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Shadow Warrior

User is offline   ReaperMan 

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#31

View PostTX, on Jul 6 2010, 06:26 AM, said:

By all accounts, Shadow Warrior should have been a better game than Duke 3D... but it wasn't. It has higher res art, it's using arguably much better written code, it was developed for a year after Duke, it had much more advanced effects, et cetera. Maybe it's flaw is just how hard it tried to be Duke 3D, combined with the subject matter not being as interesting or as coherent... who knows.


Thats true, well at least Blood is better then Duke 3D.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...
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#32

I think it might also have had to do with the marketing as well, I never herd of Shadow Warrior or saw it in shops till I got the internet. :lol:
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User is offline   Jinroh 

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#33

When I was a kid I saw it at Best Buy all the time. I thought it was awesome, but couldn't get it at the time.

"So long HRP, bring on Duke "NextGen" :3
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User is offline   Spirrwell 

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#34

Yeah Shadow Warrior definately had a lot of potential, but for some reason I didn't quite like gameplay. Although I'm 14 now and I didn't really get back into Duke until just about two years ago. I think I'll try to find my Shadow Warrior disc.

MOTHERBOARD: Gigabyte Z170X-UD5
CPU: Intel Core i7-6770K @ 4.0 GHz
GPU: NVIDIA GTX 980 Ti
RAM: 16 GB DDR4
OS: Windows 10 Professional 64 bit
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User is offline   Spirrwell 

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#35

View PostSpirrwell, on Jul 6 2010, 07:33 PM, said:

Yeah Shadow Warrior definately had a lot of potential, but for some reason I didn't quite like gameplay. Although I'm 14 now and I didn't really get back into Duke until just about two years ago. I think I'll try to find my Shadow Warrior disc.

I got it, I had to use the JFShadowWarrior to get it to work. Anybody know of a better port, on the first level the screen is grayed out where it's supposed to show the race car with the silver key. I can still beat it, but it's annoying.

MOTHERBOARD: Gigabyte Z170X-UD5
CPU: Intel Core i7-6770K @ 4.0 GHz
GPU: NVIDIA GTX 980 Ti
RAM: 16 GB DDR4
OS: Windows 10 Professional 64 bit
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User is online   Micky C 

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#36

yeah this ought to do the trick, have fun :lol:

http://www.proasm.com/

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   Shawneth 

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#37

This is really funny, just TWO days ago I got this game! I use both SWP and jfSW. The main thing i'm exited about is the turret building, I can't wait!

Formerly Oporix.
Maps I've worked on...
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User is offline   Spirrwell 

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#38

View Postoporix, on Jul 6 2010, 10:27 PM, said:

This is really funny, just TWO days ago I got this game! I use both SWP and jfSW. The main thing i'm exited about is the turret building, I can't wait!

Feeling better?

MOTHERBOARD: Gigabyte Z170X-UD5
CPU: Intel Core i7-6770K @ 4.0 GHz
GPU: NVIDIA GTX 980 Ti
RAM: 16 GB DDR4
OS: Windows 10 Professional 64 bit
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User is offline   Spirrwell 

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#39

Anyway thanks!!!! It works great. Shadow Warrior was defiantely Duke's equal, maybe sometime in the future they could make a crossover game. So does this work with YANG, I think that multiplay thing is only for a LAN connection? I'll test it out. Thanks again!

Edit:

From what I can see YANG works with this, but I guess I'm not that likely to see Shadow Warrior people on am I?

MOTHERBOARD: Gigabyte Z170X-UD5
CPU: Intel Core i7-6770K @ 4.0 GHz
GPU: NVIDIA GTX 980 Ti
RAM: 16 GB DDR4
OS: Windows 10 Professional 64 bit

This post has been edited by Spirrwell: 06 July 2010 - 06:47 PM

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User is offline   Shawneth 

  • 72

#40

Right now I feel like I want the whole Duke community to come to my house and play a super-LAN game. Not alot of people play it on YANG, but I have seen some people on meltdown.

Formerly Oporix.
Maps I've worked on...
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User is offline   Spirrwell 

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#41

Yeah, anyway I tried out the HRP and now the music won't load. I tried removing the HRP and that didn't work, the Enable Music is still checked.

MOTHERBOARD: Gigabyte Z170X-UD5
CPU: Intel Core i7-6770K @ 4.0 GHz
GPU: NVIDIA GTX 980 Ti
RAM: 16 GB DDR4
OS: Windows 10 Professional 64 bit

This post has been edited by Spirrwell: 06 July 2010 - 07:08 PM

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User is offline   Shawneth 

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#42

Why does everyone care for the HRP for SW? The game is awesome with just voxels!

Formerly Oporix.
Maps I've worked on...
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User is offline   Spirrwell 

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#43

View Postoporix, on Jul 7 2010, 12:57 PM, said:

Why does everyone care for the HRP for SW? The game is awesome with just voxels!

I don't care for it that much I was just testing it out. It's not that big of a difference. But anyway anyone know a fix for my problem?

MOTHERBOARD: Gigabyte Z170X-UD5
CPU: Intel Core i7-6770K @ 4.0 GHz
GPU: NVIDIA GTX 980 Ti
RAM: 16 GB DDR4
OS: Windows 10 Professional 64 bit
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User is online   Micky C 

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#44

I think the ports do have some sound issues, the last time I checked, Lo Wang's voice sounded a bit scratchy.

On another matter, I think I read on the wikipedia article that SW has a rudimentary voxel enemy mode. Is this correct? If so how do I use it? even if it's buggy I'm still curious about what it would look like.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
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User is offline   Shawneth 

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#45

Hey yea, I read that too, and thats why I got the game. It says you have to hit F5 but that doesn`t do anything. I think they messed it up with changing the ītems instead of the enemies, you can do that.

Formerly Oporix.
Maps I've worked on...
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User is offline   necroslut 

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#46

View PostDanM, on Apr 29 2010, 04:18 PM, said:

I made some maps for shadow warrior ages ago that you mite find entertaining

A bunch of DanM maps for SW???!!! Christmas sure came early this year. :lol:
I've been meaning to write you and ask if there was a TTA 1 for some while now, but now I don't have to.

Blue barrels are heavier than regular barrels
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User is offline   Shawneth 

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#47

Funny, as soon as I played TTA2 I wondered where I could find the first one, I kept thinking it was Duke Nukem considering that there are not alot of maps for SW.

Formerly Oporix.
Maps I've worked on...
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User is offline   Shawneth 

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#48

Oh my, I looked all over Google, All over the net but I can't seem to find Jonah's MAP FAQ for Shadow Warrior. I used to have it but now I can't even find Jonah's website. Any help?

Formerly Oporix.
Maps I've worked on...
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User is offline   necroslut 

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#49

Sorry for OT, but I've gotten stuck in "50 Shells in Hell 1"... Where do I go after killing the serpent? I've pushed the button to open up the door that leads to where you started, but then?

Blue barrels are heavier than regular barrels
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User is offline   Stabs 

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#50

go down the other path at the start the dark canyon, the exit is behind you when you start, you need 2 buttons to open it up
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User is offline   necroslut 

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#51

Finished it now. Awesome map, one of the very best I've played for SW (including the official levels).

Blue barrels are heavier than regular barrels
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User is offline   Shawneth 

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#52

TTA1 is a sweet map.

Formerly Oporix.
Maps I've worked on...
1

User is offline   Stabs 

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#53

I think i ran out of walls before sectors on that one because of the insanse ammount of sector based lighting i used :)
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User is offline   Shawneth 

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#54

I found a quick-to-fix bug on TTA1, there is a gatedoor that is decoration but it can be passed leading into a hallway of nothing, it's not blocked.

Formerly Oporix.
Maps I've worked on...
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User is offline   Hendricks266 

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  #55

View Postoporix, on Jul 10 2010, 06:44 PM, said:

Oh my, I looked all over Google, All over the net but I can't seem to find Jonah's MAP FAQ for Shadow Warrior. I used to have it but now I can't even find Jonah's website. Any help?

http://archive.dukertcm.com/knowledge-base...ior-faqs-build/
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User is offline   Shawneth 

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#56

Heh, sorry, already found this link yesterday ago...

Formerly Oporix.
Maps I've worked on...

This post has been edited by oporix: 13 July 2010 - 01:57 PM

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User is offline   Stabs 

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#57

View Postoporix, on Jul 11 2010, 05:17 PM, said:

I found a quick-to-fix bug on TTA1, there is a gatedoor that is decoration but it can be passed leading into a hallway of nothing, it's not blocked.


you can fix it if you want, there is just no place that really stores/kept updated SW maps

SWBUILD is great, not to hard to learn
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User is offline   Shawneth 

  • 72

#58

Is it? I was using JFSW build, it is very hard for me, damn I hope that mabye TX or someone would make an Eshadow32, it sounds messed up but it would be quite awesome!

Formerly Oporix.
Maps I've worked on...
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User is offline   Hendricks266 

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  #59

View Postoporix, on Jul 21 2010, 10:32 PM, said:

Is it? I was using JFSW build, it is very hard for me

JFSW Build = SWBUILD for Windows/Linux/etc. Try using ProAsm's improved version of JFSW Build (and by extension, SWBUILD), SwpBuild.

View Postoporix, on Jul 21 2010, 10:32 PM, said:

damn I hope that mabye TX or someone would make an Eshadow32, it sounds messed up but it would be quite awesome!

You have no idea what you're talking about. (Specifically, the pointlessness and difficulty.)

If you are referring to EDuke32, the game excutable, SW does not use CON files. SWP is the most advanced port of SW. IceColdDuke was going to give EDuke32-like features to SW (and SWP) such as Polymer, OGG Vorbis, and Lua scripting, but he got stuck.

If you are referring to Mapster32, TX had added full or near-full support to SW's tagging system to Mapster32. Theoretically you should be able to build anything, but IIRC you can't see it in action like the room over room.
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User is online   Radar 

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#60

Does the second episode have MIDI music? I've been playing Shadow Warrior and unless I play with the CD in I can't hear any music for the second episode.
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