Need help making polymer lights in Mapster32
#1 Posted 17 May 2013 - 09:43 PM
#2 Posted 17 May 2013 - 10:38 PM
Check the Wiki page for more information.
http://wiki.eduke32.com/wiki/SE49
This post has been edited by High Treason: 17 May 2013 - 10:38 PM
#3 Posted 17 May 2013 - 10:41 PM
Anyway it's always a good start to check the eduke wiki before trying to ask about things here. 90% of what people ask is already explained there. You can also find it under the general sector effector help page: http://wiki.eduke32....Reference_Guide
And at the start of the eduke32 and polymer thread: http://forums.duke4....20-and-polymer/
#4 Posted 18 May 2013 - 01:37 AM
High Treason, on 17 May 2013 - 10:38 PM, said:
Check the Wiki page for more information.
http://wiki.eduke32.com/wiki/SE49
Thanks I'll try it out.
#5 Posted 18 May 2013 - 02:31 AM
High Treason, on 17 May 2013 - 10:38 PM, said:
Check the Wiki page for more information.
http://wiki.eduke32.com/wiki/SE49
i dont get this part "XVEL, YVEL and ZVEL to the desired levels. XVEL is Red, YVEL is Green and ZVEL is Blue"
#6 Posted 18 May 2013 - 02:37 AM
#7 Posted 18 May 2013 - 02:38 AM
Lunick Prime, on 18 May 2013 - 02:37 AM, said:
Can you upload a tutorial on mediafire or something please and pm it to me? cause im so confused
#8 Posted 18 May 2013 - 02:46 AM
You don't need tutorials for that. Just mess around with different values for the three variables.
#9 Posted 18 May 2013 - 02:48 AM
Mikko_Sandt, on 18 May 2013 - 02:46 AM, said:
You don't need tutorials for that. Just mess around with different values for the three variables.
I'm confused with the whole sentence I have no idea what XVEL, YVEL and ZVEL is
#11 Posted 18 May 2013 - 02:58 AM
#12 Posted 18 May 2013 - 03:08 AM
Lunick Prime, on 18 May 2013 - 02:58 AM, said:
Can you please just make a video im in sd mode and I put the cursor over the sector effector which low tag is 40 i think the point light but what i do when i click f8?
#13 Posted 18 May 2013 - 03:16 AM
Just do this.
1. Look at your SE 49 or 50 in 2D mode.
2. Put the mouse cursor over the SE so it's flashing.
3. Press F8 (it's at the top of the keyboard).
4. There will be a box at the bottom of the screen where you can edit edit all the various attributes of the sprite like it's position, height, angle, and various tags and things you've never heard of. Ignore all that, at the right of the box in the last column you will find something like xvel: 0, yvel: 0, zvel: 0. You need to use the arrow keys on the keyboard to navigate which value is highlighted,
5. When you do have one of them highlighted, press enter, type in a value. Press enter again. Press escape to close the menu. Finished.
Now please, give it a go, play around with it and see the various colours you can create by trying different combinations of values, and don't forget to give the SE a hitag value (say... 3000) otherwise it will not shine any light. And of course make sure you're using the polymer renderer, and press 'x to make the lights show up.
Edit:
Quote
You're not reading what people are saying. The SE needs to be either 49 or 50.
Mapster32 is based on a program that came from a time when there were no instructions to anything and everyone had to figure everything out by themselves. These days it's not a problem because things have been improved, even though there are no flashy visual interfaces to interact with. The information is out there, but you also need to use common sense and try things out on your own.
This post has been edited by Lunick Prime: 18 May 2013 - 03:20 AM
#14 Posted 18 May 2013 - 03:38 AM
Lunick Prime, on 18 May 2013 - 03:16 AM, said:
Just do this.
1. Look at your SE 49 or 50 in 2D mode.
2. Put the mouse cursor over the SE so it's flashing.
3. Press F8 (it's at the top of the keyboard).
4. There will be a box at the bottom of the screen where you can edit edit all the various attributes of the sprite like it's position, height, angle, and various tags and things you've never heard of. Ignore all that, at the right of the box in the last column you will find something like xvel: 0, yvel: 0, zvel: 0. You need to use the arrow keys on the keyboard to navigate which value is highlighted,
5. When you do have one of them highlighted, press enter, type in a value. Press enter again. Press escape to close the menu. Finished.
Now please, give it a go, play around with it and see the various colours you can create by trying different combinations of values, and don't forget to give the SE a hitag value (say... 3000) otherwise it will not shine any light. And of course make sure you're using the polymer renderer, and press 'x to make the lights show up.
Edit:
You're not reading what people are saying. The SE needs to be either 49 or 50.
Mapster32 is based on a program that came from a time when there were no instructions to anything and everyone had to figure everything out by themselves. These days it's not a problem because things have been improved, even though there are no flashy visual interfaces to interact with. The information is out there, but you also need to use common sense and try things out on your own.
The problem is there is nothing called xvel, or yvel
#15 Posted 18 May 2013 - 04:09 AM

Ok I'll admit it's actually x-velocity etc... but after I told you explicitly how to get there, and exactly where it was, plus my little common sense speech, there's really no excuse not to find it.
This post has been edited by Lunick Prime: 18 May 2013 - 04:11 AM
#16 Posted 18 May 2013 - 04:12 AM
EDIT: Damn I didn't remember I've put my name so big in the first seconds of the video
This post has been edited by DavoX: 18 May 2013 - 04:13 AM
#17 Posted 18 May 2013 - 04:17 AM
Lunick Prime, on 18 May 2013 - 04:09 AM, said:
LOL I was looking at that but you put in those random words I didn't know what you were on about sorry if I annoyed so now I just gotta put in numbers between 0-255 on velocity?
#18 Posted 18 May 2013 - 04:25 AM
Lunick Prime, on 18 May 2013 - 04:09 AM, said:
I finally got it thx so much for the help!!!!!!!!!!!!!!!!
#19 Posted 18 May 2013 - 04:25 AM
As opposed to real life where colours are subtracted and you can make any colour from a combination of red, blue, and yellow, here you're adding colours together, which is why the primary colours are red, blue, and green. To get an idea of what values you should put in for a specific colour, I like to open up microsoft paint and go into the custom colour selection. There I can just pick any colour I see, and it will tell me what red, blue and green values I need to make that colour.
#20 Posted 18 May 2013 - 04:39 AM
Lunick Prime, on 18 May 2013 - 04:25 AM, said:
As opposed to real life where colours are subtracted and you can make any colour from a combination of red, blue, and yellow, here you're adding colours together, which is why the primary colours are red, blue, and green. To get an idea of what values you should put in for a specific colour, I like to open up microsoft paint and go into the custom colour selection. There I can just pick any colour I see, and it will tell me what red, blue and green values I need to make that colour.
Thank you I really appreciate the help I just put polymer lights anywhere and is the hi tag how far it goes?
#21 Posted 18 May 2013 - 05:01 AM
Seriously just mess around and see what happens. That's how everybody learns.
#22 Posted 18 May 2013 - 05:14 AM
Lunick Prime, on 18 May 2013 - 05:01 AM, said:
Seriously just mess around and see what happens. That's how everybody learns.
Yeah it does which pallete colour is the most natural? what I mean is cause I want to make good shadows I got some decent ones atm.
#24 Posted 18 May 2013 - 08:54 PM
Hendricks266, on 18 May 2013 - 07:35 PM, said:
Thanks my map is going good so many shadows but a bit laggy aswell
#25 Posted 18 May 2013 - 09:41 PM
#26 Posted 18 May 2013 - 10:02 PM
Lunick Prime, on 18 May 2013 - 09:41 PM, said:
I'm using DNE anyways
#27 Posted 18 May 2013 - 10:15 PM
Btw I'd suggest not making it using DNE. It should be a stand alone map. Nobody's going to download DNE again just to play your map.
#28 Posted 19 May 2013 - 01:57 AM
Lunick Prime, on 18 May 2013 - 10:15 PM, said:
Btw I'd suggest not making it using DNE. It should be a stand alone map. Nobody's going to download DNE again just to play your map.
No I mean you can play it with normal eduke32 I'm just saying that I already have DNE lol
#29 Posted 19 May 2013 - 04:44 PM
Lunick Prime, on 18 May 2013 - 10:15 PM, said:
Btw I'd suggest not making it using DNE. It should be a stand alone map. Nobody's going to download DNE again just to play your map.
I'm up to the elevator part on the map big problem lol I can't make it go up because you can't make a 2 story sector so I replaced it with a teleporter.
#30 Posted 20 May 2013 - 06:36 AM
Balls of steel, on 19 May 2013 - 04:44 PM, said:
There is something you can do, but I'm not going to tell you, muahahaha. I'm saving the technique for something else. Besides, it will take too long to figure out how to use the feature so it's not worth learning it for one little effect. Take my word on that.

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