MetHy, on 17 August 2014 - 11:00 AM, said:
But I'll explain my point of view so perhaps you can understand it if you open up a little bit. According to you Duke Nukem 3D looked good "for its time". So it stopped looking as soon as what, Quake came out?
Actually, when Quake came out I was like "WTF is this? Everything is brown, all environments are closed, I cannot do anything but run and shoot... Duke3D beats Quake on every possible aspect!"
The first time I thought "This game looks better than Duke3D" was when I downloaded the Quake2 test demo in late 1997. Later, I downloaded Quark and started experimenting with it, making a Quake2 map that was partially inspired by Hollywood Holocaust, and partially inspired by the 1997 screenshots of DNF. If you're curious, here you can
see some screenshots. Can you spot all the little things that could not be done with Duke3D? Knowing that I could make certain architectural designs there, which couldn't be done with the previous "best-looking game on the market", actually excited me. It made me feel more free to express my creativity.
I still thought that Duke3D played better, though, because it already came with many interactive objects, while in Quake2 you had to script everything from scratch. And Quake2 did not have a Use key, which was a big step backwards with interactivity. That is something that Duke3D still did better.
MetHy, on 17 August 2014 - 11:00 AM, said:
Well I think Duke Nukem 3D looks great. It always looked that way and it will always do. The fact that nowadays games have 3D models with billions of polygons, 10 times more pixels and a dozen different post-processing layers on top of it, concerns those games, but will never change the way DN3D looks.
My point was that, when Duke3D came out, you probably did NOT think: "Oh well, it looks pixelated as shit, but it plays well, so I still like it." Absolutely not. You probably thought: "HOLY CRAP this is SO real! The environments are what you could find in real life, and they are so detailed! And they react like they would in real life! This is the best first-person shooter anyone has ever made!"
Back then, you were not "just happy" with that. Back then you wanted excellence, and Duke3D satisfied your craving. So, why ever stop craving for excellence, just because the bar is set higher?