
Shadow Warrior (2013) Thread "New Shadow Warrior Game Announced"
#1262 Posted 26 March 2015 - 05:38 PM
I want to get back into this game, but I keep coming back to Wolfenstein when I feel the need to play an FPS on my PS4.
With the recent ability to remap any button to whatever you want on PS4, I may go back to Shadow Warrior and set it up so it plays exactly like Wolfenstein.
#1263 Posted 26 March 2015 - 07:22 PM
HulkNukem, on 26 March 2015 - 05:38 PM, said:
With the recent ability to remap any button to whatever you want on PS4, I may go back to Shadow Warrior and set it up so it plays exactly like Wolfenstein.
I thought there was way too much poorly designed down time in Wolfenstein. I understand people thought walking around the hideout was a nice change of pace, and that sneaking past blind enemies which can be one-hit killed engaging, but I thought it was tedious filler. Everything outside of the shooting (bland weapons and all) was absolutely dreadful. Not a single character surprised me once. Well, I guess Deathshead disappearing for the entire game was unexpected.

#1264 Posted 26 March 2015 - 07:43 PM
Mr. Tibbs, on 26 March 2015 - 07:22 PM, said:

I essentially speedrun the game at this point. The fetch quest missions I can do pretty quickly without hassle and full levels get knocked down to just 10 minutes; there's a few specific levels I usually graviate towards if I don't want to replay the whole thing.
I understand there's a number of people that didn't like the bottle necking downtime, so here's hoping The Old Blood fixes that
Anywho, I'm going to get back on Shadow Warrior this week
This post has been edited by HulkNukem: 26 March 2015 - 08:03 PM
#1265 Posted 27 March 2015 - 06:06 PM
Humble Bundle maybe?
#1266 Posted 31 March 2015 - 12:02 PM
http://steamcommunit...097436241913123
Quote
To check your game version: enable console (by pressing ctrl+~), (now write) _version and press Enter.
Shadow Warrior Patch Notes:
Shadow Warrior 1.5.0
- Available for Windows Vista/7/8 and above.
- Added Mac OS X and Linux support.
- Added additional bossfights with Zilla in chapters 13 and 16.
- Added ingame artbook.
- Added DirectX 11 based graphics.
- Added optimization for 32 & 64-bit build.
- Added optimization for SSAO.
- Added optimization for Mirror Effects.
- Fixed many gameplay bugs and minor level bugs.
- Fixed minor bugs for pad controls.
- Fixed minor localization bugs.
- Fixed rare crash when using alt-tab.
- Fixed rare Gozu crash.
- Fixed saving weapon fx's when using non standard katana.
Please note that version 1.5 is not available for Windows XP.
If you have already completed the game - In Shadow Warrior 1.5.0 only the initial save for each level will be available.
All your stats and upgrades will remain the same in the saves, but all your quicksaves and checkpoint saves will become unavailable.
We are sorry for the inconvenience but this was the only way to introduce gameplay changes.
In case of any problems contact us under:
shadowwarrior-support@flyingwildhog.com
#1267 Posted 01 April 2015 - 01:20 AM
#1268 Posted 02 April 2015 - 11:08 PM
#1269 Posted 03 April 2015 - 04:39 AM
Micky C, on 02 April 2015 - 11:08 PM, said:
I thought this too when I was playing through some time ago, I really had to play smart, and play to survive rather than just shooting and blowing things up. Fun game, but not as Wang Bang as I was used to.

#1271 Posted 03 April 2015 - 09:31 AM
This post has been edited by MusicallyInspired: 03 April 2015 - 09:32 AM
#1272 Posted 03 April 2015 - 10:09 AM
I remember that on the hardest difficulty the only useful moves were the ki-strike and the rocket launcher.
#1273 Posted 03 April 2015 - 03:56 PM
MusicallyInspired, on 03 April 2015 - 09:31 AM, said:
The original Shadow Warrior was harder without making the weapons feel like peashooters.
#1274 Posted 04 April 2015 - 02:59 AM
MetHy, on 03 April 2015 - 10:09 AM, said:
Oh thank god I already beat the damn game in Insane difficulty before the 1.5.0 patch...I really hate those stupid battles in the end of Chapter 16...
I hope they changed something on those tedious battles...
This post has been edited by Player Lin: 04 April 2015 - 03:03 AM
#1275 Posted 04 April 2015 - 03:04 AM
Duke of Hazzard, on 03 April 2015 - 03:56 PM, said:
This. The enemies dealt you a lot of damage (but not too much so as to stop you from feeling like a badass), and in turn you had a set of powerful weapons with which to blast them away. The game feels very balanced once you really get into it, probably moreso than Duke 3D where your weapons are more powerful compared to the enemy damage, at least for the higher tier weapons.
#1276 Posted 05 April 2015 - 06:49 AM
Micky C, on 04 April 2015 - 03:04 AM, said:
I'm sure in Casual difficulty, the weapons are OK for me, but they're still low of power since no upgrades on them in my first run...Full upgrades weapons are so powerful to deal most of enemies, but not that fucking back-hitting only beasts...
Yeah, SW Classic is enough balanced, enemies can kill player so quickly but also player can kill enemies so fast with Lo Wang's powerful weapons...but I guess not everyone who play FPSes like DN3D/SW Classic's style... :\
This post has been edited by Player Lin: 05 April 2015 - 06:50 AM
#1277 Posted 10 April 2015 - 10:42 AM
When can we expect brand new content (or at least the newcontent from the console version) ?
#1278 Posted 10 April 2015 - 03:30 PM
#1279 Posted 11 April 2015 - 04:30 AM
#1280 Posted 11 April 2015 - 04:49 AM
gemeaux333, on 11 April 2015 - 04:30 AM, said:
http://steamcommunit...940477742808842
That's not what the developer says

#1283 Posted 12 April 2015 - 07:49 AM
DukeNukem64, on 12 April 2015 - 07:28 AM, said:
This post has been edited by Player Lin: 12 April 2015 - 07:53 AM
#1284 Posted 13 April 2015 - 03:24 AM
#1285 Posted 13 April 2015 - 04:27 AM
Lunick, on 13 April 2015 - 03:24 AM, said:
I feel shame because I'm not actually start to play the 1.5.0 yet, because the new renderer acting weird on my end...I hate blurry screen and don't want to change my desktop resolution when I play the game, will wait until FWH fixed those problems...even I already watched some of videos about the new 1.5.0 version footage.

EDIT : Read this thread on Steam community...looks like it's bad idea to play the Zilla fights in current version with hardest difficulty(insane) or heroic mode(insane + checkpoint save only)...
This post has been edited by Player Lin: 13 April 2015 - 04:39 AM
#1287 Posted 08 May 2015 - 07:36 AM
This post has been edited by Player Lin: 08 May 2015 - 07:37 AM
#1289 Posted 08 May 2015 - 10:36 PM
EDIT:
TBH: I hope they do it like the last time. Release the game (or DLC if it is that) quite close to the first announcements of it, like they initially did with Shadow Warrior.
This post has been edited by fuegerstef: 08 May 2015 - 10:39 PM
#1290 Posted 09 May 2015 - 08:25 AM
fuegerstef, on 08 May 2015 - 10:36 PM, said:
...or the tagline for some gangbang porno.
