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E-Craft  "Minecraft-like game on Eduke32 ?!"

User is offline   Muelsa 

  • Bad Mother Fucker

#1

Here are new updates to my project



This post has been edited by Muelsa: 07 May 2014 - 07:35 PM

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User is offline   ReaperMan 

#2

Duke-Craft
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3

Nice!
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User is online   Danukem 

  • Duke Plus Developer

#4

Excellent work, very impressive. What method do you use to make the blocking/clipping areas of the shapes correct?
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User is offline   Kyanos 

#5

I keep thinking I could twist your work into some type of eduke based voxel editor, I'm sure it would be fairly simple to parse the info out of the maps. Your copy/paste feature and rotating are both major improvements on slab6. Awesome work man, I hope you release this project someday so I can tinker with it look at it B)
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User is offline   Muelsa 

  • Bad Mother Fucker

#6

View PostTrooper Dan, on 08 May 2014 - 07:39 AM, said:

Excellent work, very impressive. What method do you use to make the blocking/clipping areas of the shapes correct?

Thanks, blocking sprites are spawned when the player is near the object, tried a only code metode, but the result wasn't cool

This post has been edited by Muelsa: 08 May 2014 - 10:38 AM

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User is offline   Micky C 

  • Honored Donor

#7

I assume you're aware of clipshape maps?
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User is offline   Muelsa 

  • Bad Mother Fucker

#8

View PostMickey C, on 08 May 2014 - 04:09 PM, said:

I assume you're aware of clipshape maps?


Yea.. not realy familiar with it, but you think i can made correct cliping for all this voxels with build's sectors ?
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#9

The clipping box of an object is defined by the clipdist (which is square) for the width, and the height of the sprite (height of the tile and yrepeat).
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User is online   Danukem 

  • Duke Plus Developer

#10

View PostMuelsa, on 09 May 2014 - 05:09 AM, said:

Yea.. not realy familiar with it, but you think i can made correct cliping for all this voxels with build's sectors ?


You could try it but it seems unlikely to work well, because you need to have correct clipping for shapes stacked on each other, leaving openings in the middle of walls and such.

The problem with your solution of making it player-based is that the blocks won't respond correctly to other actors, projectiles etc.
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User is offline   Muelsa 

  • Bad Mother Fucker

#11

I experimented many way to make this game... but the best and fast way is using regular 2d sprites for all shape, and if pitch and roll are enabled for 2d sprites !! that would be wonderfull !

There are many things I'd like to try to do, face shading using shade and pal, possibility to create objects like mechanic parts, doors, windows, drawbridge, cog-wheel, electrical cable, muti-sprited mob etc etc
This would be a mod, used for create mods.


I decided to release the current project for a benchmark, please post here your constructions B)

Keys :

W,A,S,D move, strafe
Q Tool menu
E Inventory
Space jump or go up
Ctrl crouch or go down
CapsLock fly mode on/off
LMB delete block
RMB add block
MMB select block
Wheel up/down select current bock

(zip ready to use just start E-Craft.exe and e1l1)
Download : http://www.fast-file...aspx?file=73480

This post has been edited by Muelsa: 10 May 2014 - 03:27 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#12

Its fun, but is a little "quiet" ...
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User is offline   Kyanos 

#13

Technically it's got some amazing features I'm surprised to see in Eduke. Day / night skybox, complete with moon phases, very impressive man. I've yet to really "play" I did run it and put some blocks in, I've been skimming through your code.
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User is offline   MetHy 

#14

View PostDrek, on 12 May 2014 - 09:55 AM, said:

Technically it's got some amazing features I'm surprised to see in Eduke. Day / night skybox, complete with moon phases, very impressive man. I've yet to really "play" I did run it and put some blocks in, I've been skimming through your code.


You know, you can very easily make a day/night sky compatible with classic dos duke. Geoffrey did it in his DM map Night&Day. Duke supports textures with animations; make that animation your sky.
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User is offline   Muelsa 

  • Bad Mother Fucker

#15

This game is a prototipe... i planed to change everything !
Here a pack with extra voxels blocks, they are larger 32x32x32.. so looks better. You can remplace the actual blocks but you also need to change the scale in blocks.def.... scale 8 to scale 1 !
http://www.fast-file...aspx?file=73556

To reduce FPS lag when they are many block
In BLOCKS.CON line 118 :

// Set or reset scan counter for nears blocks
setvarvar ActorScanDelay THISACTOR divvar ActorScanDelay 256

decrase ActorScanDelay 256 to 100 50 or less..

This post has been edited by Muelsa: 12 May 2014 - 03:09 PM

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#16

Wow, impressive stuff judging on the video, man, it's cool how the roofs are slanted in proper ways and it seemingly has fairly intuitive editing tools as well. I wonder how Build can domain such a huge number of blocks. Is each block a voxel sprite? Is there any 'soft' realization of hidden surface removal?

This post has been edited by CraigFatman: 12 May 2014 - 08:07 PM

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User is offline   Muelsa 

  • Bad Mother Fucker

#17

Update, the project was renamed X-Block, everything is redesigned, textures, construction, lighting ...


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User is offline   Scott_AW 

#18

Impressive
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