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CBP Episode 'Duke Hard'  "One building, one map(per) per floor, small maps"

User is offline   Jblade 

#571

Then make it CEO Bathhouse B)
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User is online   ck3D 

#572

i think the poster looks sick - OG as fuck, as in, typical 1996 DN3D add-on style. love it. the only thing that looks a little off to me is the '20 levels of sheer terror !' that could use a better font or placement (not sure) but i think the basic artwork itself should remain untouched.

leaving the country in a few days for approx. a month and still haven't found the time to build my car. i would love to spend one or two hours on that and the speed run thing (i was a big '3Drealms time' nerd when i was a kid), but i am working two jobs at the moment which keeps me busy from dawn till dusk and the little spare time i get goes into organizing what's left to organize about my upcoming trip. hopefully i will find a few spare hours to devote to the cause before i have to leave - i really want to do it.

This post has been edited by ck3D: 05 May 2014 - 05:37 PM

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User is offline   Micky C 

  • Honored Donor

#573

Surely you've made a car for one of your previous maps? Why not use one of those? That's what half the mappers are doing (?) (Well it's what I did anyway, and MetHy is fine with that).
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User is offline   Paul B 

#574

View Postck3D, on 05 May 2014 - 05:36 PM, said:

i think the poster looks sick - OG as fuck, as in, typical 1996 DN3D add-on style. love it. the only thing that looks a little off to me is the '20 levels of sheer terror !' that could use a better font or placement (not sure) but i think the basic artwork itself should remain untouched.



For what it's worth, I agree completely with ck3D about the poster.

This post has been edited by Paul B: 05 May 2014 - 09:26 PM

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#575

I might have a go at making a poster myself tomorrow, just for the hell of it.
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User is offline   MetHy 

#576

View PostMickey C, on 05 May 2014 - 06:15 PM, said:

Surely you've made a car for one of your previous maps? Why not use one of those? That's what half the mappers are doing (?) (Well it's what I did anyway, and MetHy is fine with that).


It's allowed and I'm totally fine with it, but actually we're the only two ones who used a pre-existing cars (and the one I copy-pasted is one of the cars going around the building in the first floor map) B)

This post has been edited by MetHy: 06 May 2014 - 03:00 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#577

my car is also a copy from one of my levels

speed run 2:30 - this should be pretty easy to beat, i did some unnecessary tasks that could have been bypassed - e.g. going into certain rooms and getting into fights that are easily avoided. But it's a good enough time for someone who would otherwise be unfamiliar with the layout.
normal 5:10

This post has been edited by Forge: 06 May 2014 - 08:04 AM

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#578

Incidentally, my times were included in the map template (along with my horrible answers to each section) - I did record my speed run as well, shall upload that once the project is released.
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User is offline   stumppy84 

#579

View PostHigh Treason, on 05 May 2014 - 09:33 PM, said:

I might have a go at making a poster myself tomorrow, just for the hell of it.

You can edit mine and improve upon it if you wish. Like I said before, I'm no photoshop expert (actually I use Gimp).
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#580

Thanks man, but I decided to start from scratch... Well, I'm done for now;

Spoiler




Was tempted to try rendering it in EDuke but liked this better.

This post has been edited by High Treason: 06 May 2014 - 02:08 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#581

i vote for the first one. really captures the mood. B)
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User is offline   MetHy 

#582

Your poster looks good High Treason but I think I'd actually like Stummpy's more once it's finished because it looks more 90's.

You know what would be awesome? A mockup of the official Duke3D/Caribbean Life/Nuclear Winter covers, except that Duke would actually be standing on top of the building and you'd see other buildings behind (and the helicopter)
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#583

No problem at all. It didn't take very long to make anyway and I'm not a graphics guy (Probably evidenced by the 1998 copyright date on PhotoImpact, the program I used to make it).

For reference sake, I was going more for this kind of thing;
Posted Image

At one point I did have Duke in front of the building but decided to change it late into working on it.
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User is offline   neoacix 

#584

Give him blonde hair, sunglasses and a bigger gun...

Here we go!
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User is offline   MetHy 

#585

I've added demo cameras to my 2 maps, works pretty well. Took me a while to figure out good camera placement for the parking due to how open it is but I think it works pretty well as it is now.

I doubt anyone is ever going to use them but at least they're there for my own pleasure B) Eduke's demo playback system allowing to fast forward/backward was very appreciated.

Edit : now onto working on the trailer....

Edit 2 :

I have filled in the registration form for a moddb page. Should be okay in a couple of days.
If you want a screenshot of your map to appear on the moddb page, send me one.

This post has been edited by MetHy: 08 May 2014 - 08:35 AM

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User is offline   MetHy 

#586

Trailer :

I have ESTIMATED the number of maps and mappers; hopefully I won't have to change the trailer B)

I hope people don't mind I use or didn't use their maps for the trailer.
Also I used High Treason's poster for the trailer, but will use Stummpy's for internet pages like moddb.

This post has been edited by MetHy: 08 May 2014 - 09:00 AM

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User is offline   Paul B 

#587

Methy, your dedication to the episode and work towards bringing everyone together is very commendable. You're definitely a great leader for the project! Props to you and nice trailer!

This post has been edited by Paul B: 08 May 2014 - 09:07 AM

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User is offline   Micky C 

  • Honored Donor

#588

I'm not surprised you didn't use my map in the trailer. Graphically it's not much to look at compared to some of the other entries as due to its gameplay focus, and you can't really show that off within just a few seconds.
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#589

That trailer was cool. It's also cool that my image got some use somewhere... Funny, I almost wrote that Duke line at the top as it was in my head whilst working on it.

Also, my map being absent from the trailer? I personally think it's a good thing you left some maps out, that way there's a lot of surprises left for players to find on their own.

Also I second what Paul B said, this project was well lead; no squabbling, nobody did anything to offend me and my map is still in one piece... I don't really work well with others so you must be doing something right.

This post has been edited by High Treason: 08 May 2014 - 05:08 PM

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User is offline   MetHy 

#590

View PostMickey C, on 08 May 2014 - 04:04 PM, said:

I'm not surprised you didn't use my map in the trailer. Graphically it's not much to look at compared to some of the other entries as due to its gameplay focus, and you can't really show that off within just a few seconds.


View PostHigh Treason, on 08 May 2014 - 05:04 PM, said:

Also, my map being absent from the trailer? I personally think it's a good thing you left some maps out, that way there's a lot of surprises left for players to find on their own.


Actually I recorded a bit of every map prior to putting the trailer together and then while making it I pretty much picked random video files out of those. The only thing I knew I wanted was explosions in the middle, I thought I'd use Mikko's map because it has a cool explosion but I totally forgot to include it. Even the woman at the end came out randomly at the last moment. I think it all came out pretty well though.
I also thought that 45secs was a good length and I didn't want to make it drag on for too long. I also hope nobody minds I used the duke4 and eduke32 logos.

The moddb page is up http://www.moddb.com...uke-hard/images
I'll work on improving the description when the episode is ready. Meanwhile, if you want a screenshot of your map on the page just send me one.

This post has been edited by MetHy: 09 May 2014 - 02:16 AM

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User is offline   Micky C 

  • Honored Donor

#591

Theme: Realism???

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
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User is offline   MetHy 

#592

Had to pick a theme from a list and none of them fit really well.
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User is online   ck3D 

#593

thought i would be running out of time to make my car and do a speed run but i think i can manage some last minute duke action before i leave. i will try to send in my car, times and screenshots for the modbb page this afternoon !
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User is offline   Paul B 

#594

I'm not so worried about the vehicles as I am with the select few mappers whose progress hasn't been updated on the main page in months. The Duke Hard trailer mentions there are 18 mappers and that assumes everyone is still able to complete their map before the deadline. =S 18 is such a nice number. I hope these people can finish up their maps in time. In the next two days I will be on a remote island without computers or internet. Just white sand and turquoise ocean water oh I guess i better not forget the wife. haha

This post has been edited by Paul B: 10 May 2014 - 06:28 AM

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User is offline   MetHy 

#595

Map run times can be given after the deadline, during the betatesting phase; that's not a problem

View PostPaul B, on 10 May 2014 - 06:24 AM, said:

I'm not so worried about the vehicles as I am with the select few mappers whose progress hasn't been updated on the main page in months. The Duke Hard trailer mentions there are 18 mappers and that assumes everyone is still able to complete their map before the deadline. =S 18 is such a nice number.


I wanted to be optimistic B)
Every remaining map is at least around 50% done; so I'm hoping that if a mapper has a 50% made map, he'll make that 50% into a playable version. I got no news about the remaining participants though, except from Daedolon who said he should be able to wrap up his map on monday. I'm hoping Cage, Dukebot, Norvak and Davox can do it too.

This post has been edited by MetHy: 10 May 2014 - 06:29 AM

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User is offline   Mark 

#596

Now that the project is nearing the end I finally got around to downloading the map template and mapped for an hour or so just to mess around. I wish I would have joined in because the mapping goes real quick for this style. Here are 2 pics of the area just as the player enters the floor. There are other roughed in areas but not really worth showing.

Attached thumbnail(s)

  • Attached Image: capt0000.jpg
  • Attached Image: capt0001.jpg

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User is offline   MetHy 

#597

New textures and hrp ? B)

Looks good though, very realistic
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User is offline   Mark 

#598

Yeah, new textures. I downloaded the map into a custom project's folder and used it's assets since it was just for fun.

This post has been edited by Mark.: 10 May 2014 - 01:03 PM

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User is offline   Paul B 

#599

View PostMark., on 10 May 2014 - 01:02 PM, said:

Yeah, new textures. I downloaded the map into a custom project's folder and used it's assets since it was just for fun.



Mark those screenshots look amazing and life like. It is too bad you didn't sign up earlier. Also this project was intended for non Polymer modes so the polymer lights and HRP aren't suppose to be the eye candy for the map and wouldn't have been able to carry the map alone as this project was intended to be for classic / polymost modes. It was a real sacrifice for me as well but the gains in the fps really benefit the game play and made it worth while. With these tight stipulations it also caters to the players of Megaton Duke for online multi-player which I'm sure will get lots of exposure through the Steam channel.

This post has been edited by Paul B: 10 May 2014 - 01:43 PM

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User is offline   Mark 

#600

Polymer was released shortly after I started to learn mapping so everything I've done has been using it and custom textures and models. I would probably stuggle making a vanilla duke map. B) Now that I messed around with my own map I'm a little more hyped to see what everyone else came up with.

This post has been edited by Mark.: 10 May 2014 - 02:05 PM

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