Something's been on my mind for a few days. I was looking at the
back cover of Doom 2's big box which is something I do on occasion since I've never owned a big box release of any Doom game. In fact, outside of a jewel case for Doom 2 (which I never played anyway and it was forever lost long ago), I've never owned any classic Doom game in a physical medium. It's always been digital copies only, so I like to look at the cover art and backside advertisements every once in a while.
I was doing that again, and this time I noticed something. Yes, we all know how many of those back-of-the-box screenshots are doctored, often with prerelease content. But that's actually what got me thinking. I noticed the skies that got used, and I think those would be a helluva lot harder to doctor. Industrial Zone is shown using both the Phobos sky from Doom 1, and then another shot with the correct city sky.
But at the bottom, we see two shots from Circle of Death, showcasing the archvile (in its proper place) and an Arachnotron (also in its proper place). But the sky? The sky is the E2 city background.
Could it just be placeholder? Absolutely, and that was my first thought, too. But then, I started to think about it more. Circle of Death is...kind of a weird level, innit? It's the end of the first episode, but it's very easygoing,
especially compared to its direct predecessor, Refueling Base. A level with the highest monster count in the game, and even ends with a psuedo-boss fight against a Cyberdemon. Very climactic.
I'm not saying Circle of Death should have been harder, as a breather is necessary, but what strikes me is, why is this how Episode 1
ends? Which then leads me to another thought: There are 30 main levels in the game (excluding the secret levels), divided across three episodes. But episode 1 has 11 levels, taking one from Episode 2 and reducing it to 9. Only episode 3 has the even 10 levels.
Furthermore, Episode 2 begins with The Factory, which is a bit challenging, and more importantly, somewhat long. But even episode 3 began with a shorter map that, while difficult, was still something of a breather.
All this together leads me to wonder: Was Circle of Death originally meant to be the start of Episode 2? I am fully aware that the evidence is all circumstantial, but nonetheless. It has the city sky in the beta-content back of the box screenshots, it is a weirdly easy level to end episode 1 on, especially since Level 10 felt like a finale, it disrupts the level/episode division in an odd way, and The Factory is a level in direct contrast to the levels that kick off the other two episodes.
Again, all circumstantial, but the question's been gnawing at me ever since. If it
was originally an E2 level, maybe that ending "demon face" with the master switch was supposed to have been attached to the end of Refueling Base but couldn't fit for whatever reason? Or maybe id thought the start of the city levels should start with a level that pretends to
be part of a city, as opposed to the typical abstract nonsense that makes up the rest of the game (including E2 after Downtown)? I mean it was still typical abstract nonsense anyway but you could sort of see a factory if you squinted hard enough. Can't say the same for Circle of Death.
I don't really know, but if there's any kind of official statement on this I would
really love to know. It's starting to keep me up at night.