AM

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User is offline   Sixty Four 

  • Turok Nukem

#21

Okay i admit i was being a bit of a troll in my last post but atleast i'm on topic. You know we should really be encouraging these guys who make these posts man.To me more mappers the better honestly i am shortly running out of time to do anything. So whoever out there making something for me to play . Thanks i did enjoy this map dude good job make another make it more simple trustt me a simple map.. can rock
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User is offline   Forge 

  • Speaker of the Outhouse

#22

it's constructive criticism.
meant to be advice to improve skills, not to discourage future efforts
1

User is offline   LeoD 

  • Duke4.net topic/3513

#23

Finally finished. It shows a glimpse of conceptual grandness but there is just too much running back and forth in either wide or narrow corridors, searching for the newly accessible areas. As soon as you think your map is ready for release, ask for beta testers instead. Making a big map like this may surely be fun, but it's the probably less enjoyable work on details which makes for replay value.
0

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