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Blake Stone Planet Strike source code released

User is offline   Player Lin 

#61

Oh, I see... it looks like still has a long way to go... :P
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User is offline   ReaperMan 

#62

@ Blzut3

Hey i just thought of this today.

Is there any chance that you might be able to make Corridor 7 compatible with ECWolf? I know some Capstone game source codes were released.... not sure if Corridor 7 is one of them.
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User is offline   TerminX 

  • el fundador

  #63

It's on his list of things to do in future versions.
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User is offline   Blzut3 

#64

View PostReaperMan, on 30 July 2013 - 08:47 AM, said:

Is there any chance that you might be able to make Corridor 7 compatible with ECWolf? I know some Capstone game source codes were released.... not sure if Corridor 7 is one of them.

The Corridor 7 and Operation Body Count source codes have indeed been lost. As I've said here in my last post I do intend to reverse engineer them so this won't be an issue. In fact, there's a good chance I'll even reconstruct the lost source codes if I can get a DOS compiler working to my liking. More likely though that I'll just start with Wolf4SDL. Then I'll use that as a reference to build ECWolf's support off of.
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User is offline   ReaperMan 

#65

View PostTerminX, on 30 July 2013 - 10:55 AM, said:

It's on his list of things to do in future versions.

Oh i didn't even read that part. I had a stupid moment.
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User is offline   MrFlibble 

#66

I just checked out the BStone port which added full support of Aliens of Gold since v1.10 (9 June 2015). It's pretty neat, and generally quite a conservative port.

Here's a comparison of the original VGA mode (aspect corrected) and BStone:
Posted Image Posted Image

This post has been edited by MrFlibble: 06 December 2016 - 04:27 AM

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