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Doom Corner  "for all Doom related discussion"

User is offline   Lunick 

#271

http://imx-doomer.tu...at-a-way-to-end The source of the BFG has been found

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Put together side by side:
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User is offline   Daedolon 

  • Ancient Blood God

#272

 Lunick, on 30 April 2015 - 09:17 PM, said:

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What's this, though?
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User is offline   Lunick 

#273

It's a beta version of the BFG, trying to find where abouts though. It would fire plasma blobs like this:



This post has been edited by Lunick: 01 May 2015 - 07:03 AM

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User is offline   HulkNukem 

#274

I thought the plasma rifle and BFG were from the same assault rife toy?
Unless they just reused the plasma rifle barrel graphic for the BFG and thats all.
(If you never noticed this, you won't ever unsee it)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#275

Cool stuff

https://www.flickr.com/photos/doomhd/

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This post has been edited by Fox: 01 May 2015 - 04:33 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#276

Wow! Those are very nice!
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User is offline   Malgon 

#277

Man, there is some cool stuff on there!
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User is offline   Lunick 

#278

 HulkNukem, on 01 May 2015 - 02:55 PM, said:

I thought the plasma rifle and BFG were from the same assault rife toy?
Unless they just reused the plasma rifle barrel graphic for the BFG and thats all.
(If you never noticed this, you won't ever unsee it)

I think only the head was borrowed from the 'rifle toy' as it looks much better:
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The most damning evidence is at least the gun was used for wall textures too:
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And while I am here:
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Chaingun
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They would have pulled the orange bit off the end which explains in the beta video posted above why the chaingun didn't have the sprites at the tip of it.

Thread: http://www.doomworld...ys-with-photos/

This post has been edited by Lunick: 01 May 2015 - 08:32 PM

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#279

 Lunick, on 01 May 2015 - 06:56 AM, said:

It's a beta version of the BFG, trying to find where abouts though. It would fire plasma blobs like this:

We don't have the beta that it's from. The sprites were obtained from the various beta artwork that Romero posted.
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User is offline   Lunick 

#280

 TheZombieKiller, on 01 May 2015 - 09:07 PM, said:

We don't have the beta that it's from. The sprites were obtained from the various beta artwork that Romero posted.

That's what I thought but I also thought I saw 'that' BFG before the artwork dump.

This post has been edited by Lunick: 01 May 2015 - 09:14 PM

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#281

 Fox, on 01 May 2015 - 04:22 PM, said:

Cool stuff


Looks very pretty. But Mancubus follows more Doom 2 style than Doom 64 style. And the Baron is a bit of a "free interpretation".

Doom should have a HRP that does it justice, though, even if most of the community doesn't care about it because "muh retro grafix".

This post has been edited by Duke of Hazzard: 01 May 2015 - 11:13 PM

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#282

 Lunick, on 01 May 2015 - 09:14 PM, said:

That's what I thought but I also thought I saw 'that' BFG before the artwork dump.

In what form? Magazine articles or the actual raw sprite? If it's the latter then that's very interesting
0

User is offline   xenoxols 

#283

I think the community doesn't care because of how good looking models would clash with Doom's simple geometry.
2

User is offline   Daedolon 

  • Ancient Blood God

#284

Not if they're good looking in the sense that they blend perfectly in.
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User is offline   HulkNukem 

#285

Those models are nice because they are all short and stocky, like a tree trunk. It lends itself to the Doom style of gameplay. If they were all taller and thinner, they'd be harder to read instantly
1

User is offline   Jinroh 

#286

 HulkNukem, on 03 May 2015 - 03:26 PM, said:

Those models are nice because they are all short and stocky, like a tree trunk. It lends itself to the Doom style of gameplay. If they were all taller and thinner, they'd be harder to read instantly


Yeah they look pretty close to how I'd imagine high poly versions of DOOM monsters to be. The Baron, to my eyes, looks pretty spot on to the original sculpt Adrian did.

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#287

The Baron is perfect, except that the author added some weird chest hair. >_>

I had a good discussion about the speeds in Doom compared to Duke today. Based on the size of pixels on the floor, the player in Doom moves 155% the speed of Duke. However because Doom maps suffer from aspect ratio distortion, that would be reduced to 129%. Because of the difference between the height of the view, in-game you would have the impression of it being 120%.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#288

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#289

Any news on the doom game? That beta on my 360 is kind of useless soon as the graphics are outdated as fuck.
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User is offline   HulkNukem 

#290

Doom wasn't going to have a beta on the 360 regardless of when it launches; its Xbox One, PS4, and PC only. Been that way since the beta was announced.
Anyways, wait until Bethesda's E3 conference for anything Doom related.
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User is offline   Lunick 

#291

More pictures from Doom 4 before it was rebooted have surfaced http://www.doomworld...sion-of-doom-4/
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#292

It doesn't seems bad, it's just not Doom. It looks like Call of Duty meet War of the Worlds.

And I should say a Doom remake should have some elements of teen rebellion? A little bit of this:


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User is offline   HulkNukem 

#293

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This one in particular reminds me a lot of Fear 2 and 3
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User is offline   Daedolon 

  • Ancient Blood God

#294

Weird, washed out, cartoony textures. I like it.
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#295

I wonder how an earthly modern Doom game would be. Doom 2 tried to make real life buildings out of the abstract texture set and the architecture but the result wasn't very good IMO. ID probably had the excuse of the hellish transformation, though. :)

It wasn't exactly ID's fault because Descent came out in 1995 and the mines didn't look like places humans would easily move around in. But Duke had the merit of making city-like maps right.

This post has been edited by Duke of Hazzard: 17 May 2015 - 11:25 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#296

Probably a lot, since it would have a retarded plot about an alien invasion that nobody would care.

Speaking of Doom II, the urban areas had an old European feeling to them.

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This post has been edited by Fox: 17 May 2015 - 11:41 PM

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User is offline   OpenMaw 

  • Judge Mental

#297

Those pictures give me absolutely no Doom vibe at all. None. Notta. Zilch. Negative.

Thank Romero they canned it.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#298

What about this?

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User is offline   Malgon 

#299

Those shots seem so far removed from the feeling of Doom that it's no wonder id was ordered to restart the game over again. If it was released like that then it would make those that disliked/hated Doom 3 go on to see it in a new light and hail it as a masterpiece. Just horrible.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#300

That looks like what Quake 3 would be like if it were a single-player game and still based in the Cthulhu mythos.
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