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Story and Design problems of Max The Revenger.  "How to make it better"

User is offline   lambdist 

#1

I decided that I should stop being a child who laughs at the little donkey.
Therefore, I want to know what you think about the project and how to improve the project.
Here's the official page.
http://www.moddb.com/games/mtr
Just tell what do you want from the oldschool FPS? What Black Ice Team must to do to make it better than knock-off or copycat of DNF/DNR?

P.S. Original thread on duke4.net:
http://forums.duke4....x-the-revenger/
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User is offline   Ronin 

#2

Max is a shite name for a hero/anti hero, it's way to generic and is the kind of name a 5 year old would think sounds cool. Mad Max has a ring to it, not so much Max the Revenger that just has cheap written all over it. The rules for a good fsp have already been written, no need to ask here what they are. Instead of copying Duke Nukem, why not do something different? Think about adding some new or interesting gameplay mechanics that will separate this game for the pile, Duke has his boot and jetpack, Wang has his Blade, what will "Max" have and how will it dramaticlly change the gameplay like a sword or jetpack? Look at Trevor in GTA V, there is an interesting character design, not just some cookie cutter badass.
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User is offline   Loke 

#3

Since he's Russian make it possible for him to turn into a bear when he's pissed off. Maul aliens to pieces! Don't FUCK with this Russian bear! RIP AND TEAR.
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User is offline   Micky C 

  • Honored Donor

#4

Who's Black Ice Team anyway? I thought I saw an Interceptor logo on the previous images.
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User is offline   Hank 

#5

my two cents
Stick with your vision.
If you want to make a character Max ( Максим ) The Revenger ( мститель ), so be it. The most important thing here is that the character works.

added
It just occurred to me, perhaps you translated from Russian to English? Why not use the Russian only. Would sound intriguing.

This post has been edited by Hank: 19 October 2013 - 12:07 AM

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User is offline   lambdist 

#6

View PostMicky C, on 18 October 2013 - 05:26 PM, said:

Who's Black Ice Team anyway? I thought I saw an Interceptor logo on the previous images.

It was a Photoshop magic. :P

Max The Revenger:
Posted Image

Duke Nukem 3D: Reloaded:
Posted Image

My parody:
Posted Image

But there's no sense for trying to find anything that can look like a copy+paste, because DNV had promised again that he will find the way to make it better or to change some stuff.
He has some ideas about premise.
And he has time. :P

This post has been edited by lambdist: 19 October 2013 - 03:47 AM

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User is offline   ---- 

#7

Is it just me, or does anybody else feel that this will never be finished?
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User is offline   lambdist 

#8

View Postfuegerstef, on 19 October 2013 - 06:39 AM, said:

Is it just me, or does anybody else feel that this will never be finished?

I hope it will be released when it's done after several redesigns.
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User is offline   Ronin 

#9

A rocky start and lack of a clear direction usually works out well for most projects.
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User is offline   Radar 

  • King of SOVL

#10

View Postlambdist, on 19 October 2013 - 07:11 AM, said:

I hope it will be released when it's done after several redesigns.


That's your goal? This is doomed.

This post has been edited by Radar: 19 October 2013 - 11:13 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#11

View PostRonan, on 19 October 2013 - 07:20 AM, said:

A rocky start and lack of a clear direction usually works out well for most projects.

Don't forget the many engine changes and only releasing one or two shitty concept images every year.
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User is offline   ---- 

#12

A project like this ALWAYS has to start with releasing nothing but a render of an untextured AK-47 model.
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User is offline   lambdist 

#13

View PostRadar, on 19 October 2013 - 11:12 AM, said:

That's your goal? This is doomed.

Ah. Pessimism. :P
1

User is offline   leilei 

#14

View Postfuegerstef, on 19 October 2013 - 10:02 PM, said:

A project like this ALWAYS has to start with releasing nothing but a render of an untextured AK-47 model.

It's always the same goddamn 3DSMax tutorial I bet. It's been like this since Half-Life - not even 2! Grand news posts of untextured guns are highly associated with vaporware...
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User is offline   Mark 

#15

View PostRadar, on 19 October 2013 - 11:12 AM, said:

That's your goal? This is doomed.

I think he was attempting humor and you missed it Radar.
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User is offline   Hank 

#16

View PostMark., on 20 October 2013 - 05:49 AM, said:

I think he was attempting humor and you missed it Radar.

He's not the only one Posted Image
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User is offline   ReaperMan 

#17

WTF is a revenger? Is that even a real word?

This post has been edited by ReaperMan: 20 October 2013 - 04:34 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#18

View PostReaperMan, on 20 October 2013 - 04:34 PM, said:

WTF is a revenger? Is that even a real word?


Hello, new poster! Welcome to the thread! Make yourself at home. Enjoy your stay and have some biscuits or fruit from the lounge. Oh! And don't forget to read up on all the latest chatter so that you're not behind!

Welcome again! :P
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#19

these are the things I missed seeing. bad mod announcements with 'screenshots' and poorly made guns. Ahhh, how I long for 1999 again...

This post has been edited by Colon Semicolon: 20 October 2013 - 11:21 PM

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User is offline   lambdist 

#20

View PostColon Semicolon, on 20 October 2013 - 11:03 PM, said:

these are the things I missed seeing. bad mod announcements with 'screenshots' and poorly made guns. Ahhh, how I long for 1999 again...

That's why the main idea of thread "How to make it better".
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#21

The idea of what you're attempting to do is flawed from the very beginning. you want to create a wannabe, an alternate, a shell to project what you're interested in without actually doing the hard work of creating something new. Your goal should be to find something new that has interest to it and would be worth people's time.
A setting that's not been used in games much would help, for starters. I always found lots of interest in the layered cities of Bladerunner and older scifi movies, and very few games have actually explored such a landscape. If you have little understanding of how to create such environments, look at the real world inspirations of such things (in Bladerunner's case, the city was inspired by the sprawling walkways between buildings in the city of Minneapolis due to it's harsh climates) and go from there.
Build up from the environment and world, what people might do there, then work on who the major characters are. It's okay to have a main character idea in mind, but it's always going to be a first draft until you set the ideas of the environment down. They will have to change with the world that you create, so don't get attached to them. infact, think about the worst case scenario where they can fail and/or die, and get used to that possibility. And for the record: don't just go and attempt to recreate real life. Real life is boring, and your project will get lost in the sea of shit that looks the same if you go that route. Create an ambiance, make something truly amazing, and you can go far and stand out.

Or don't. You can just as easily ignore this advice, but it's very much an important aspect of being a creator in any way, shape, or form.

This post has been edited by Colon Semicolon: 21 October 2013 - 01:39 AM

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User is offline   ReaperMan 

#22

View PostMusicallyInspired, on 20 October 2013 - 10:06 PM, said:

Hello, new poster! Welcome to the thread! Make yourself at home. Enjoy your stay and have some biscuits or fruit from the lounge. Oh! And don't forget to read up on all the latest chatter so that you're not behind!

Read? This thread? Is that some sort of joke?
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#23

I'm sorry, I was in an excessively sarcastic mood last night. I was poking fun at you because that same question was posed about 3 different times already.

All in jest, my friend, all in jest.
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User is offline   ReaperMan 

#24

3 times? Holy shit they do need to change the name.
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User is offline   lambdist 

#25

Maybe, someone has ideas about the name of the game (or character)? What the good examples do you know (action videogames and action movies)?
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User is offline   leilei 

#26

Posted Image
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User is offline   ---- 

#27

View Postlambdist, on 22 October 2013 - 03:24 AM, said:

What the good examples do you know (action videogames and action movies)?


Why not go in a unique direction?

Or:

Let the gameplay dictate the character?

Otherwise:

Gunnar from the Expendables in character but give the model different looks or we end up with an older Duke without shades.

This post has been edited by fuegerstef: 23 October 2013 - 12:01 AM

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User is offline   Radar 

  • King of SOVL

#28

View PostMark., on 20 October 2013 - 05:49 AM, said:

I think he was attempting humor and you missed it Radar.


This project is an attempt at humor, yet Lambdist seems to be serious about it. That's why I missed it.
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User is offline   lambdist 

#29

Ok. If someone has ideas about guns, places and other stuff what you really want to see in this game, just post it here.
I'm out of this thread and out of this story.
If you have questions to project leader, so you can ask him.
Here's his contacts:
http://forums.duke4.net/user/682-dnv/
http://vk.com/duke_nukem_king
http://www.moddb.com/members/dnv
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User is offline   lambdist 

#30

Ok. I'm back. ;)

Everything had changed.
Gameplay, story and level design inspired by Duke Nukem Forever 2013, Duke Nukem 3D: Reloaded and other mods/games/remakes.
Maybe, you'll see beta and one great feature in it SOON (or never, because everything can happen).
Now they are not so bad guys as they had been before (bitards turn into badasses).
But they still trying to make their old forgotten DNF with russian, blackjack and hookers.
Thanks god it's not commercial as they decided to make it in future before.
And they abandoned awful idea with Unity 3D and OUYA (jesus, it could be really awful).

Screenshots:
Posted Image
Posted Image
Posted Image
Posted Image

P.S. They have some problems but they solve it.
P.P.S. WHEN IT'S DONE. Or never done. Who knows what can happen.

Attached File(s)



This post has been edited by lambdist: 17 November 2013 - 03:04 AM

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