Duke3D & SW - Early/Alpha/Beta/Gold Material
#1382 Posted 29 April 2015 - 08:36 PM
#1383 Posted 29 April 2015 - 10:26 PM
Lunick, on 29 April 2015 - 08:36 PM, said:
I think that was just someone on this forum's April Fool's post.
#1387 Posted 09 May 2015 - 06:44 PM
Dr_Proton, on 09 May 2015 - 11:57 AM, said:
The more you keep bumping it with your passive-aggressive "WHERE DA BETA AT LOL XD" bullshit, the more kill it becomes.
#1388 Posted 09 May 2015 - 07:09 PM
#1391 Posted 19 July 2015 - 10:30 AM
I would much rather have all the alphas/betas with detailed information to go with them, how to get them to run, what is actually within them on a technical standpoint, rather than just being thrown a shit load (and there is a shit load) of alpha/beta files without even knowing where to start. Before the announcement, everyone just speculated what was in the old alphas/betas by observing screen shots, videos, and unused CON code, and they also didn't know that all the alphas/betas had been saved (many believed them to all be lost except maybe some that Siegler had). Now that we know they're all there and the people with the power have promised to release them, I don't see the problem with being patient.
#1392 Posted 19 July 2015 - 11:31 AM
I highly doubt that, though. Everything to do with the betas was handed over to TerminX and Hendricks, who have a whole host of more important shit on their plate, such as an android and IOS port that's actually made by competent people, and maintaining eduke32 in general, and all of that stuff falls second to their daily life and responsibilities.
As far as I know, 3DR shared the files with these two people only, and even went as far as to put them under a non-disclosure agreement regarding the content until "The right time".
Maybe there's a good reason to be so non-transparent about the content. I don't know. If there's no legal problem with releasing the betas as-is, I really wish 3DR would have more faith in people's ability to learn how to get things running themselves. There's plenty of people out there who have WAY too much time on their hands, and will gladly spend it looking at, and correcting, broken beta code.
I don't know any specifics about this project, and maybe keeping it under wraps and super-cleaning it is a proper way to go, but this is how I feel after over a year of following this stuff.
#1393 Posted 19 July 2015 - 01:01 PM
#1394 Posted 19 July 2015 - 01:28 PM
Quote
Yea, true. I can't bitch too much about the whole thing.
Before they found the stash, the best we had was lameduke (Which everyone knows like the back of their hand), shitty low-res pictures from defunct 90's gaming mags, shitty low-res video clips copied off old VHS tapes, and whatever had been left in the final game.
The last video that 3DR released, although short, showed me a side of Duke3D's development I never knew existed. I'm also pretty fascinated by such things as It's Impossible originally being a moonbase, Flood Zone being only part of a much larger map, and E1l1, E1l2, and E3l4 being one large map.
This post has been edited by Fulsy: 19 July 2015 - 01:34 PM
#1395 Posted 19 July 2015 - 02:47 PM
#1396 Posted 19 July 2015 - 03:50 PM
TerminX, on 19 July 2015 - 02:47 PM, said:
This sounds really exciting
Oh and sorry for being impatient and bumping this thread to death with my bullshit posts ...
I can safely say that this huge project is in good hands and that patience will be well rewarded.
This post has been edited by Dr_Proton: 19 July 2015 - 03:51 PM
#1398 Posted 21 July 2015 - 04:43 PM
TerminX, on 19 July 2015 - 02:47 PM, said:
aaaaaaannnnnnnnnnnddddddd.....?
#1399 Posted 21 July 2015 - 07:02 PM
This post has been edited by gerolf: 21 July 2015 - 07:03 PM
#1400 Posted 22 July 2015 - 09:35 AM
It's like in the new Duke game thread dropping a post that says "Was talking to Randy the other day about the new Duke game." and the general response being "Really? That's great. Anyway, got to get to work so have a great day, bye!"
#1401 Posted 22 July 2015 - 09:43 AM
Tea Monster, on 22 July 2015 - 09:35 AM, said:
Maybe they just sat down, and said nothing
#1403 Posted 22 July 2015 - 10:08 AM
Seeing the name Levelord really takes me back. I know around this time last year they had apparently got the rights to SiN; does anyone know if anything came of this? Levelord is too good a name/level designer to be used on casual games.
This post has been edited by HulkNukem: 22 July 2015 - 10:09 AM
#1404 Posted 22 July 2015 - 12:58 PM
Tea Monster, on 21 July 2015 - 04:43 PM, said:
And we had discussions about Duke development and what we might release and when, of course.
#1405 Posted 26 July 2015 - 05:50 AM
TerminX, on 22 July 2015 - 12:58 PM, said:
Just kidding. Take your time, guys. We know this is worth the wait. :-)
#1406 Posted 28 July 2015 - 10:21 AM
HulkNukem, on 22 July 2015 - 10:08 AM, said:
Seeing the name Levelord really takes me back. I know around this time last year they had apparently got the rights to SiN; does anyone know if anything came of this? Levelord is too good a name/level designer to be used on casual games.
Especially now that in general the fps genre is pretty screwed up. I mean, even those supposebly "classic style" fps games suffer from just horrible level design.
Levelord needs to come and show them once more how it's done..
#1407 Posted 28 July 2015 - 11:02 AM
TerminX, on 22 July 2015 - 12:58 PM, said:
And it was decided that before anything else, Polymer should be optimized.
#1408 Posted 28 July 2015 - 11:29 AM
#1409 Posted 28 July 2015 - 11:36 AM
#1410 Posted 28 July 2015 - 11:39 AM
Regardless, new game doesn't use Polymer. It's a retro project, why would it use that? It more likely than not won't even be compiled into the binary. You should think a bit before you post.