Oh, I see... it looks like still has a long way to go...
Blake Stone Planet Strike source code released
#61 Posted 28 July 2013 - 06:25 AM
#62 Posted 30 July 2013 - 08:47 AM
@ Blzut3
Hey i just thought of this today.
Is there any chance that you might be able to make Corridor 7 compatible with ECWolf? I know some Capstone game source codes were released.... not sure if Corridor 7 is one of them.
Hey i just thought of this today.
Is there any chance that you might be able to make Corridor 7 compatible with ECWolf? I know some Capstone game source codes were released.... not sure if Corridor 7 is one of them.
#64 Posted 30 July 2013 - 12:12 PM
ReaperMan, on 30 July 2013 - 08:47 AM, said:
Is there any chance that you might be able to make Corridor 7 compatible with ECWolf? I know some Capstone game source codes were released.... not sure if Corridor 7 is one of them.
The Corridor 7 and Operation Body Count source codes have indeed been lost. As I've said here in my last post I do intend to reverse engineer them so this won't be an issue. In fact, there's a good chance I'll even reconstruct the lost source codes if I can get a DOS compiler working to my liking. More likely though that I'll just start with Wolf4SDL. Then I'll use that as a reference to build ECWolf's support off of.
#65 Posted 30 July 2013 - 02:17 PM
TerminX, on 30 July 2013 - 10:55 AM, said:
It's on his list of things to do in future versions.
Oh i didn't even read that part. I had a stupid moment.
#66 Posted 06 December 2016 - 04:11 AM
I just checked out the BStone port which added full support of Aliens of Gold since v1.10 (9 June 2015). It's pretty neat, and generally quite a conservative port.
Here's a comparison of the original VGA mode (aspect corrected) and BStone:
Here's a comparison of the original VGA mode (aspect corrected) and BStone:
This post has been edited by MrFlibble: 06 December 2016 - 04:27 AM