ReaperMan, on 09 August 2013 - 09:02 PM, said:
Honestly though, for a Wolfenstein 3d engine based game its pretty ambitious.
I find it ironic that the original ROTT was a game that was trying to push the boundaries of its engine's limitations in every way possible. ROTT 2013 however has dumbed many things down compared to today's shooters in things like AI and weapons among others. I mean a heat seeking missile and other stuff was probably revolutionary at the time but it's so darn standard these days, at least technically speaking. I hope interceptor's next title is more ambitious and original on its own merits.
Meanwhile ROTT itself continues to clock up (minor) problems as I play through. Just now one enemy walked forward and fell into a pool of lava. Seriously? Just because you're trying to make them play like the original AI doesn't mean they have to be that stupid.
Also, another annoyance is that in some of the high tech levels with lots of doors, the enemies like to gather right on the other side of a door. So they're too close to use rockets on them as you open the door. The problem is as you step away from the door so you can shoot them without being hit by splash damage, the door closes lightning fast, making this completely impossible. WTF? It's all the little issues like that which add up to really drag this game down. Seriously needed more outside playtesting.
Edit:
Doh. Getting my threads mixed up here. Too much talk about ROTT going on in this thread damnit!