Made me think that the same author made a patch for DN1 that change NUKUM to NUKEM a while ago. If only I could retrieve it...
EDIT: Here it is: https://forums.duke4...post__p__261084
ReDuke: Duke Nukem 1 for Windows "by K1n9_Duk3"
#61 Posted 15 April 2020 - 01:35 PM
This post has been edited by Darkus: 15 April 2020 - 01:43 PM
#62 Posted 16 April 2020 - 12:27 AM
I didn't know there was any interest in this still, plus no idea that the author linked to the HRP website. I have resurrected the download links by now. While I am at it, I will also bring back the old DukeDC music pack since I keep being asked for it.
This post has been edited by NightFright: 16 April 2020 - 01:02 AM
#63 Posted 16 April 2020 - 01:43 AM
Thanks!
It's always nice to have a way to play a game natively, even if it's an engine recreation not a source port. Especially if so much effort was put into recreating the original game accurately as is the case with DN1.
NightFright, on 16 April 2020 - 12:27 AM, said:
I didn't know there was any interest in this still
It's always nice to have a way to play a game natively, even if it's an engine recreation not a source port. Especially if so much effort was put into recreating the original game accurately as is the case with DN1.
#65 Posted 22 November 2020 - 02:33 AM
i just came across this from a site that someone posted a version of this on. and i must say. this is awesome. it feels so much better to play Duke Nukem 1 like this than with DosBox
#66 Posted 23 November 2020 - 03:18 PM
Mr. Nukem Roses, on 22 November 2020 - 02:33 AM, said:
this is awesome.
Thank you.
You're the one who asked about music support on YouTube, aren't you?
ReDuke has music support since the Beta 2 release. Supported music formats are .WAV and .OGG (.WAV files load faster than .OGG files). You need to edit the HRP.INI file and define the music you want to use for each level. The finished list should look something like this:
[MUSIC] menu = menusong.ogg level0 = song01.ogg level1 = intermission.ogg level2 = song02.ogg level3 = intermission.ogg level4 = song03.ogg level5 = intermission.ogg
... and so on up to level20. level20 is for the demo level (not accessible without cheats), level19 is the intermission before the demo level (also inaccessible) and level18 is the last regular level (boss level).
The music files in the example above must be in the same folder as ReDuke.exe. If you put them anywhere else, you must change the entries in the INI file and add the path to the music files. If the music is in a subfolder of your ReDuke folder, you can use a relative path, like "level0 = music\song01.ogg" if the song is in a subfolder named "music". If your music is not in your ReDuke foler at all, you must use an absolute path, like "level0 = D:\music\song01.ogg".
You should even be able to use different music lists for different episodes. By default, the entries from the "[MUSIC]" section are used, but you can override them with a "[MUSIC.DN1]" section for episode 1, for example. At least that functionality is in Beta 4, not sure about the earlier versions.
#67 Posted 25 November 2023 - 06:18 PM
I was sad when I learned that Lethal Guitar would not be releasing his Rigel engine implementation of Duke Nukem 1 because he made that under contract for Blaze Entertainment for the remaster on the Evercade. But then I remembered K1n9_Duk3's wonderful little ReDuke source port!
Dosgamert has video playthroughs on his YT channel so I went through it freeze framing so I could pixel edit the original graphics manually to match the remaster. The remaster doesn't have the original DOS title screen so I remade it in a style that it might have looked like if it were kept. I haven't finished all the sprites, just Duke himself and those cutscene shots of Proton and Duke, but check it out.
Also, K1n9_Duk3, what are the chances you can pick up ReDuke development again to add widescreen support and animation frame interpolation at 60fps like the Evercade-exclusive Rigel version does?
Also also, if you're willing, I would like to make a couple music support requests. FLAC support? And also if possible, the ability to detect metadata loop tags for seamless looping at midpoints in a song (LOOPSTART and LOOPEND in samples)? They'd only work for FLAC and OGG files of course.
But if you're done with ReDuke, I understand. It runs pretty well as is.
EDIT: I think I've got all the sprites done now. The beer can and Proton's recoloured sprites. I don't think there are any more.
Dosgamert has video playthroughs on his YT channel so I went through it freeze framing so I could pixel edit the original graphics manually to match the remaster. The remaster doesn't have the original DOS title screen so I remade it in a style that it might have looked like if it were kept. I haven't finished all the sprites, just Duke himself and those cutscene shots of Proton and Duke, but check it out.
Also, K1n9_Duk3, what are the chances you can pick up ReDuke development again to add widescreen support and animation frame interpolation at 60fps like the Evercade-exclusive Rigel version does?
Also also, if you're willing, I would like to make a couple music support requests. FLAC support? And also if possible, the ability to detect metadata loop tags for seamless looping at midpoints in a song (LOOPSTART and LOOPEND in samples)? They'd only work for FLAC and OGG files of course.
But if you're done with ReDuke, I understand. It runs pretty well as is.
EDIT: I think I've got all the sprites done now. The beer can and Proton's recoloured sprites. I don't think there are any more.
This post has been edited by MusicallyInspired: 25 November 2023 - 08:43 PM
#68 Posted 18 March 2024 - 10:25 PM
I too would love to see ReDuke with these features and/or a source code release.