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Need help making polymer lights in Mapster32

#31

 Lunick Prime, on 20 May 2013 - 06:36 AM, said:

There is something you can do, but I'm not going to tell you, muahahaha. I'm saving the technique for something else. Besides, it will take too long to figure out how to use the feature so it's not worth learning it for one little effect. Take my word on that.


Lol ok then the tp is fine with me I just cant get the perfect stadium size this is my problem when I make maps can't choose best textures and can't get the best size.
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User is offline   Paul B 

#32

Hey Guys,

I was thinking of placing a Polymer light in my new user map. I would like this SE 49 to be controlled by an activator. Anyone know if this is possible? I want to be able to have it turned on or off like a lightswitch type deal. My point of using the SE 49 is to showcase or spotlight an object when something is activated.
Thanks for your replies.

This post has been edited by Paul B: 16 July 2013 - 08:32 PM

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User is offline   Micky C 

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#33

Not really possible without con coding.

The only way you might do it is if you put the SE inside or behind a sector where you can control the ceiling/floor height so that the ceiling and floor come together to the same height, like a ceiling door. The reason is if the ceiling and floor have the same height, then the sector and everything inside isn't rendered.
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User is offline   Paul B 

#34

 Micky C, on 16 July 2013 - 09:33 PM, said:

Not really possible without con coding.

The only way you might do it is if you put the SE inside or behind a sector where you can control the ceiling/floor height so that the ceiling and floor come together to the same height, like a ceiling door. The reason is if the ceiling and floor have the same height, then the sector and everything inside isn't rendered.

Thanks Micky, you are very resourceful & creative!

This post has been edited by Paul B: 16 July 2013 - 09:51 PM

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