Merlijn, on 06 December 2013 - 10:48 AM, said:
Repeating the same location 4 times felt a bit cheap, even with the differences. The concept of time travel got lost a bit, because the location was exactly the same each time. Even the burning building didn't change (shouldn't there be a point in time where the building is still intact?).
Also, some indoor locations featured a lot of oversized props. I don't mean the rooms themselves, but stuff like pool tables, doors, bar stools etc. It felt a bit odd, like Duke was shrunk to half his size or something. XD
I mention the same things in the review i submitted to CGS (even the perpetual burning fire) along with missing the opportunity to expand the puzzles across the different timelines.
It was fun, but there was so much more that could have been done with the concept. Even simple texturing and trimming to change the building exteriors from brick and wood in one phase to modern steel and stone then to futuristic plastic & steel would have greatly improved the feeling of time hopping.
ck3D, on 06 December 2013 - 01:23 PM, said:
i also agree with your criticism, with the exception of the 'oversized' sections maybe, i don't think they are any more oversized than what felt right in the original levels - granted, the scale in those was quite big as well, but in my opinion this type of design makes for better gameplay, giving you more freedom of movement and making roaming around places more fun, in my opinion of course
there's several things oversized in the bar. the women are just as tall if not taller than Duke and from the player's perspective it feels like a little kid peeking over the bar counter or the edge of the pool table. The cash register towers over the player - even jumping up on the bar Duke is barely peeking over the price display.