Micky C, on 24 March 2014 - 12:23 AM, said:
I do agree with Paul B that people should try not to take too long with their maps. The whole point of a CBP is to get a map out relatively quickly. If you feel you're capable of making a decent map in a short period then you should sign up, if you feel there's a reasonable chance you might not be able to, then don't put your hand up. As someone who was sort of in charge of the last 2 CBPs, people who volunteer to map, then pull out later really screw up the organisation and generally make the CBPs take longer to release than if they never volunteered at all. People who volunteer then are never heard from again, or worse still volunteer, take their turn for the map, and then are never heard from again, are a real nightmare.
I know that this CBP is a bit different, but delays are still a relatively big problem. Once again these maps aren't meant to be the ultimate collection of perfect, uber-detailed masterpieces, but rather short, fun maps that don't take a lot of time to make.
In short, communication is essential, and actually mean it when you put your name down (I mean what's the deal with that bird guy, he joins the forums, signs up to the CBP, and then hasn't visited the forum for 2 months. Classic example).
not trying to be an ass, really, but how old are you ? the way you worded things, it almost sounds like you are expecting everyone else involved to be carefree teenagers sitting in front of computers all day, with all the spare time in the world and the ability to pump out maps like machines. i currently work one, soon-to-be two, fairly time-consuming job(s), i also have a girlfriend i live with, several other semi-professional hobbies, trips and various life projects that need a lot of organization, as well as certain relatives who need close to constant care. i am sure i am far from being the busiest person on here either - are you implying that along with them, i shouldn't be part of this cbp, or any cbp for that matter, just because i have responsabilities and that such projects should be reserved to people with nothing to do with their time ?
i have been making maps for well over a decade, used to be able to map for several hours a day / night when i was in my teens, but those days are long gone. i personally get to squeeze in a few exceptional hours of mapping here and there during the week - so unless i want to release a new map once every five years or so, working on small-time projects like these is as good as it gets for me. now i definitely get your point in that joined projects really shouldn't drag on for too long, but this hasn't even been running for a while - it just so happens that you, along with a few others, have been real quick at doing your part. please show some understanding and patience, not everyone gets to be as quick as you were. also please keep in mind that as it's been brought up in this very thread before, not everyone gets to work with the latest mapster32 updates either. as for me i know that in the outdated version i have to resort to using due to technical limitations on my end, there are a bunch of modern options lacking, that definitely makes it tougher for me to cut corners - ie. copy-pasting spritework and stuff is practically out of question.
and even if we are using templates, what's expected from every participant here remains no less than a full map. pretty sure that if you only gave a couple of weeks / mapping sessions to a lot of the participants to do their part, you wouldn't get an 'ultimate collection of perfect, über-detailed masterpieces' indeed, in fact you would get quite the opposite. because a project is unambitious to an extent doesn't mean people shouldn't take the time they need with it to come up with something cool with quality design and interesting ideas / novelty effects.
merely throwing some food for thought here, please do not take my input negatively or even personally.
as far as my map goes i haven't been able to touch it in about a week, i keep adding detail whenever i get the time to though. the layout is pretty much 100% done, i just need to fill in some of these rooms and add gameplay elements. new ideas keep coming in and out, a lot of them i try to implement eventually turn out to be unfonctional and i end up having to ditch them - quite a waste of time technically speaking but at least it helps better refine the eventual outcome. (i have an idea for my car as well).