
Plug and Pray Remake
#1 Posted 08 September 2013 - 11:13 AM
i'm new here in this forum and i want to show you my project for Duke Nukem.
It is a remake of the Episode "Plug and Pray". I have not found anywhere
the Plug and Pray Maps for Duke Nukem PC, so i have decided to create
all 6 maps.
...If you are wonder, my english is not very well, because i'm German...
If you are interested for my Maps, i have uploaded Videos to show you my progress...
Here is the link for my Playlist
The last Video are only the maplayouts. I think 95% should be right.
At the Moment...
- All maps are playable
- Lighteffects/Shadows will be added later
- some Texture errors will be fixed (? Skew/Uneven/Crooked ? Textures)
- some Touchplate errors will be fixed (Nightmare Zone, Alien Rendezvous)
- Trackside Tragedy : I have problems with the "Elevator Transport" (behind the Yellowaccess room to the Basement), i will try to solve it.
- Gates Motel : Part 2 and 3 in the Video are not Plug-and-Pray-like. I will remove all additionall sectors to the Nuke Button in the Basement with the Green Walls.
- Explosions will be added (Ministry of Fear - Final Boss room / Trackside Tragedy - the Red Tunnel Area / etc. )
Greetings, ozelot47
#3 Posted 10 September 2013 - 09:13 AM

#4 Posted 10 September 2013 - 11:16 AM
Keep up the great work man.

#5 Posted 10 September 2013 - 01:07 PM
Darkus managed to rip most of sprites from PSX Duke 3D (wall textures, enemies, even decorations). Maybe your maps could benefit from it to make them more authentic to their PSX original counterpairs? I dont know if you have experience with .CON coding, but it would be amazing if your effort would transform into full fledged TC like DN64 TC is, so it would contain changed sprites for enemies (or at least added PSX exclusive enemies).
Also xMobilemux scanned pages from official strategy guide for Duke Nukem Total Meltdown with maps of its exclusive levels, so maybe you could use them to iron out inaccuracies? > http://forums.duke4....post__p__170563
Good luck anyways!
This post has been edited by t800: 10 September 2013 - 01:07 PM
#6 Posted 10 September 2013 - 10:09 PM

#7 Posted 12 September 2013 - 05:00 AM

From my View, nearly all texture/touchplate errors are fixed.
Light and Shadow effects are finish.
Trackside Tragedy : The "Elevator Transport" behind the yellow access room finally works correct.
Explosions works via Touchplate (Trackside Tragedy/Gates Motel/Ministry of Fear)
Alien Rendezvous : The UFO works too (comes down from the sky)
Now i'm doing the Difficult Levels to enemies (Piece of Cake...Damn i'm Good)
and i adjust the weapons/ammo sprites (from the scanned pages of the Maps).
Thanks for that.
t800, i would add the original textures and sprites but unfortunately i have no idea how
to do that with the .CON coding.

You can see the new/improved Maps on Youtube...
I hope you like it...
#8 Posted 12 September 2013 - 08:13 PM
-The double doors at the start in Nightmare Zone open too quickly. I remember that they open much slower than that in the original.
-Also in Nightmare Zone, the transparent bridges at the end in your version are much different from the original. In the original, you could walk until the Nuke button exit; the bridge was continuous. In your version, there are some breaks in the bridges.
#9 Posted 13 September 2013 - 01:47 AM
#10 Posted 15 September 2013 - 07:46 AM
a few Gameplay Videos on Youtube. Nobody from them show the Map from above (from the Sky).
I tried to see the light pattern from the Floor, so i have created the UFO Lights.
The Round Lights shine against the clock and the outer green Lights shine together with
the inner blue Lights. The inner green lights shine after the outer lights.
There is one Problem with HRP. The green lights look in HRP like light blue lights.
I used the PAL: 8
Is that ok or is there something wrong?
#11 Posted 15 September 2013 - 08:21 AM
ozelot47, on 15 September 2013 - 07:46 AM, said:
a few Gameplay Videos on Youtube. Nobody from them show the Map from above (from the Sky).
I tried to see the light pattern from the Floor, so i have created the UFO Lights.
The Round Lights shine against the clock and the outer green Lights shine together with
the inner blue Lights. The inner green lights shine after the outer lights.
There is one Problem with HRP. The green lights look in HRP like light blue lights.
I used the PAL: 8
Is that ok or is there something wrong?
Can you check Polymost (HRP+renderer) vs. Polymer (HRP+renderer) ?
#12 Posted 21 September 2013 - 05:03 AM
now i have finished all difficult levels to enemies and sprites.
The weapon/ammo and health sprites should be right but I have added
a few more Weapon and Health Sprites only for the difficult DAMN I'M GOOD.
Furthermore i have added a few missing secret places that i have forgotten.
For example, the Secret in the Barpillar (Duke Royale) and two Secret Places
in Ministry of Fear (Wall in the Room where the elevator is and the Secret in
the Bossroom).
In the next days, I will make a testplay on difficult level DAMN I'M GOOD
to test all doors/tochplates/enemies etc.
I will see how hard it is

#13 Posted 23 September 2013 - 11:22 AM
It is really really hard but doable.
From my view most things should be right but it is only from my perspective.
I will upload the Plug and Pray Episode tomorrow evening (German Time)
and post the link in here

#14 Posted 24 September 2013 - 07:09 AM
You can play it with all Versions (Atomic, HRP, DukePLUS).
I have created it with DukePLUS but DukePLUS is not required. If you don't have DukePLUS
then you must add lines from the DUKEPLUS.CON to USERCON of the Duke3D folder to play Plug
and Pray as an episode.
http://www.dateiuplo...3c1abb300e41d99
Now it is your turn. Have Fun

#15 Posted 24 September 2013 - 11:04 AM

By the way, can we point out any inaccuracies we may find?
#16 Posted 24 September 2013 - 12:48 PM
ozelot47, on 24 September 2013 - 07:09 AM, said:
[...]
Now it is your turn. Have Fun


DukePlus users can use the autoload feature as well by using the included batch files (normal DukePlus / Z-Pack). Should be compatible to future DukePlus versions, too.
[EDIT:] Download link moved to the "Other Stuff" section of this thread.
This post has been edited by LeoD: 11 July 2015 - 08:15 AM
#19 Posted 24 September 2013 - 11:45 PM

Anyway, at least the "dressing room" for Lara Croft (at least that's what one of the secret areas looks like) was converted rather poorly, I gotta say. Missing a lot of custom sprites and detail. Just compare it with some Youtube videos like this one and you will see. Also, enemies dont have the gimmicks from the PSX version (like the pig cops with pink dresses). The level itself seems to imitate the original well enough for all I could see, but don't expect a highly accurate replica. In general, I am sure this can be done better. It's not that I don't appreciate the effort and work which has been put into it... a groupfile release with the proper ART files added (and properly placed ingame) might make a huge difference.
Hoping for the rest of the levels anyway, maybe things get better there and less confusing.
This post has been edited by NightFright: 25 September 2013 - 01:01 AM
#20 Posted 25 September 2013 - 12:39 AM
This post has been edited by NightFright: 25 September 2013 - 12:40 AM
#22 Posted 25 September 2013 - 10:19 AM
#23 Posted 27 September 2013 - 10:55 AM

Edit: Is it only me, or the volume of the music is incredibly low?
This post has been edited by Mateos: 27 September 2013 - 11:04 AM
#24 Posted 27 September 2013 - 11:47 PM
I think with some more work, this could be brilliant, but I recommend to make the neccessary adjustments before the final release. Then you will be king.

This post has been edited by Nancsi: 28 September 2013 - 12:15 AM
#25 Posted 28 September 2013 - 02:28 AM
LeoD, on 25 September 2013 - 10:19 AM, said:
Mateos, on 27 September 2013 - 10:55 AM, said:
This post has been edited by LeoD: 11 July 2015 - 08:17 AM
#26 Posted 28 September 2013 - 02:35 AM

This post has been edited by Mateos: 28 September 2013 - 02:35 AM
#27 Posted 28 September 2013 - 11:27 AM
Mateos, on 27 September 2013 - 10:55 AM, said:

Because the autoload folder system is redundant and shouldn't be used any more.
#28 Posted 26 December 2013 - 07:38 AM
it was a long time but since i'm studying I have barely of time. Anyway I have decided to
make the Plug and Pray maps multiplayer ready. I have compared my maps to the original maps
and must say that many things are not 100% exact. But I think a 1:1 implementation is nearly
impossible for me. Maybe it's because i am not a Pro-mapper. I have two questions.
One question about the multiplayersprites.
I must make the Sprites blue and I must place at the begin of the map exact
7 APLAYER-Sprites in the same sector. When i let the lotag 0 then it is multiplayer
and when i set the lotag to 1 is there only coop or is there multiplayer AND coop?
When i have finished to place the multiplayersprites, can i test the multiplayersprites in
Singleplayer because of correctness and functionality?
And one other question.
Does anyone have or does anyone know a site where i can get a GRP file which includes
the plug and pray textures/sprites? Or maybe a ready made Tileset that can be include
to GRP file? I know how to insert a Tileset to GRP with DukeRes (i guess) but i dont
know how to create a new Tileset with DukeRes. I mean how to get the new sprites into
the Tileset or .ART
Greetings, ozelot
#29 Posted 01 January 2014 - 07:56 AM

Number of downloads: 1100Happy new year to everyone
Now I have added in every map multiplayersprites.
In addition to the plug and pray maps I add three maps that are the same maps than the
first three levels of plug and pray but with changes. These are some Funmaps.
Maybe you like it

The First Map is "Catastrophe Zone" which turns Nightmare Zone into a catastrophe.
The Second Map is "Trackside Blizzard" which turns Trackside Tragedy into a winter atmosphere.
The Third Map is "Gates Motel - Hidden Rooms" which add a new area to Gates Motel.
You need a second blue accesscard to open the left "out of order" elevator.
Here is the changelog with the most important changes
Nightmare Zone
--------------
- Room behind the first double door is smaller
- Add one missing secret place in the room where the pool is
- Redone the Secret Place where the teleporter/dressing room is
- Replace some textures
Trackside Tragedy
-----------------
- Redone the Track outside, now it should look original-like
- Redone the controlroom and secret place where the switches are (Red Tunnel)
Gates Motel
-----------
- Add a teleporter for multiplayer between celler (nearly end) and the Gold Room from Shining
- Replace some textures
Duke Royale
-----------
- Redone the stairs in the first building
- Remove the windows from the first building
Alien Rendezvous
----------------
- Place some Respawns for Pigcops where you get the blue accesscard
- Replace some textures (walltexture in the room with the big door, bottomtextures)
- Add one missing secret place, before you fight the second Battlelord
- Add one teleporter for multiplayer between the secret level room and the room with the big door
Ministry of Fear
----------------
- Replace some textures
- Add an one-time-womanscreamingsound that i have forgotten
- Add one missing secret place in the room where you fight the Boss
Greetings, ozelot