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Doom Corner  "for all Doom related discussion"

User is offline   DNS 

#4831

View PostNinety-Six, on 22 September 2025 - 07:10 AM, said:

This "fkup" is repeated by 80-90% of every other source port dev, 64 and otherwise. The list of source ports that fix the fucking bug is much smaller than the list of ones that don't. And what for what reason? "Demo compatibility." A feature so important that most people don't even realize it exists. Truly, a worthy sacrifice.


The fact is: there is only one version of Doom 64 that has guns in this first-person shooter that actually work, and that's only because it's built off of GZDoom which is one of the few ports to fix it by default.

It's just extra insulting in 64EX+'s case because it's supposed to be the successor to the original port, WHICH FIXED THE BUG, and he removed it.


64EX+ has a repo with an active dev (at least the last time that I checked). Have you filed a report to request the old EX behavior be returned? Even if the dev refuses, at least we would have a reason for the reversion of the fix.

This post has been edited by DNS: Today, 11:37 AM

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