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Rise Of The Triad (2013)
#451 Posted 14 September 2013 - 02:51 PM
Edit: After going through the change log for the update it would seem that I don't have the patch installed and I cant find it on gog there was only a 30 mb patch no 2 gig one, anyone know anything about this?
This post has been edited by Ronan: 14 September 2013 - 02:57 PM
#452 Posted 14 September 2013 - 03:46 PM
GOG always takes a bit of extra time to get their updates ready compared to steam.
#453 Posted 14 September 2013 - 03:54 PM
Deeper Micky, on 14 September 2013 - 03:46 PM, said:
GOG always takes a bit of extra time to get their updates ready compared to steam.
Haha, I waited for the patch to come out so I could avoid that kind of horrible shit happening to me and what do I do? I download the old update, think everything's sorted and proceed to get owned by the game, buy the end of that level, I really wanted to kill the guys who do the mocking comments every time you die...get snagged by a flag while trying to bounce and fall to your death "YOOUU SUUUUUUUK"!
I am a proper dumbass.
This post has been edited by Ronan: 14 September 2013 - 03:55 PM
#454 Posted 14 September 2013 - 04:16 PM
So are manual saves still planned for this? When it comes down to it, the game is simply too repetitive and quite frankly not good enough to put up with playing the same section more than once or twice before giving up and doing something more fun.
This post has been edited by Deeper Micky: 14 September 2013 - 05:06 PM
#455 Posted 14 September 2013 - 05:37 PM
* Login now supports more characters
* Ability to disable TTS (Text to Speech) in Multiplayer
* New Menu Credits with Beta Testers added
* New Ending Credits with Beta Testers added
* Paths Rebuilt in "You Mist"
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#456 Posted 14 September 2013 - 06:22 PM
http://steamcommunit...s/?id=178629705
#457 Posted 15 September 2013 - 08:58 AM
Ronan, on 14 September 2013 - 02:51 PM, said:
Steam doesn't support patching of files, so if a file was changed even for one byte, it would have to download it again. This whilst GOG's updater supports patching data into files.
Lunick, on 14 September 2013 - 05:37 PM, said:
Yeah I think they should use better encoding for the videos, or just segment them for easier updates. Someone also suggested reading the credits etc. from text files, which is a good idea, but I'm unsure if UE3 supports that.
Deeper Micky, on 14 September 2013 - 06:22 PM, said:
I thought we got that
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#460 Posted 16 September 2013 - 07:08 AM
Valve should do something about the updates-downloading system on Steam...
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#462 Posted 19 September 2013 - 12:05 AM
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P.s. So what character did people choose? I went with Thi Barrett, which is probably why the running speed is even more nuts!
#463 Posted 19 September 2013 - 12:51 AM
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#464 Posted 19 September 2013 - 01:43 AM
DukeNukem64, on 19 September 2013 - 12:51 AM, said:
Well, it is still a 2013 game. So PCs from 1994 won't do it anymore. Runs on Ludicrous 1920*1080 with no problems here.
This post has been edited by fuegerstef: 19 September 2013 - 01:43 AM
#465 Posted 19 September 2013 - 01:44 AM
Doug still turns white when you ludicrous gib though.... and the patch resets settings and keybinds AGAIN. Had to redisable gore, pick some settings to put me slightly above 30fps, etc. This is the slowest UE3 game I have installed and it isn't even the best looking one. WTF
Also the air control is still bad and GADs are still a bitch. This is artificial difficulty at its finest...
This post has been edited by leilei: 19 September 2013 - 01:51 AM
#466 Posted 19 September 2013 - 02:38 AM
fuegerstef, on 19 September 2013 - 01:43 AM, said:
You really want to go there? I'm running it on 120-250 FPS at my high end pc at my mums. My own pc runs bf3 and crysis at 60 max settings. Something is clearly wrong with the build in ROTT. I get around 20 FPS here. Not everyone can afford a 1000€ build pc. My pc should run this game decently.' And it doesn't. Why do you think people are complaining as much as they are? Btw I love the the game/community I'm in the steam chat most of the time, but the game has issues. Big issues. It seems as everyone with amd cards are having these problems.
#467 Posted 19 September 2013 - 05:25 AM
P.s. Just finished the game in under 7 hours on the normal difficulty. What sort of play times are people completing the game in?
#469 Posted 19 September 2013 - 06:07 AM
leilei, on 19 September 2013 - 01:44 AM, said:
Even I know my computer sucks for running this game and made me like a child when playing this game --- endless falling into the pit due low fps situations made the control so hardly, I still want the goddamn manual saving if it ever happens...
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#470 Posted 19 September 2013 - 06:40 AM
#471 Posted 22 September 2013 - 05:19 PM
See, it wasn't too hard. They could have saved themselves a world of hurt if they shipped the game with this feature.
#472 Posted 22 September 2013 - 05:30 PM
Deeper Micky, on 22 September 2013 - 05:19 PM, said:
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#473 Posted 22 September 2013 - 05:35 PM
So using scores as one of the big reasons at release to not have quicksaves, it was quite infuriating.
This post has been edited by Deeper Micky: 22 September 2013 - 05:36 PM
#474 Posted 22 September 2013 - 05:44 PM
#475 Posted 22 September 2013 - 09:12 PM
This post has been edited by MusicallyInspired: 22 September 2013 - 09:13 PM
#476 Posted 25 September 2013 - 11:57 PM
Surely the game is a lot more difficult if you don't use quicksaves, so taking that into consideration somehow isn't too bad - it's about how it is done. An idea would be to offer the feature in the lower difficulties for free while asking for a "score fee" in the higher ones - possibly increasing depending on difficulty level, level progress and/or frequency of saving per level. I dunno if it works like this already, but in order to compensate, give players on "Easy" less score points in general and the balance in leadership boards is (or should be) maintained.
This is merely a suggestion, but from my POV this would be fine since I usually play a game for the first time on easy mode, anyway.
This post has been edited by NightFright: 26 September 2013 - 12:04 AM
#477 Posted 26 September 2013 - 01:38 AM
Well I suppose you get what pay for. And this game is CHEAP in every way. If they really are working on a Duke game, I hope they get a LOT of experience first. Some of the bigger Duke TCs out there are way more fun, and they were done by much smaller groups for free.
#478 Posted 26 September 2013 - 05:24 AM
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(Yeah, I know RotT 2013 is different than SS3, but what's the problem with penalty score and leaderboard? When I see a lot of weird high scores without reasons...)
And I'm not sure RotT 2013's easy mode is easy.
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Still stuck at E2L4, by those jumppad shit...
This post has been edited by Player Lin: 26 September 2013 - 05:26 AM
#479 Posted 26 September 2013 - 11:42 PM
NightFright, on 25 September 2013 - 11:57 PM, said:
Surely the game is a lot more difficult if you don't use quicksaves, so taking that into consideration somehow isn't too bad - it's about how it is done. An idea would be to offer the feature in the lower difficulties for free while asking for a "score fee" in the higher ones - possibly increasing depending on difficulty level, level progress and/or frequency of saving per level. I dunno if it works like this already, but in order to compensate, give players on "Easy" less score points in general and the balance in leadership boards is (or should be) maintained.
This is merely a suggestion, but from my POV this would be fine since I usually play a game for the first time on easy mode, anyway.
How about quicksave scores having their own separate leaderboard, and leave checkpoint scores on the leaderboard they're on now? Wouldn't that be easier to implement and also be a fair system?