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Doom Corner  "for all Doom related discussion"

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1471

View PostBloodshot, on 28 April 2016 - 03:43 PM, said:

Jesus christ I've never seen people complain about something like not having sector lighting in an easter egg.

Does the one in rage bother you guys too? They didn't have lighting there either.


It's misrepresentation. At least do those old games justice. It's not a huge issue or anything I'd champion about, but it does rub me the wrong way. It was only a comment, though.

This post has been edited by MusicallyInspired: 28 April 2016 - 04:24 PM

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User is offline   Striker 

  • Auramancer

#1472

They could have just used normal lightmapping like I did for my map:
Spoiler


Sure, it wouldn't be "classic" but it would look much better.

This post has been edited by StrikerMan780: 29 April 2016 - 02:47 PM

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#1473

Add me to the list of people on the WTF on the lighting.

I have a huge deference of respect for a feature that isn't known until release.

I have a huge expectation for a feature that is previewed as a selling point.

Note... aside from like... 2? MP playtests... I am not personally associated with Doom in any way.

This post has been edited by Wieder: 28 April 2016 - 08:23 PM

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User is offline   deuxsonic 

#1474

How did Marty Stratton land control over the whole DOOM project? Before the sale to Zenimax, if you look at the credits of DOOM 3 for example, he was director of business development... A biz guy... Before he had it, it was briefly Carmack's wife Katherine Anna Kang (which you can see in the Quake 3 credits) so not someone who knows lots about game production. I can see it being someone like Tim Willits since he started as a map designer and ended up creative director, but Stratton?

This post has been edited by deuxsonic: 28 April 2016 - 09:31 PM

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#1475

View PostWieder, on 28 April 2016 - 08:22 PM, said:

Add me to the list of people on the WTF on the lighting.

Me too, I get what they were trying to do from a design perspective, but wtf is the correct response to that image.
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User is offline   leilei 

#1476

View PostMusicallyInspired, on 28 April 2016 - 04:23 PM, said:

It's misrepresentation. At least do those old games justice. It's not a huge issue or anything I'd champion about, but it does rub me the wrong way. It was only a comment, though.

Because huge Wolfenstein walls with lighting, and the hung Keens not playing from your actual pc speaker, never bothered anyone.... right?

It's just a fucking easter egg. The real crime here is the pre-spoiling of it to generate hype, but then again the only easter eggs id have been putting out since the Zenimaxing have been "remember this!??" callbacks and cross property references anyhow.

It was neat in 1994, a little old by 1996.... but every game from Rage on? augh

This post has been edited by leilei: 28 April 2016 - 10:11 PM

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#1477

View Postleilei, on 28 April 2016 - 10:03 PM, said:

The real crime here is the pre-spoiling of it to generate hype...

Preach it +1 +10 +100 +1000 +Prestiged.
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#1478

View Postleilei, on 28 April 2016 - 10:03 PM, said:

Because huge Wolfenstein walls with lighting, and the hung Keens not playing from your actual pc speaker, never bothered anyone.... right?
22 years ago, there were some rather stringent technical limitations that would have prevented a fairly accurate representation of a different game that, at the time, was only two years old. Today, you'd figure that representing a 22 year old title even a bare modicum's worth wouldn't be so tricky considering the decades that have passed. Doom 2's recreation of Wolfenstein is still undoubtedly much closer to the original, nonetheless.

However, that's splitting hairs over purely technical matters. The issue being brought up here is the general sincerity of the gag. The novelty of such an Easter egg is the care and passion put into its recreation, namely if the developers cared enough about the source material to venerate it with their own earnest tribute. Yet, the lazy effort on display here hardly looks to be a genuine homage to the original game. They didn't seem to care all that much, so why should we? It looks more like a cynical attempt at grabbing attention (i.e. YouTube views) through nothing more than riding on the original's ingrained popularity, the video game equivalent of a name drop. That's a plenty fair criticism.

As it stands, this fan-made recreation of E1M1 in Banjo Kazooie is more accurate, not to mention clearly the result of someone's labor of love for both games:



This post has been edited by Marphy Black: 28 April 2016 - 11:51 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1479

View Postleilei, on 28 April 2016 - 10:03 PM, said:

Because huge Wolfenstein walls with lighting, and the hung Keens not playing from your actual pc speaker, never bothered anyone.... right?

It's just a fucking easter egg. The real crime here is the pre-spoiling of it to generate hype, but then again the only easter eggs id have been putting out since the Zenimaxing have been "remember this!??" callbacks and cross property references anyhow.

It was neat in 1994, a little old by 1996.... but every game from Rage on? augh


Yes, it's just an easter egg....that rubs me the wrong way. I'm sorry that bothers you so much. (pot/kettle?)
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User is offline   MrFlibble 

#1480

I should say that it also bothered me that in the video, at around 2:56 and onward the developer person basically says, 'Look how bland/primitive games looked back then compared to now'. But the truth is, they didn't.

I don't suppose this is intentional, it's just the kind of mentality that exists these days (and has undoubtedly been indirectly promoted by hardware manufacturers). But certainly this is not the way to pay homage to the original game. Not to mention that such an emphasis on graphics/tech is really kind of missing the point here. I remember that recent E1 playthrough with John Romero, and he mentions a lot of things, often quite subtle, on the topic of how the new features of Doom's engine compared to the Wolf3D engine contributed to the game's design in meaningful ways. And this is not only about game mechanics too, as John also talks about the aesthetic aspects, such as using contrasts (height, colour, lighting etc.). The hype with modern games seems to be mostly about all the kewl beautiful scenery, shadows and such stuff.
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User is offline   deuxsonic 

#1481

It has been that way for a long time. Graphics are the easiest thing to go to in order to sell a game. It's easy to fill it full of effects and go "look at how great this game is". Looking at that list of graphics options planned for Doom, you can see that it's a long list of like every effect you could throw in there. Gameplay you don't really appreciate without actually playing the game. Film has been the same way.

What surprised me was the "codex" stuff and trying to insert RPG elements into it. I'm not sure I like this idea, and this comes after they talked and talked about the gameplay of the original game.

This post has been edited by deuxsonic: 30 April 2016 - 08:27 AM

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User is offline   t800 

#1482

So, there is new React video about first Doom.



At least somebody knew game a little, so not all hope is lost.
But I dont think they should have used Gzdoom. Let them experience all pixels in their original glory. :angry:
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User is offline   leilei 

#1483

Better that than Doomsday, the typical low-hanging fruit of the "best gfx!!!" kind that has been stagnant for 15+ years.

And as for real non-staged teens reactions to doom and the doom community.....

This post has been edited by leilei: 01 May 2016 - 02:08 PM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1484

I played Doom when I was 3. I think I have the most rose-colored glasses out of anyone here. There will probably be a generation of people who will never have the twitch reflexes to play Doom on a high level.
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#1485

View Postt800, on 01 May 2016 - 12:55 PM, said:

But I dont think they should have used Gzdoom. Let them experience all pixels in their original glory. :angry:


I play Gzdoom but with pixels (not using the blurring texture filtering etc) myself.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1486

View PostPsychoGoatee, on 01 May 2016 - 02:12 PM, said:

I play Gzdoom but with pixels (not using the blurring texture filtering etc) myself.


I can interchangeably play the visually overwhelming Brutal Doom on Gzdoom and the no-frills Chocolate Doom (sometimes Vanilla Doom in DOSBox) without too much problem adapting. I tend to consider them two different games that work well on their own merits.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1487

Should have used DOSBox.
1

#1488

Quote

I can interchangeably play the visually overwhelming Brutal Doom on Gzdoom and the no-frills Chocolate Doom (sometimes Vanilla Doom in DOSBox) without too much problem adapting. I tend to consider them two different games that work well on their own merits.


Even Snowberry/Doomsday engine was a flessible port, until they introduced that obligatory Opengl 2.0 after 1.14 some years ago. I hope we don't make the same mistake with Eduke engine.

This post has been edited by Fantinaikos: 01 May 2016 - 03:11 PM

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User is offline   t800 

#1489

View Postleilei, on 01 May 2016 - 02:06 PM, said:

Better that than Doomsday, the typical low-hanging fruit of the "best gfx!!!" kind that has been stagnant for 15+ years.

Which is also source port of choice for John Romero.

View PostPsychoGoatee, on 01 May 2016 - 02:12 PM, said:

I play Gzdoom but with pixels (not using the blurring texture filtering etc) myself.

Yeah, that is good way too, especially if you are playing modern styled mods that rely on dynamic lights. But you are still missing on light diminishing which for me makes significant part of atmosphere for most 90s 2.5D FPS games.
Anyway, they propably ran it out of box. I mean they didnt even bother with enabling message scaling.

This post has been edited by t800: 01 May 2016 - 03:13 PM

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User is offline   Tea Monster 

  • Polymancer

#1490

Doomsday's new renderer is pretty sweet.
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User is offline   deuxsonic 

#1491

I used Doomsday for quite a while before switching to GZDoom because I felt it was better designed and better maintained. I actually use it with trilinear filtering and hq4x enabled which I know makes some people scream bloody murder but having played the games back in their day when they were new, I think it works quite well when you're not necessarily looking for recreating the original visual experience. I thought it would be neat for EDuke32 to have the option to use it for users not using the HRP (could be off by default like it is in GZDoom, no big deal) but the idea never catches on. :| A lot of old game console emulators are capable of doing it from the golden age of pixel art (indeed, that's why these algorithms exist) so whenever I encounter a source port I always kind of hope that it'll be an option. I would try to implement the option myself if I had the faintest clue how.

https://en.wikipedia...ling_algorithms
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1492

The Doom easter eggs are now trending on Facebook. IGN's Facebook page says: "This AWESOME DOOM easter egg will make every fan of the original game very happy."

*looks at the previous posts in this thread*

:angry:
:lol:

Spoiler


This post has been edited by Inspector Lagomorf: 02 May 2016 - 06:10 AM

1

User is offline   Cage 

#1493

Here's an update on our Doom project, Supplice.

Posted Image
17

User is offline   MrFlibble 

#1494

View PostCage, on 02 May 2016 - 01:59 PM, said:

Here's an update on our Doom project, Supplice.

This is awesome :angry:

BTW, I asked you a while ago if the project could become a stand-alone IWAD with original content, and you said that it was a possibility. What do you think about using Freedoom resources, considering the recent improvements in art quality?
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#1495


finally got this feature done
1

User is offline   leilei 

#1496

Was this Hexen easter egg known?


This post has been edited by leilei: 05 May 2016 - 02:16 AM

5

User is offline   Player Lin 

#1497

View Postleilei, on 05 May 2016 - 02:14 AM, said:

Was this Hexen easter egg known?


I guess, no? But maybe someone did when checking the Hexen's source code...

Spoiler


Even I was bad at playing Hexen, I still completed the game about <20 hours. 5 days? that's really freakish. :angry:

This post has been edited by Player Lin: 05 May 2016 - 06:04 AM

1

#1498

View Postleilei, on 05 May 2016 - 02:14 AM, said:

Was this Hexen easter egg known?


I am curious how you got this happen, were you letting your game soak for 5 days, and you just happened to stumble across it? Did you go through the source code and find it beforehand? Either way that's a awesome easter egg.

This post has been edited by icecoldduke: 05 May 2016 - 06:07 AM

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User is offline   ---- 

#1499

Here is the official launch trailer for DooM (2016). Don't know if this had been posted before.

http://www.pcgamer.c...ased-this-time/

I didn't participate in the MP-alpha or -beta and would play it for SP. But to me the whole thing looks boring and generic. I don't like the environments either. :angry:
Anybody picking this up on release and can give SP gameplay impressions? Maybe the gameplay is so good that it blows away the stuff I don't like.

This post has been edited by fuegerstef: 05 May 2016 - 08:06 AM

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#1500

View Postfuegerstef, on 05 May 2016 - 08:05 AM, said:

Here is the official launch trailer for DooM (2016). Don't know if this had been posted before.

http://www.pcgamer.c...ased-this-time/

I didn't participate in the MP-alpha or -beta and would play it for SP. But to me the whole thing looks boring and generic. I don't like the environments either. :angry:
Anybody picking this up on release and can give SP gameplay impressions? Maybe the gameplay is so good that it blows away the stuff I don't like.

I bought it already; when the game launches ill post my opinions. I only bought it because it is part of the Doom franchise, not because anything particular they have shown thus far is impressive to me. If its a next gen brutal Doom, I think I'll get my monies worth out of it.

This post has been edited by icecoldduke: 05 May 2016 - 08:13 AM

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