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Rise Of The Triad (2013)
#331 Posted 12 August 2013 - 06:41 PM
http://steamcommunit...961716255456482
Best of wishes to this guy. I just lost a family member a few weeks ago... so I know having a close call like that is frightening.
This post has been edited by StrikerMan780: 12 August 2013 - 06:42 PM
#333 Posted 12 August 2013 - 07:50 PM
Hank, on 12 August 2013 - 02:23 PM, said:
Well, I would start by not describing it as created by a group of former employees of a company that didn't yet exist at the time it was made...
#334 Posted 12 August 2013 - 09:13 PM
#335 Posted 14 August 2013 - 08:31 AM
In the meantime: http://www.escapistm...se-of-the-Triad
This post has been edited by fuegerstef: 14 August 2013 - 08:32 AM
#336 Posted 14 August 2013 - 09:34 AM
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This post has been edited by Player Lin: 14 August 2013 - 09:50 AM
#337 Posted 14 August 2013 - 01:27 PM
Random numbers I'm going to pull for comparison is 17 FPS average prior to update up to 35+. I'm going to get more in depth when I have more time as well as update the comparison video and post on the Interceptor forums again.
This post has been edited by uraganotkirki: 14 August 2013 - 01:27 PM
#338 Posted 14 August 2013 - 04:17 PM
#339 Posted 14 August 2013 - 04:22 PM
MusicallyInspired, on 14 August 2013 - 04:17 PM, said:
Agreed. I'm not pleased with the initial release, but if they can get traction in the updates then that will be good and I will wholeheartedly support their future endeavours.
#340 Posted 14 August 2013 - 04:34 PM
#341 Posted 14 August 2013 - 04:42 PM
Now they just need to get rid of the current state of checkpoints and allow more backtracking. Also: better jumping control for less frustating puzzles.
#342 Posted 16 August 2013 - 02:05 AM
Also, fuck you "bouncy castle"
This post has been edited by leilei: 16 August 2013 - 02:06 AM
#343 Posted 16 August 2013 - 02:17 AM
#344 Posted 16 August 2013 - 03:53 PM
A pity ROTT had so many technical problems after release, I had more fun with it than many other FPSs out there (some that claim to be "oldschool" even), despite a few rage-inducing moments.
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*edit: spelling.
This post has been edited by LkMax: 16 August 2013 - 03:54 PM
#345 Posted 16 August 2013 - 04:14 PM
#346 Posted 16 August 2013 - 07:02 PM
MusicallyInspired, on 16 August 2013 - 04:14 PM, said:
Unlikely, it's not checked here on the properties.
This post has been edited by LkMax: 16 August 2013 - 07:03 PM
#347 Posted 17 August 2013 - 03:11 PM
#348 Posted 17 August 2013 - 03:14 PM
LkMax, on 16 August 2013 - 07:02 PM, said:
It's worse when a ballisticraft gets stuck on a door and that door only opens when you are standing in front of it and even backing off a little causes it to immediately close even if it's just partially opened.
#349 Posted 18 August 2013 - 06:34 AM
leilei, on 17 August 2013 - 03:11 PM, said:
You and me both.
#350 Posted 18 August 2013 - 08:23 AM
#351 Posted 18 August 2013 - 08:53 AM
#352 Posted 18 August 2013 - 08:57 AM
This post has been edited by DanM: 18 August 2013 - 08:58 AM
#354 Posted 19 August 2013 - 06:38 AM
But E2L4...due I can't stand on lowest setting so I just enabled some texture-related options to "med" and enable a few effect options......
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Number of downloads: 154
Yeah, try killing Nazis or jumping on jumppad/GADs traps with 6fps.
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Or I just needed a new computer... x_x
#355 Posted 19 August 2013 - 07:11 AM
#356 Posted 20 August 2013 - 04:54 AM
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#357 Posted 20 August 2013 - 04:59 AM
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#358 Posted 20 August 2013 - 05:35 AM
Well, I had a other much better one than mine(AMD Athlon II X2 250 with GeForce GT 450) but I can't access it often due it's my brother's one...
This post has been edited by Player Lin: 20 August 2013 - 05:36 AM