Duke 3d sprites converted to gifs?
#1 Posted 13 August 2013 - 07:41 PM
#3 Posted 13 August 2013 - 07:59 PM
Moose Man, on 13 August 2013 - 07:52 PM, said:
Duke running gif
yeah stuff like that, where did you get it? I'm looking for a bunch of duke gifs.
#5 Posted 13 August 2013 - 08:07 PM
Moose Man, on 13 August 2013 - 08:04 PM, said:
Well I bet the ones I want really aren't on google because i've looked and only seen like 1. Could you tell me the steps or software I would need to make them custom? I know how to extract the duke GRP, but I can't find a duke .art viewer that works on win 7.
#7 Posted 13 August 2013 - 08:12 PM
Hendricks266, on 13 August 2013 - 08:09 PM, said:
beta death (bloodless), final death
Yeah that ones awesome. Can you guys post the root link of where you got them too?
#8 Posted 13 August 2013 - 08:18 PM
#9 Posted 13 August 2013 - 08:55 PM
Hendricks266, on 13 August 2013 - 08:18 PM, said:
how can you tell the positioning offset if they are pink in the background
also how can i convert the .art to a acceptable format from win 7
This post has been edited by cj31387: 13 August 2013 - 08:57 PM
#10 Posted 14 August 2013 - 12:52 AM
2. GRPViewer by Roma Loom. It will output to PCX. Then you can convert back to .gif or anything you want.
#11 Posted 14 August 2013 - 02:22 AM
Tea Monster, on 14 August 2013 - 12:52 AM, said:
2. GRPViewer by Roma Loom. It will output to PCX. Then you can convert back to .gif or anything you want.
1: What do you mean? make a opaque layer? What will that do. How does that tell me the offset of the tile so I can crop out the exact spot?
2: I don't see any option in GRPViewer to export .art to PCX, wheres that option?
#12 Posted 14 August 2013 - 06:11 AM
cj31387, on 13 August 2013 - 08:55 PM, said:
also how can i convert the .art to a acceptable format from win 7
sample of my work
1. You extract image files from the .art file with either DukeRes or bastArt
links here http://dukertcm.com/...-tools-editart/
2. Open each image in the gimp and give it a transparent layer, and delete the pink colour.
3. Make a new file in The Gimp and place all still images into a set of layers.
4. Position the layers visually until the animation sequence looks right in the Gimp
5. Export the file as animated gif
That simple or that complex.
#13 Posted 14 August 2013 - 10:57 AM
http://www.spriters-...er/dukenukem3d/
Just copy the single frames/parts from the bigger images into a new one in GIMP and it should automatically add a new layer when pasting. Then you can adjust them visually, as Hank already pointed out.
This post has been edited by fuegerstef: 14 August 2013 - 10:58 AM
#14 Posted 14 August 2013 - 04:13 PM
fuegerstef, on 14 August 2013 - 10:57 AM, said:
http://www.spriters-...er/dukenukem3d/
Just copy the single frames/parts from the bigger images into a new one in GIMP and it should automatically add a new layer when pasting. Then you can adjust them visually, as Hank already pointed out.
Wow thanks for that link fuegerstef because I'm on win 7 and cant use bastArt or dukeRes. Also thanks Hank for the explanation.
#15 Posted 14 August 2013 - 04:38 PM
cj31387, on 14 August 2013 - 04:13 PM, said:
You are welcome.
Just one thing, bastArt and DukeRes should work on Windows 7.
#16 Posted 14 August 2013 - 04:42 PM
Hank, on 14 August 2013 - 04:38 PM, said:
Just one thing, bastArt and DukeRes should work on Windows 7.
Yeah actually DukeRes does open for me, but bastArt says im missing a oxc file.
#17 Posted 14 August 2013 - 05:07 PM
#18 Posted 14 August 2013 - 05:15 PM
Making Mapster more like Doom Builder would also go a long way in encouraging more people to mod DN3D, but that's been talked about a few times here before.
#19 Posted 14 August 2013 - 07:46 PM
MYHOUSE.MAP, on 14 August 2013 - 05:15 PM, said:
Someday.