Ronan, on 21 June 2014 - 05:14 AM, said:
I would never question Mr Kojimas integrity as an artist and game director, all Metal Gear games since MGS 2 have went through many changes visually through out their long development cycle and the end results have always been great. The reason it's hyped up is because people know it's going to be spectacular.
Do you even Ground Zeros bro?
I have no doubt The Phantom Pain is gonna be be awesome. I'm looking forward to the Mother Base part.
I've played Ground Zeroes and I enjoyed it, but I still didn't like it and not just because it is 10 minutes long.
Snake Eater stands as not only my favorite in the series, but one of my favorite games ever, the game has an amazing story combined with fantastic gameplay stealth and survival gameplay.
My favorite things about Snake Eater is there is so much attention to the gameplay, you have so many infiltration options for a game that was made a decade ago, you can shoot the guard's radios so they can't call in back up, the camo system in Snake Eater is awesome, you need to keep Snake feed in order to keep his strength up by finding food or hunting animals and have to heal your injuries yourself by and disinfecting and stitching up wounds etc in Survival Viewer.
You can get creative with the animals you capture too, I killed a few guards by setting my pet Scorpion on them.
You can even kill one of the bosses by waiting for him to die of old age
The reason why I didn't like Ground Zeroes is because SO much was missing, the cardboard box, knocking on walls, rations, shooting guard's radios, the camo system, codec segments etc, a lot was gone, some of the stuff missing will be returning in The Phantom Pain I'm glad to hear, but a lot of the stuff from Ground Zeroes that I hated will also be returning.
Regen health instead of stamina and manual healing, no camo system, the slow mo reflex mode etc.
I hate that reflex mode but I'm stuck with it, in past games when a enemy spotted you, you could have avoided back up by shooting out his radio in a no kill run and also have time to escape because it takes a while for the guards to call in back up, but in Ground Zeroes, you get instant alert and everyone in the area is on to you, with this being a huge open world game I would have loved the disable radio feature because it gives a lot more infiltration options.
Ground Zeroes had so much less and just wasn't that good, the short length only made it worse.
However I'm still hopeful for The Phantom Pain, I'm gonna be getting a PS4 for that game, unless a PC version is a few months out from the release.