
Wolfenstein: New World Order
#61 Posted 08 August 2013 - 02:20 PM
#62 Posted 08 August 2013 - 02:57 PM
Okay, this looks cool. graphic style seems nice, no ADS, very RTCW-esque.
> 02:10 Turret section, +It's a gritty shooter with nazis and robots and dogs, and oldschool.. remember oldschool? Yeah, it's okay, we're not gonna have health regen. Only a little bit.
> 06:22 Waiting in a room for the story to progress. EXCITING! (Not really, I got bored of watching it, let alone playing it).
> 09:30 Can you say.........COWADUTYYYYYYYY
Also there are multiple action-cancelling events such as mêlée, scripted non-sense, interaction (opening doors, twisting the sword on the knight's armour) and god knows what as well.
Totally not hyped for this and I'd rather have it this way than to be another disappointment.
#65 Posted 09 August 2013 - 11:04 PM
This post has been edited by Bloodshot: 10 August 2013 - 12:40 AM
#66 Posted 10 August 2013 - 08:10 AM
Bloodshot, on 09 August 2013 - 11:04 PM, said:
I don't know about you, but I like my games where I have full control of my actions, not having the game take control away from me.
The problem with scripted games besides taking control away from the player, is that it kills replay value as the same thing happens in certain areas everytime.
Maybe you should watch this.
http://youtu.be/9WHIKcKP_CI?t=3m3s
This post has been edited by ozz: 10 August 2013 - 08:27 AM
#67 Posted 10 August 2013 - 11:32 AM
ozz, on 10 August 2013 - 08:10 AM, said:
The most up-voted comment there:
Killing jews: Horrible 0/10
Killing Nazis: "Cool"
#68 Posted 10 August 2013 - 11:51 AM
Tea Monster, on 08 August 2013 - 01:03 PM, said:
(jk)
I haven't liked any release of Wolf 3D besides the very first one which was amazing. It doesn't look like this new one they give you on screen cross hair which I don't see as being a plus and regenerating health should never happen that's lame.
This post has been edited by Paul B: 10 August 2013 - 01:12 PM
#69 Posted 10 August 2013 - 12:58 PM
Mikko_Sandt, on 10 August 2013 - 11:32 AM, said:
Killing jews: Horrible 0/10
Killing Nazis: "Cool"
Fucking moron (this guy and those who upvoted him).
This post has been edited by LkMax: 10 August 2013 - 12:59 PM
#71 Posted 10 August 2013 - 02:24 PM
Kathy, on 10 August 2013 - 01:02 PM, said:
When they demonstrate the surprising amount of ugly bigotry and hatred still floating around the planet, yes....yes, we ARE discussing YouTube comments. Deal.
Especially when those comments are made by the Batman himself.
This post has been edited by Duke Rocks: 10 August 2013 - 02:24 PM
#72 Posted 10 August 2013 - 03:18 PM
ozz, on 10 August 2013 - 08:10 AM, said:
The problem with scripted games besides taking control away from the player, is that it kills replay value as the same thing happens in certain areas everytime.
Maybe you should watch this.
http://youtu.be/9WHIKcKP_CI?t=3m3s
If the game comes out and every single part of the game turns out to be highly scripted and takes away player control I will agree with you, but I'm still not going to write off a game based on a handful of scripted scenarios they've shown off in gameplay demos.
That's fine if you want to, but I'm just not going to do that unless I see some stuff that looks really terrible.
#73 Posted 11 August 2013 - 01:37 AM
That doesn't mean there aren't some good things going on.
We'll just have to wait and see.
This post has been edited by ozz: 11 August 2013 - 03:26 AM
#74 Posted 11 August 2013 - 03:51 AM
#75 Posted 11 August 2013 - 06:57 AM
ozz, on 11 August 2013 - 01:37 AM, said:
That doesn't mean there aren't some good things going on.
I'm in the same boat. I don't like some of what is being shown so I'm a bit wary, especially after a few let-downs with games I've been looking forward to recently. I might still buy the game on release, or just wait for the price to go down.
#77 Posted 18 August 2013 - 01:38 PM
#79 Posted 20 August 2013 - 10:14 PM
LkMax, on 20 August 2013 - 05:45 PM, said:
Proper gameplay starts at 9:30.
There's some pretty cool destructibility in this game.
Watching that video, one thing I noticed struck me as odd, the guns on the left are noticeably bigger yet they are the same gun.
What's up with that?
This post has been edited by ozz: 20 August 2013 - 10:16 PM
#80 Posted 20 August 2013 - 10:23 PM
#81 Posted 20 August 2013 - 10:30 PM
The gun on the right looks fine, infact it's smaller then what was show in previous gameplay footage, but thats a good thing.
Id rather not have guns take up a quarter of the screen each.
This post has been edited by ozz: 20 August 2013 - 10:31 PM
#82 Posted 22 August 2013 - 07:16 AM
#83 Posted 22 August 2013 - 07:26 AM
According to Carmack, the engine is IDTech 5.5 - They are doing some great stuff to fix the shortcomings of IDTech 5.
For instance, No complex materials, Detail Maps, Realtime Shadows (Doom3 part) etc.
In Wolf, you see a lot of next-gen stuff. The Cloth is definitely the best I've seen yet, combined with the lighting engine.
Top of the line stuff.
The first level showed off their new detail maps. It's a rainy level, taking place in a ton of rubble where you have to navigate through tunnels, cut fences, and avoid robot guarddogs.
From a Techinical perspective it was very impressive. All the surfaces had a detail map + a watershader. On the cars, you would see the water slide down edges.
Very similar to the first scene in Crysis 3, though way more performance friendly it seems.
Weapons felt good and solid - Gameplay was a bit on the heavy side, but it's a huge step from the previous Wolfenstein game, and Rage.
I was quite impressed, and I'm definitely looking forward to the final product.
I might also be slightly biased, as I see the development team as one of the Top 5 developers in the world atm (Previous StarBreeze).
Their previous game Riddick: Escape From Butcher bay, stands as one of the best FPS/RPG's ever made, to me personally.
This gives me hope, that the new Wolf will be way more open, explorative, and focus on RPG elements as well.
Im very excited for the new Wolf :P
This post has been edited by Frederik Schreiber: 22 August 2013 - 07:28 AM
#84 Posted 22 August 2013 - 09:29 AM
#85 Posted 22 August 2013 - 02:43 PM
Frederik Schreiber, on 22 August 2013 - 07:26 AM, said:
I surely hope so, exploration is a key feature in any wolfenstein game, and I liked how Raven made the treasures useful in Wolf 2009.
#86 Posted 22 August 2013 - 03:09 PM
#88 Posted 23 August 2013 - 03:32 AM
This post has been edited by Sangman: 23 August 2013 - 03:32 AM
#90 Posted 28 August 2013 - 03:29 AM
Paul B, on 10 August 2013 - 11:51 AM, said:
Having an on-screen crosshair being a detracting factor to an FPS? Are you fucking kidding me?
Unless you have iron-sights or a massive amount of auto-aim with lack of mouse-look (ala. Wolf3D), I want a crosshair thank you very much.
This post has been edited by StrikerMan780: 28 August 2013 - 03:31 AM