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Bombshell

User is offline   HulkNukem 

#391

This game out yet? No?
How about gameplay video? No?
Shit. I'm guessing Quakecon
0

#392

View PostMusicallyInspired, on 14 July 2014 - 10:32 AM, said:

Not everybody listens though. Gearbox didn't listen.

Gearbox did not need to listen.
For a while, Gearbox knew they would get money no matter what they put out.
But after releasing DNF and A:CM, that shit is never going to happen again, or at least not to that high extent that would manage to satisfy them financially.
Their next games need to be spot on with what they advertise, otherwise they might risk losing every single customer out there, besides their borderlands fanboys.
Gearbox has been living it up for a very long time only out of their Opposing Force and Blue Shift reputation.
If you look a their game history, besides Hl1 mods and ports there's literally nothing else other than their Brothers in Arms series which they've milked to death and now since a few years they are savagely milking Borderlands until death too.
With the massive flops of DNF and A:CM and their false advertisements they have managed to completely drain their own hl1 mod days popularity to the point where they are known more as thieves than as the awesome studio that made the awesome very well known Opposing Force and Blue Shift.
They have managed to consume their entire popularity reserve with just 2 failures and false advertisements.
Having bought the Duke Nukem franchise and not doing any new Duke Nukem games is not helping their image either.
I believe that the main reason why they won't sell the Duke Nukem rights to anybody, is because nobody is willing to pay as much as Randy Pitchford wants for it and he would rather keep the rights locked in a drawer and save his reputation from being tarnished and having to remind everybody that he was the one that bragged about buying the rights to this dead franchise.
Randy is genius of destructive business. He is all about making money fast no matter what the costs are, even at the price of permanently running his own money making machine into the ground aka Gearbox.
If he saw the opportunity at making huge bucks just by selling DNF under false advertisement, this might have been his only reason to buy the Duke Nukem franchise in the first place.
If his equation told him that the sales of a DNF game on hype alone no matter how shitty it is would cover his costs for the whole Duke Nukem franchise, then why not.
What shows just how much of a russian roulette fan he is, is his nerve to do this shit all over again and fuck with the Alien fanbase in the exact same fashion as he did with the Duke Nukem fanbase.

So as long as Gerabox is ran by Randy Pitchford and they operate like they are now, Gearbox will never listen.

This post has been edited by Mr.Deviance: 14 July 2014 - 08:58 PM

1

User is offline   HulkNukem 

#393

View PostMr.Deviance, on 14 July 2014 - 08:18 PM, said:

Gearbox did not need to listen.
For a while, Gearbox knew they would get money no matter what they put out.
But after releasing DNF and A:CM, that shit is never going to happen again, or at least not to that high extent that would manage to satisfy them financially.
Their next games need to be spot on with what they advertise, otherwise they might risk losing every single customer out there, besides their borderlands fanboys.
Gearbox has been living it up for a very long time only out of their Opposing Force and Blue Shift reputation.
If you look a their game history, besides Hl1 mods and ports there's literally nothing else other than their Brothers in Arms series which they've milked to death and now since a few years they are savagely milking Borderlands until death too.
With the massive flops of DNF and A:CM and their false advertisements they have managed to completely drain their own hl1 mod days popularity to the point where they are known more as thieves than as the awesome studio that made the awesome very well known Opposing Force and Blue Shift.
They have managed to consume their entire popularity reserve with just 2 failures and false advertisements.
Having bought the Duke Nukem franchise and not doing any new Duke Nukem games is not helping their image either.
I believe that the main reason why they won't sell the Duke Nukem rights to anybody, is because nobody is willing to pay as much as Randy Pitchford wants for it and he would rather keep the rights locked in a drawer and save his reputation from being tarnished and having to remind everybody that he was the one that bragged about buying the rights to this dead franchise.
Randy is genius of destructive business. He is all about making money fast no matter what the costs are, even at the price of permanently running his own money making machine into the ground aka Gearbox.
If he saw the opportunity at making huge bucks just by selling DNF under false advertisement, this might have been his only reason to buy the Duke Nukem franchise in the first place.
If his equation told him that the sales of a DNF game on hype alone no matter how shitty it is would cover his costs for the whole Duke Nukem franchise, then why not.
What shows just how much of a russian roulette fan he is, is his nerve to do this shit all over again and fuck with the Alien fanbase in the exact same fashion as he did with the Duke Nukem fanbase.

So as long as Gerabox is ran by Randy Pitchford and they operate like they are now, Gearbox will never listen.


How have they milked Brothers in Arms? They've only released 3 games so far in the main franchise, the last of which I really enjoyed and thought was pretty solid for the time, and there's been double that number for spin off games, most of which were just mobile games that cost nothing. After so many people complained about Furious Four they have seperated that game from the Brothers in Arms branding (last I heard, they may have even straight up cancelled the game, who knows at this point).
Borderlands is starting to get milked, yes, they really cranked out DLC and premium skins and now licensed the game out to developers to make a spin off "pre-sequel" game coming this year and then Telltales is making a Borderlands adventure game while Gearbox most likely make a new one themselves.
Randy hyping the hell out of Duke Nukem Forever was shitty, yes, but I mean they had to release the game, they couldn't spend a shit ton of more time and money to completely rework the game, it wouldn't have mattered. So I'm glad they at least stitched the remains and released it as is, even if there wasn't any mod tools.
The Colonial Marines thing was just handled bad, period.

This post has been edited by HulkNukem: 15 July 2014 - 03:45 PM

0

User is offline   gemeaux333 

#394

Do you think Valve would accept to work with Gearbox ever again (just a question) ?
Lots of peoples seems to think that Opposing Forces and Blue Shift have only be done under the pressure of SIERRA (got bankruptcy in 2005) who wanted to exploit the success of Half-Life, and between OF and BS there was Gunman Chronicles (a HL MOD that became a commercial game thanks to SIERRA) but it wasn't Gearbox this time... I was surprised that we needed to wait 2 years for Blue Shift since there is not a lot of content in it (finished in an afternoon)...

One thing is sure : Valve is done with episodic content (do not expect to see Half-Life 2 : episode three and four ever) and we are not going to see Half-Life 3 and Left 4 Dead 3 before they have finished the engine Source 2 !

P.S : For Duke Nukem Forever, Randy Pitchford have said it's like Half-Life 2...

This post has been edited by gemeaux333: 24 July 2014 - 05:13 AM

0

User is offline   OpenMaw 

  • Judge Mental

#395

Blue Shift was never intended to be sold as a standalone game. It was supposed to be a side mission that came with the dreamcast version of Half-Life. Which never saw the light of day on retail shelves to my knowledge. So that's why there was the long delay in it's release.
1

User is offline   gemeaux333 

#396

Blue Shift was released with a hight definition pack (understand better skins for HL1's 3D models), they probably thought it would add some extra-hours of gameplay...

"Half-Life : Decay" (released the same year) was a coop side mission for the PS2 version of Half-Life and exclusively for it , but some have managed to turn it in a mod for the PC version of Half-Life : http://www.moddb.com...half-life-decay

This post has been edited by gemeaux333: 24 July 2014 - 12:02 PM

0

User is offline   Jimmy 

  • Let's go Brandon!

#397

The high-definition pack and Blue Shift were both new content for the Dreamcast port. It actually would have been pretty fuckin' cool. The Playstation 2 port includes almost all of the unfinished additions of the DC version including the HD pack. It's honestly a shame that the Dreamcast was a failure and the port was never finished, it would have been superior to the original.
0

User is offline   gemeaux333 

#398

An ARCADE version of HALF-LIFE 2 was foreseen, but never was released in the end, wonder why...
0

User is offline   Lunick 

#399

View Postgemeaux333, on 27 July 2014 - 07:06 PM, said:

An ARCADE version of HALF-LIFE 2 was foreseen, but never was released in the end, wonder why...


Wasn't that called Survivor and only released in Japan?
0

User is offline   Jimmy 

  • Let's go Brandon!

#400

Yes and yes.
0

User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#401

The Dreamcast port had a bug where every time you saved your game, the save file would get bigger.

Eventually, the 1MB VMU would run out of space.

...And you were fucked.

Also, I don't know why it has such crazy framerate drops. It's not like the DC was a slow system or anything. It was faster than the fastest PC you could play HL on upon release, in some ways...that damn Hitachi SH4 CPU was a floating point monster.

This post has been edited by Protected by Viper: 27 July 2014 - 10:22 PM

1

#402

Will there be any news regarding this game..? Read that they redesigned bombshell but I am still waiting for actual gameplay, news or story..
0

User is offline   ---- 

#403

View PostDukeNukem64, on 19 August 2014 - 07:16 AM, said:

Will there be any news regarding this game..?


No.
1

#404

View PostDukeNukem64, on 19 August 2014 - 07:16 AM, said:

Will there be any news regarding this game..? Read that they redesigned bombshell but I am still waiting for actual gameplay, news or story..

Posted Image
1

User is offline   OpenMaw 

  • Judge Mental

#405

View PostAltered Reality, on 19 August 2014 - 07:57 AM, said:

Posted Image


It's just not the same... *sniffle*

QUICK! Someone threaten to close down the general discussion section because of the heated political and religious discussions! Posted Image

This post has been edited by Commando Nukem: 19 August 2014 - 08:35 AM

2

User is offline   Mr. Tibbs 

#406

The official Bombshell Facebook page disappeared. I guess their planning to relaunch the marketing campaign from scratch since there hasn't been a single piece of new media since May? Here's hoping there's no more countdowns in 3D Realms future.

Edit: Weird, seconds after posting, the Facebook page showed up again. False alarm, sorry for the bump.

This post has been edited by Mr. Tibbs: 12 September 2014 - 06:41 PM

0

User is offline   Frederik Schreiber 

  • Slipgate Studios

#407

No more countdowns. I can promise you that
4

User is offline   HulkNukem 

#408

View PostFrederik Schreiber, on 13 September 2014 - 04:45 AM, said:

No more countdowns. I can promise you that


Instead, there's going to be a timer counting up on the website :)
2

User is offline   ReaperMan 

#409

View PostFrederik Schreiber, on 13 September 2014 - 04:45 AM, said:

No more countdowns. I can promise you that

Its like your saying WHEN ITS DONE.
2

User is offline   Micky C 

  • Honored Donor

#410

The other problem with countdowns is that you don't know what you're going to get at the end of the countdown. It could be anything from a release all the way to trivial stuff. I doubt the Bombshell countdown was for a release.

It's kind of like how Devolver make announcements of future announcements; very annoying.
2

User is offline   Mr. Tibbs 

#411

Here's a concept piece of Jadus Heskels face. The main villain in Bombshell. By our Art Director Chris.

Posted Image
5

User is offline   xMobilemux 

#412

So it's I can't believe it's not Tank Girl vs I can't believe it's not Dr Proton?

Yippy!
3

User is offline   Komenja 

#413

You aren't a proper cyborg mad scientist in the Duke-verse until you get a robot eye or a faceplate. Must be a rite of initiation or something.

I think that looks pretty badass though.
1

#414

That looks cool.
0

User is offline   Lunick 

#415

Dr. Proton sure looks different.
0

#416

Can't wait for this game to come out..
0

User is offline   Malgon 

#417

That looks pretty mean.
0

User is offline   X-Vector 

#418

Posted Image
2

User is offline   Mr. Tibbs 

#419

Re-reveal confirmed.

Quote

I'm sorry to disappoint you.
Bombshell from the first trailer is long gone, and doesn't represent the current game, style, quality or character.
Trailer will be taken down, once the re-reveal is happening

1

User is offline   LkMax 

#420

View PostMr. Tibbs, on 14 October 2014 - 01:12 PM, said:


SOON™
0

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