SC-55 Soundfont HUGE UPDATE
#31 Posted 28 August 2016 - 01:25 PM
Basically, Sound Canvas is usually a safe bet. But that would be one comprehensive list to get the actual results from for every game. Then there's the subjective matter of which devices people think a game soundtrack sounds best on regardless of what the composer used, sometimes with a majority opinion. That's a thick dense forest you're trying to look for answer through...
This post has been edited by MusicallyInspired: 28 August 2016 - 01:27 PM
#32 Posted 29 August 2016 - 12:01 AM
Kevin Schilder did awesome work. My favorite song of his is probably the song used for the map River of Fire (E2M3). I liked all the remixes of Heretic and Hexen music he did for the Hexen II soundtrack as well.
This post has been edited by deuxsonic: 29 August 2016 - 12:04 AM
#33 Posted 28 April 2017 - 09:27 PM
Patch93's SC-55 soundfont (which can be downloaded here)
deemster's Roland SC-55 Presets soundfont over on the vogon's forums
and of course StrikingUAC's own soundfont which can be found in the OP.
So, which one do you guys consider closest to an SC-55 for getting the "truest" sound possible when playing old games like King's Quest VI, etc.?
From what I read in this thread, it sounds like Patch93s may be superior to OP's soundfont (and is also newer). So, I made a comparison video showing the differences between Patch93 and deemsters soundfonts as seen here. In the comparison video, deemster's soundfont is first, followed by patch93 (they alternate back and forth).
This post has been edited by lukeman3000: 29 April 2017 - 06:02 AM
#35 Posted 29 April 2017 - 05:18 AM
lukeman3000, on 28 April 2017 - 09:27 PM, said:
Probably Sound Canvas VA. It supports more than SC-55 actually. The catch is that it's not free.
This post has been edited by Sledgehammer: 29 April 2017 - 05:18 AM
#37 Posted 29 April 2017 - 06:04 AM
So, is the sound canvas VA a soundfont .sf2 type file, or is it like it's own program or something? Once purchased, could I deploy it on another computer in my household or would I have to purchase again?
Also, I'm still interested to know which (free) soundfont people think is, generally speaking, the best these days, as compared to an actual SC-55.
#38 Posted 29 April 2017 - 08:43 AM
#39 Posted 29 April 2017 - 10:11 AM
This post has been edited by Sledgehammer: 29 April 2017 - 10:12 AM
#40 Posted 29 April 2017 - 10:21 AM
Sledgehammer, on 29 April 2017 - 10:11 AM, said:
Got it.
That said, what do you think is the next-best option in terms of soundfonts at this point in time? Unless I'm missing some, it seems to be between OP's, Patch93 v2.2, and deemsters. Deemster and Patch93 do sound fairly different (as seen I that video I posted), but I'm not sure which sounds more like an SC-55.
This post has been edited by lukeman3000: 29 April 2017 - 10:24 AM
#41 Posted 29 April 2017 - 01:33 PM
This plugin basically gives you the sound of the DB50XG daughterboard which was one of the best wavetable synths you could buy back then. I used to own one and loved it. With this plugin, you get incredibly close to the sound of the original, would say almost 100% accurate if you are not a total audio freak. Sure, it's not the SC-55, but with just 4mb ROM size, this thing rocked in the 90s and still does today. Also consider that other than the SC plugin, this one is absolutely free of charge. Yamaha released a trial version of the S-YG50 but never published a full version. Only recently a Russian guy removed the trial limitations and made it completely portable. For me, it's the perfect solution for anything related to MIDI.
It's also easy to set up. After installing the driver, just point it to where you placed the plugin and it's done. Max quality settings are already applied.
Links for the plugin and mudlord's driver are at the bottom of the FAQ section of the HRP website.
This post has been edited by NightFright: 29 April 2017 - 01:39 PM
#42 Posted 29 April 2017 - 01:40 PM
NightFright, on 29 April 2017 - 01:33 PM, said:
This plugin basically gives you the sound of the DB50XG daughterboard which was one of the best wavetable synths you could buy back then. I used to own one and loved it. With this plugin, you get incredibly close to the sound of the original, would say almost 100% accurate if you are not a total audio freak. Sure, it's not the SC-55, but with just 4mb ROM size, this thing rocked in the 90s and still does today. Also consider that other than the SC plugin, this one is absolutely free of charge. Yamaha released a trial version of the S-YG50 but never published a full version. Only recently a Russian guy removed the trial limitations and made it completely portable. For me, it's the perfect solution for anything related to MIDI.
It's also easy to set up. After installing the driver, just point it to where you placed the plugin and it's done. Max quality settings are already applied.
Links for the plugin and mudlord's driver are at the bottom of the FAQ section of the HRP website.
Pardon my ignorance, but what is the HRP website?
#44 Posted 30 April 2017 - 04:22 PM
As you can see, the pitch is totally different. I believe that Patch93 is the correct pitch and that the VST is not correct. Any way to correct this or reason for this being?
#47 Posted 01 May 2017 - 11:35 AM
#48 Posted 01 May 2017 - 12:01 PM
NightFright, on 01 May 2017 - 11:35 AM, said:
Great, thanks. Otherwise, it sounds really nice! Would be awesome to have the pitch/key/octave or whatever corrected.
#49 Posted 02 May 2017 - 12:09 PM
This post has been edited by NightFright: 02 May 2017 - 12:09 PM
#51 Posted 07 May 2017 - 04:26 AM
Something that I noticed: if you update your sound card driver (I have onboard Realtek HD 1150), you may need to reinstall the midi driver.
Also this may happen when you update your NVIDIA GeForce driver (at least it happened to me).
I have installed:
CoolSoft VirtualMIDISynth v2.0.1
BASSMIDI driver 2016-02-06
VSTMIDI driver 2017-03-27
Munt v2.1.0
Putzlowitschs Vista MIDI-Mapper Control-Panel Version 0.94
https://putzlowitsch...7/sichtwechsel/
This post has been edited by supergoofy: 07 May 2017 - 04:41 AM
#52 Posted 13 May 2017 - 03:19 AM
http://www.vogons.or...hp?f=33&t=53855
#53 Posted 29 March 2018 - 04:26 AM
lukeman3000, on 01 May 2017 - 12:01 PM, said:
I have recently discovered that it was an issue with the VST MIDI driver.
In detail (from the comments on the Yamaha S-YXG50 download website):
Quote
The issue was fixed in September 2017 already. Latest VST MIDI driver is dated Jan 3, 2018, so give it another shot if you haven't already.
Download the updated driver here:
http://github.com/ko...driver/releases
That being said, I'd still like to see a MIDI device selection in EDuke32 like e.g. GZDoom has it. Doesn't need to come with its own synth(s), just has to allow you to select MIDI output. This is also increasingly interesting since the MIDI mapper has been removed since Win 8 and can only be brought back by installing third-party programs.
This post has been edited by NightFright: 29 March 2018 - 04:42 AM
#55 Posted 29 March 2018 - 05:46 AM
This post has been edited by NightFright: 29 March 2018 - 05:47 AM
#56 Posted 29 March 2018 - 06:37 AM
This post has been edited by MusicallyInspired: 29 March 2018 - 06:38 AM
#57 Posted 29 March 2018 - 09:25 AM
There are basically two games for which I really need an ingame midi mapper: Doom and Duke3D. GZDoom is almost offering an overkill of midi synth options - while EDuke32 never had any. It would be awesome if something was done about that. Better late than never!
#58 Posted 29 March 2018 - 09:54 AM
#59 Posted 29 March 2018 - 12:14 PM
This post has been edited by MusicallyInspired: 29 March 2018 - 12:17 PM
#60 Posted 29 March 2018 - 12:44 PM
The idea is also to make improving midi music quality as easy as possible. It is difficult enough for the (sub)average user to deal with installing a software synth and then finding/loading soundfonts, GUS patches or VSTi plugins, but having to mess with yet another program to handle midi device priority may be too much for many.
Surely it can be done - I managed to get the Yamaha plugin working under Win 10, but tbh I wouldn't need to have it as a system-wide synth since I am never using it outside of Duke3D or Doom. For DOSBox gaming it can be interesting, though.
Sadly, mudlord's VST driver actually comes with a midi mapper, but with recent Win 10 updates it just doesn't show up any more. It's time to put an end to such annoyances by handling this within the game. We can safely assume that future Windows updates will continue to reduce midi support, even though by now there's already hardly anything left.
I am sure there are more important things to do for Evan right now, but this midi mapper thing has always been in the upper range of my wishlist for EDuke32, and I hope I am not going on anybody's nerves when I keep bringing it up. Music is an important part of the game and I keep spending quite some time trying to find efficient methods to get the best results in the easiest way possible.
This post has been edited by NightFright: 29 March 2018 - 12:53 PM