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Looking for a longer door sound

User is offline   bobadoo 

#1

So for some reason the double swing style doors at the beginning of my second level can either go real fast, or real slow, but if I try to go with a medium speed, one of the doors glitches once it's opened. I tried everything to get rid of the glitch, but nothing works. All of the door sounds I know of are only capable of playing about halfway through the sequence of the doors opening up. Also I have a bunch of other doors that open up slowly that also need a longer playing door sound.

I noticed the Vault Door (262) is definitely longer than the normal 166 and 167 door sounds, but I still need something longer. Any ideas?

This post has been edited by bobadoo: 12 September 2013 - 09:42 PM

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User is offline   Hank 

#2

View Postbobadoo, on 12 September 2013 - 09:40 PM, said:

So for some reason the double swing style doors at the beginning of my second level can either go real fast, or real slow, but if I try to go with a medium speed, one of the doors glitches once it's opened. I tried everything to get rid of the glitch, but nothing works. All of the door sounds I know of are only capable of playing about halfway through the sequence of the doors opening up. Also I have a bunch of other doors that open up slowly that also need a longer playing door sound.

I noticed the Vault Door (262) is definitely longer than the normal 166 and 167 door sounds, but I still need something longer. Any ideas?

http://www.soundjay....r-sounds-1.html

there are other web sites out there.
This is what I do, make my own Posted Image
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User is offline   bobadoo 

#3

Thanks, but I would like to use a sound that is already available. Any other ideas?

This post has been edited by bobadoo: 12 September 2013 - 11:10 PM

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User is offline   Micky C 

  • Honored Donor

#4

The speed glitch is happening because the spee value needs to be a power of 2. E.g 256, 512, 1024 etc.
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User is offline   bobadoo 

#5

Thanks a million, that worked. Good thing I actually said why I needed a longer sound, I almost didn't bother writing it all out.
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#6

Some sounds in Duke are looped during play (such as the projector sound #187 or the ocean rumble #382), so if you use one for a door and select another short sound as a hitag (played when the door has finished opening), it might work well for slow-moving doors.
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