Doom Corner "for all Doom related discussion"
#4471 Posted 31 July 2022 - 11:37 AM
#4472 Posted 31 July 2022 - 01:23 PM
#4473 Posted 31 July 2022 - 07:22 PM
Thrice Cursed, on 31 July 2022 - 01:23 PM, said:
no
#4474 Posted 31 July 2022 - 10:38 PM
Quote
This post has been edited by jkas789: 31 July 2022 - 10:39 PM
#4475 Posted 01 August 2022 - 12:16 AM
This post has been edited by Thrice Cursed: 01 August 2022 - 12:25 AM
#4476 Posted 01 August 2022 - 01:47 AM
Thrice Cursed, on 01 August 2022 - 12:16 AM, said:
no
Hangar has no hangar
Nuclear Plant has no nuclear plant and in fact resembles a Computer Station.
Computer Station has barely any computers and far more nukage than Nuclear Plant or Toxin Refinery.
Command Control? Where's the control? Any of the system admin? Literally anything you would expect to see in a command center?
I don't see a single laboratory in Phobos Lab, do you?
Central Processing? Of what?
Oh yeah, Phobos Anomaly! The highest tech setpiece and climax of episode 1, where the whole problem started, it's- literally a straight brick hallway with a pentragram arena, and then a pathetic upraised platform as your anomaly. Okay.
How about Deimos Anomaly? You literally don't get even that much. You're on the other side, so where is the other side of the gateway?
You're really gonna tell me that a level like Military Base, which is just a bunch of random-ass brown rooms with lifting walls in a cross formation and an explicable cage in the center, or Tower of Babel that literally has no Tower at all in it, and all the random elevators, sweeping and needlessly long corridors, the maze-like design, the literal mazes in Command Control and Nuclear Plant
are all "based on recognizable locations," meanwhile Doom 2 has Waste Tunnels that have tunnels with waste in them, Downtown which looks like a bunch of city buildings, Suburbs which have houses literally based on the layout of Sandy's own actual house, a Courtyard with a courtyard as the actual centerpiece to a level, the Citadel which is literally a citadel
those are not based on recognizable locations. Somehow. What in the actual hell are you talking about.
Doom 2 barely tries to resemble anything I'll admit, but it tries more than Doom 1, which is to say, more than literally nothing. Should we bring TNT into this? Let's bring TNT into this. TNT tries much harder to look like recognizable places within the Doom engine. You have an actual Central Processing facility filled with a bunch of administrative cubicles, Open Season with a functioning power generator, Steel Works which are steel works, Shipping and Respawning which is an actual shipping and receiving station (complete with trucks and conveyor belts!), an actual place for ships to land and take off in Hanger (with blast shields on the windows), Prison that has a prison, Nukage Processing that has massive vats of nukage, Administration Center with a lot of office rooms... hell, even the Hell levels try to create things, like the River Styx.
The one and only thing Doom 1 has that resembles anything is Containment Area, which isn't worth anything because that's literally just a bunch of boxes and that is all you need to sell a storage facility.
This post has been edited by Ninety-Six: 01 August 2022 - 01:55 AM
#4477 Posted 01 August 2022 - 02:13 AM
This post has been edited by Thrice Cursed: 01 August 2022 - 02:14 AM
#4478 Posted 01 August 2022 - 02:38 AM
Thrice Cursed, on 31 July 2022 - 01:23 PM, said:
Thrice Cursed, on 01 August 2022 - 02:13 AM, said:
You've been to a moonbase????
#4479 Posted 01 August 2022 - 03:01 AM
If you guys are looking for wads with a bit more realistic settings, then I would suggest wads like A.L.T, Heartland, Lost Civilization, Going Down, Hellbound.
#4480 Posted 01 August 2022 - 03:25 AM
ReaperAA, on 01 August 2022 - 03:01 AM, said:
Not that Doom 1 had an absence of those. Especially near the end of Inferno.
Honestly one of the reasons I really don't care for episode 2 is strictly because of how meaningless the half-techbase half-hell theme was. The fact that the rooms don't look like anything means the corruption is literally just a texture change. It doesn't look like anything was corrupted strictly because we can't recognize any of the tech parts. Let's say all the hell textures and all the tech textures changed places in E2. It would be pretty much identical. It's not like Hell had any particularly unique geometry outside of maybe more freeform river curves. I always thought the clashing textures was just kind of ugly since where tech ends and Hell starts is pretty arbitrary.
One thing I noticed a few years ago was that episode 2 is basically episode 1 in reverse. Even the map descends in roughly the same order. You start with the Anomaly, Containment Area is new, Refinery has been swapped for Central Processing (and thus remains level 3), eventually reach Deimos Lab which is in the exact same place as the Phobos Lab was (and the order is mirrored, going from level 5 to level 4), the Command Center is Command Control, and then it gets even more corrupted until it's not recognizable.
I think the effect would have been stronger if they ran with that, if engine limitations wouldn't let the map geometry change much between the styles. Imagine if Deimos Anomaly was a bloody, corrupted version of Phobos Anomaly. You could recognize parts of it. And then Computer Station and Central Processing, until near the end of the episode when nothing is familiar anymore.
This post has been edited by Ninety-Six: 01 August 2022 - 03:27 AM
#4482 Posted 01 August 2022 - 05:18 AM
Radar, on 31 July 2022 - 10:55 AM, said:
The Ultimate Doom was released after Doom II
#4484 Posted 01 August 2022 - 05:56 AM
#4485 Posted 01 August 2022 - 07:34 AM
Ninety-Six, on 07 February 2022 - 04:08 PM, said:
I looked further into this because I keep finding more songs that just don't sound right, and I think I'm on to something.
I am now fairly convinced that for whatever reason, any source port based on GZDoom's current sound system inherits this problem from it. It's just throttling the amount of channels it will play from a midi.
I'm pretty sure this is related to the removal of FMod. I just gave ZZDoom a spin, released just last December, which has FMod. And wouldn't you know it, the midis play correctly once again.
If someone could send this towards graf or drfrag that would be appreciated.
This post has been edited by Ninety-Six: 01 August 2022 - 07:35 AM
#4486 Posted 01 August 2022 - 11:18 AM
Tbh IMO not a single Doom 1 and Doom 2 level look as what they are supposed to be. In that regard, I think that both Build Engine games and Doom mappers easily surpass the level design of Doom 1& 2.
I think that a good example of this is Doom 2 Re-Build-T, which does a phenomenal job of turning the Doom 2 levels into something that a normal human can recognize as "inspired by real life".
#4487 Posted 01 August 2022 - 12:16 PM
jkas789, on 01 August 2022 - 11:18 AM, said:
Oh, I know. My main point was that Doom 2 did just ever so slightly more in that regard than Doom 1 did. Frankly it's ridiculous to say that Doom's level design ever cared about a sense of place at all, much less say the first one somehow had more of that than the sequel which actually tried a tiny bit. Especially since one of the reasons Tom Hall quit was specifically because he couldn't add a sense of place to the levels, between the technical limitations of the time, and Carmack and Romero wanting a fast-paced action game. To which, in their opinion, would be opposite to making anything recognizable.
We can debate whether they were right or not, but that doesn't change the fact that every level was deliberately abstract for the sake of unintrusive scenery to keep the action going. The grip was loosened slightly in Doom 2, which is how we had superficial facades that resembled recognizable locations. But past their surface qualities, it was the usual abstract deliberate nonsense underneath. Not to say they all don't have atmosphere, but there's nothing recognizable in Doom 1, and barely nothing in Doom 2. That was my point.
To be perfectly clear here, I'm not slamming id for their design choice. It worked well for what Doom was set out to accomplish. I might prefer the more wider and more open level design of Doom 2 because of how it enables bigger, funner fights, but I don't dislike Doom 1. I also don't really care if someone prefers D1 to D2. "I wish Doom 2 looked more like Earth" or "I wish Doom 2 didn't even bother trying to look like something", these are fair critiques. However, stating an outright farce that Doom 1 did the one thing that Doom 2 actually did is ridiculous, hilarious and aggrevating all at the same time.
It's like saying Half-Life is better than Duke 3D because Half-Life did believable city locations.
This post has been edited by Ninety-Six: 01 August 2022 - 12:21 PM
#4488 Posted 01 August 2022 - 02:02 PM
This post has been edited by Avenger: 01 August 2022 - 02:03 PM
#4489 Posted 01 August 2022 - 02:35 PM
#4490 Posted 01 August 2022 - 05:06 PM
The Watchtower, on 31 July 2022 - 11:37 AM, said:
Ignoring all the talk of Doom's levels (I find it somewhat difficult to talk about that aspect in a game I've played to death) I agree about the Barons. In all my recent playthroughs they've always felt deceptively difficult to kill. Which makes a lot of sense when they were bosses, but not so much when they were regular enemies.
Avenger, on 01 August 2022 - 02:02 PM, said:
I attribute people's praising of him because he's simply the one of the few of the old guard who's still doing FPS titles. The rest of the Id boys have moved on from the genre; No one who made Duke is really involved in anything other than a producer role these days; Uh...who else would people recognize? Valve is rolling around in money. I guess the guys at Budgie are still doing things, but that's not exactly something we're excited to be talking about these days, is it? Raven are producing endless Call of Duty mappacks. So people praise the shit out of him, forgetting that he was responsible for one of the worst bombs in gaming history.
#4492 Posted 01 August 2022 - 09:39 PM
Morpheus Kitami, on 01 August 2022 - 05:06 PM, said:
I attribute people's praising of him because he's simply the one of the few of the old guard who's still doing FPS titles. The rest of the Id boys have moved on from the genre; No one who made Duke is really involved in anything other than a producer role these days; Uh...who else would people recognize? Valve is rolling around in money. I guess the guys at Budgie are still doing things, but that's not exactly something we're excited to be talking about these days, is it? Raven are producing endless Call of Duty mappacks. So people praise the shit out of him, forgetting that he was responsible for one of the worst bombs in gaming history.
Yup not everything everyone does all of the time is literal gold. I like Romero for the most part (minus his libtard political posts) and the fact he`s still around and kicking desrves merit. So does the fact Sigil used all vanilla assets but if you remove his name from Sigil and put it up against the other top megawads released in the past decade without bias it`s on the second shelf, not the top one.
I`m assuming that you`re referencing Daikatana. With the fan developed patch from a few years ago the games actually not bad. From what I can remember of my last play through at the time all the bugs were fixed and the sidekick AI greatly improved so that they weren`t constantly getting stuck or left behind preventing you from continuing. Hype is a bitch though that upon release bit Ion Storm in the ass. Deus Ex saved the company from being a total disaster.
#4493 Posted 01 August 2022 - 09:54 PM
#4495 Posted 17 August 2022 - 01:31 PM
https://www.moddb.co...dons/voxel-doom
Videos:
https://www.doomworl...um/post/2533661
So far only (Ultimate) Doom is supported, but Doom II will follow.
This post has been edited by NightFright: 17 August 2022 - 01:36 PM
#4496 Posted 18 August 2022 - 08:54 AM
EDIT: just noticed the video in my previous post is down, they had to reupload it for some reason, here the new link just in case:
This post has been edited by The Battlelord: 18 August 2022 - 09:01 AM
#4497 Posted 19 August 2022 - 04:32 AM
1) DOOM 64 is FREE for a week on Epic Games Store!
Grab it here: https://store.epicga...en-US/p/doom-64
2) The Unity ports for DOOM and DOOM 2 are now available on GOG!
https://twitter.com/...903276094656513
3) Various id software titles on Steam have been changed, highlights include renaming Ultimate Doom to Doom (1993) and the expansions for Doom 2, Doom 3, Quake 2 and Quake 3 are now bundled with the main game instead of available separately. This also makes the expansions free for existing owners.
https://steamcommuni...400926531461244
4) Quake remaster received a new update yesterday, which adds Capture the Flag game mode (the first time it's available officially for first Quake game).
https://steamcommuni...750462906016220
5) Various new addons for Doom unity port and Quake remaster have been released, with Revolution! for Doom and Rubicon 2 for Quake being the most recent ones added yesterday.
Here is the full list of addons for each game:
Doom unity port
Quote
The Plutonia Experiment
No Rest For The Living
SIGIL
Double Impact
No End In Sight
Deathless
BTSX Episode 1
BTSX Episode 2
REKKR
Doom Zero
Syringe
Earthless: Prelude
Arrival
Anomaly Report
Revolution!
Quake remaster
Quote
Honey
Underdark Overbright & Copper
Terra
The Punishment Due
Rubicon 2
This post has been edited by FistMarine: 19 August 2022 - 04:34 AM
#4498 Posted 19 August 2022 - 07:26 AM
This simplification of the product lineup is overdue and more than welcome, even though unfortunately I barely profit from this since I have bought almost all of the affected products separately by now.
#4499 Posted 21 August 2022 - 08:25 AM
#4500 Posted 22 August 2022 - 03:05 AM
NightFright, on 19 August 2022 - 07:26 AM, said:
Same, but at least new players have an easier time getting into 'em.
jkas789, on 21 August 2022 - 08:25 AM, said:
With every new mod or update for the id rereleases, my anger towards WT burns a little hotter.