Duke3D & SW - Early/Alpha/Beta/Gold Material
#2011 Posted 12 November 2016 - 10:57 PM
#2012 Posted 13 November 2016 - 12:12 AM
Lunick, on 12 November 2016 - 10:57 PM, said:
Honestly, the whole level looks like his work. Impossible, Area 51 and Queen could be a nice miniepisode for the game, and no matter how much you people hate the guy, these maps are very good, and gave the heart of the special "Birth" atmosphere. The other maps, some of which are indeed better than Randy's look more like Schrapnel City part 2.
This post has been edited by Nancsi: 13 November 2016 - 12:13 AM
#2013 Posted 13 November 2016 - 12:26 AM
#2015 Posted 13 November 2016 - 05:20 PM
Oh wait, someone posted it earlier in the thread. Woops.
This post has been edited by PikaCommando: 13 November 2016 - 05:24 PM
#2016 Posted 13 November 2016 - 05:25 PM
PikaCommando, on 13 November 2016 - 05:20 PM, said:
I posted that.
Anyway, I am tiring of all the "gimme gimme gimme" in this thread. Most of it is innocent; some of it is annoying.
#2018 Posted 13 November 2016 - 05:55 PM
Hendricks266, on 13 November 2016 - 05:25 PM, said:
Anyway, I am tiring of all the "gimme gimme gimme" in this thread. Most of it is innocent; some of it is annoying.
Probably because people were already wanting to see some of this old assets in the past before Interceptor and 3D Realms teased them and had their hopes dashed into the wind along with Randy Pitchfords charisma.
#2019 Posted 13 November 2016 - 06:07 PM
#2020 Posted 13 November 2016 - 06:31 PM
Speaking of hitscan, would Liztroops be harder if they used Duke's pistol like they did as Troopers? They hit instantaneously and are fired more frequently, but I'm not sure about the damage and accuracy.
#2021 Posted 13 November 2016 - 06:54 PM
#2022 Posted 13 November 2016 - 07:46 PM
Hendricks266, on 13 November 2016 - 05:25 PM, said:
Anyway, I am tiring of all the "gimme gimme gimme" in this thread. Most of it is innocent; some of it is annoying.
Yeah, how terribly unreasonable of people to want something they were told they would get, something that they had waited years for. Ha, what a bunch of selfish, inconsiderate dick heads.
#2023 Posted 14 November 2016 - 02:24 AM
Micky C, on 13 November 2016 - 12:26 AM, said:
I'm not too sure Pitchford was doing anything other than what he was being told to do at the time since he was all new in the company.
My guess about the extra humour put in The Birth would be that it was still apparent that people loved the humour and the sex in the original game, so they decided to concentrate on that.
#2024 Posted 07 December 2016 - 10:18 AM
Hendricks266, on 22 April 2014 - 04:00 AM, said:
It has always seemed logical to me if Duke3D had an engine update to add Shadow Warrior features like voxel items, bullet casings and air/boss health meters (and possibly transparent water sometimes?). Could these items be of any indication to such plans? Or do they belong to an earlier development period?
On another note, I remember an unreleased Duke3D shareware v1.4 being mentioned in this thread. A while ago, when playing around with the Mac demo versions of the game, I realised that the Mac demo GRP's contents are generally similar to those of the shareware version GRP (sounds, textures etc.), except there's no MIDI music, only the first three levels, and the menu font is from the Atomic Edition. Curiously, no "Atomic Edition" logo is present for either the title screen or the in-game menu. I wonder if the Mac demo GRP was derived from this unreleased v1.4 shareware version?
#2025 Posted 07 December 2016 - 09:55 PM
#2026 Posted 07 December 2016 - 10:37 PM
#2027 Posted 07 December 2016 - 10:39 PM
#2028 Posted 07 December 2016 - 11:14 PM
This post has been edited by Tristan: 07 December 2016 - 11:18 PM
#2029 Posted 08 December 2016 - 07:17 AM
#2030 Posted 08 December 2016 - 07:20 AM
Not to mention Duke3d promo snaps that have all been staged, proven too.
This post has been edited by oasiz: 08 December 2016 - 07:21 AM
#2031 Posted 08 December 2016 - 11:07 AM
Commando Nukem, on 07 December 2016 - 10:39 PM, said:
Those screenshots look staged, but the build is playable.
#2032 Posted 08 December 2016 - 11:31 AM
Hendricks266, on 08 December 2016 - 11:07 AM, said:
Huh, very interesting.
#2033 Posted 08 December 2016 - 12:34 PM
Hendricks266, on 08 December 2016 - 11:07 AM, said:
How does the dragon work?
#2035 Posted 11 December 2016 - 11:46 AM
The interesting parts are at 09:01, 13:18 and 14:44. They're playing a later build of the 1995/05/07 version.
#2036 Posted 11 December 2016 - 12:15 PM
Only real difference with this one is that they added tripmines and some sort of debug mode possibly since it doesn't always trip the laser. Level layout is the same otherwise.
#2038 Posted 12 December 2016 - 05:11 AM
Sanek, on 12 December 2016 - 05:01 AM, said:
Forgive my lack of attention to detail, but what's the difference between 1995 space maps (Mrr Caliber?) and Lunar Apocalypse? I know most of the layouts are scrapped, but they all look the same to me.
#2039 Posted 12 December 2016 - 08:50 AM
Stop hording my Jewels
This post has been edited by Robman: 12 December 2016 - 08:51 AM